Citadel: Difference between revisions

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[[File:Citadel block break animation.gif|thumb|305px| '''Example of a reinforced block being broken.''' The block breaks as normal. However it continues to reappears until the durability of it's reinforcement is depleted.]]
[[File:Citadel block break animation.gif|thumb|305px| '''Example of a reinforced block being broken.''' The block breaks as normal. However it continues to reappears until the durability of it's reinforcement is depleted.]]


While normal (unreinforced) blocks only need to be broken once, reinforced blocks must be repeatedly broken before the block actually breaks. Tool durability does not decrease when breaking reinforcements, only when performing the final break of a reinforced block which results in its actual breakage. This means that breaking a reinforced block consumes as much durability as a regular block.
While normal (unreinforced) blocks only need to be broken once, reinforced blocks must be repeatedly broken before the block actually breaks. Similarly, reinforced blocks broken by explosions do not break but instead receive the same damage they would if broken once by a player ([[#Decay|Decay]] and [[#Maturation|Maturation]]<!-- TODO: maturation section --> multipliers are applied).


Tool durability does not decrease when breaking reinforcements, only when performing the final break which will actually break the block. This means breaking a reinforced block consumes as much durability as breaking a regular block.
Similarly, reinforced blocks broken by explosions do not break but instead receive the same damage they would if broken once by a player ([[#Decay|Decay]] and [[#Maturation|Maturation]]<!-- TODO: maturation section --> multipliers are applied)


Unlike normal blocks some reinforced blocks such as chests and doors <!-- TODO: make a list somewhere in this article --> can only be used by those with appropriate permissions on the group it's reinforced to
Unlike normal blocks some reinforced blocks such as chests and doors <!-- TODO: make a list somewhere in this article --> can only be used by those with appropriate permissions on the group it's reinforced to


A reinforced block will also protect any crops growing on it. For instance, reinforced farmland will prevent wheat growing on it from being broken in a single hit. The reinforcement of a crop is linked to the reinforcement of the block it is growing on, so damaging one will damage the other.
Reinforced blocks also protect crops and plants on it from unauthorized harvest. For example, reinforced farmland will prevent wheat growing on it from being broken in a single hit. But the reinforcement of the crop will be shared with the block, and damaging one will damage both


Reinforced blocks are not affected by gravity (e.g. reinforced sand will float, even without blocks under it).
Reinforced blocks are not affected by gravity (e.g. reinforced sand will float, even without blocks under it). However reinforcements will not prevent blocks that break when unsupported such as doors, rails, buttons, or torches from breaking as such, nor natural leaves from decaying

However reinforcements will not prevent blocks that break when unsupported such as doors, rails, buttons, or torches from breaking as such, nor natural leaves from decaying


== Reinforcing ==
== Reinforcing ==