Citadel: Difference between revisions

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[[File:Citadel ctinfo example.png|thumb|An obsidian block reinforced with stone. From top to bottom, as shown by <code>[[Citadel#Info Mode|/cti]]</code>: durability, [[NameLayer]] group, reinforcement material. ]]
'''Citadel''' is an [https://github.com/CivMC/Citadel open source] plugin which allows blocks to be reinforced, making them from tens to thousands of times harder and denying interaction. Reinforcements are tied to a [[Namelayer]] group and can be bypassed and interacted with by players with permission on that group. Some blocks from other civ plugins such as [[Snitches]] and [[Bastions]] only become active once reinforced.
{{Featured article}}
== Reinforced blocks ==
{{Mechanics series}}
[[File:Citadel block break animation.gif|thumb|305px| '''Example of a reinforced block being broken.''' The block break animation plays and the block breaks but because it is reinforced, the block reappears.]]
'''Citadel''' is a common plugin on [[Civ]] servers which allows blocks to be reinforced at the cost of resources. Reinforced blocks must be broken many times before they are destroyed. The durability of a reinforced block can be increased by reinforcing it with a more expensive material. Reinforced blocks also prevent certain player interactions, such as a reinforced door from being opened.
 
Citadel interacts closely with the [[NameLayer]] plugin. Blocks are reinforced to a particular NameLayer group, and users on that group can bypass the protections of Citadel for that block.
While normal (unreinforced) blocks only need to be broken once, reinforced blocks must be repeatedly broken before the block actually breaks. Tool durability does not decrease when breaking reinforcements, only when performing the final break of a reinforced block which results in its actual breakage. This means that breaking a reinforced block consumes as much durability as a regular block.
 
Citadel is primarily used as a defensive tool. Players generally reinforce their builds, or defensive structures like [[Vault|vaults]], to make them harder to grief or attack.
Similarly, reinforced blocks broken by explosions do not break but instead receive the same damage they would if broken once by a player ([[#Decay|Decay]] and [[#Maturation|Maturation]]<!-- TODO: maturation section --> multipliers are applied)
 
First introduced in [[Civcraft]], Citadel has been included in every [[mainline]] civ server since.
Unlike normal blocks some reinforced blocks such as chests and doors <!-- TODO: make a list somewhere in this article --> can only be used by those with appropriate permissions on the group it's reinforced to
 
== ReinforcingMechanics ==
 
In vanilla minecraft, blocks need only be broken once to be destroyed. In contrast, blocks reinforced by Citadel must be broken repeatedly before the block is destroyed. The durability of a reinforced block depends on the material that block was reinforced with.
The most common method of reinforcing is running <code>/ctr</code>, then punching a block with a reinforcement material in your hand. Reinforcing a block always costs one item of the reinforcement material. This item is returned only when a player who is on the reinforcement group mines the block or changes its reinforcement level.
 
[[File:Citadel block break animation.gif|thumb|305px|A reinforced block being destroyed. Each time the block is broken, it reduces the reinforcement durability. The block is destroyed once the durability reaches zero.]]
There are other reinforcement modes which afford different methods of reinforcing blocks other than punching it - see [[#Reinforcement Modes]].
 
=== Reinforcement Materials ===
A reinforced block will also protect any crops growing on it. For instance, reinforced farmland (tilled dirt blocks) will prevent wheat growing on it from being broken in a single hit. The reinforcement of a crop is linked to the reinforcement of the block it is growing on, so damaging one will damage the other.
 
Reinforced blocks are not affected by gravity (e.g. reinforced sand will float, even without blocks under it).
 
In vanilla minecraft, some blocks such as buttons, rails, and doors break when the block under them is broken. This behavior is still present even when the top block is reinforced. This means that if you reinforce a door or rails, you should always reinforce the block under them as well, or someone can break the block under the reinforced block once instead of breaking the reinforcement many times.
 
Reinforcing naturally grown leaf blocks and breaking the tree they are connected to will result in the leaves decaying normally, without respecting the reinforcement.
 
=== Materials ===
 
<tabber>
|-|CivMC=
{| class="wikitable sortable"
|+Reinforcement materials {{refn|group="Note"|name=bedrock|There also exists a bedrock reinforcement that takes 147483646 breaks to destroy, accessible only to server operators.}}
!Material
!Durability
!Breaks to destroy
!Maturation time
!Acid maturation
!Dimension Restriction {{efn|On [[CivMC]], certain reinforcement materials could only be used in specific dimensions.}}
!Notes
|-
|Stone
|50
|530 minutes
|2030 minutes
|Overworld
|only usable in overworld
|-
|Iron Ingot
|300
|4 hours
|30 minutes
|6 hours
|Overworld
|only usable in overworld
|-
|Diamond
|2000
|412 hours
|21 daysday
|Overworld
|only usable in overworld
|-
|Nether Brick
|50
|530 minutes
|2030 minutes
|Nether
|only usable in the nether
|-
|Gold Ingot
|300
|4 hours
|30 minutes
|6 hours
|Nether
|only usable in the nether
|-
|Gilded Blackstone
|2000
|412 hours
|21 daysday
|Nether
|only usable in the nether
|-
|}
|-|CivClassic 2.0=
{| class="wikitable sortable"
|+Reinforcement materials {{refn|group="Note"|name=bedrock}}
!Material
!Durability
!Breaks to destroy
!Maturation time
!Acid maturation
|-
|Paper {{refn|group="Note"efn|Patreon reward paid by [[wjkroeker]]<ref>https://www.reddit.com/r/civclassics/comments/crz0fi/admins_chadmins_paper_is_real/</ref>}}
|1
|1 minutesminute
|1 minutesminute
|-
|Stone
Line 101 ⟶ 92:
|-
|}
|-|Devoted 3.0=
</tabber>
{| class="wikitable sortable"
 
!Material
==== Notes ====
!Durability
<references group="Note" />
!Maturation time
 
!Acid maturation
===Unreinforceable blocks===
 
Some blocks cannot be reinforced. This includes blocks with unique properties such as TNT, bedrock and portal blocks. Most plants cannot be reinforced. Liquids and entities are also not reinforceable, as they are not blocks.
 
{| class="wikitable mw-collapsible mw-collapsed"
|+ class="nowrap " |Non reinforceable blocks
!Block name
|-
|Stone
|BEDROCK
|50
|1 hour
|2 hours
|-
|Iron Ingot
|END_GATEWAY
|250
|12 hours
|15 hours
|-
|Emerald
|END_PORTAL_FRAME
|500
|1 day
|1 day
|-
|Diamond
|END_PORTAL
|2000
|2 days
|2 days
|-
|}
|PISTON_EXTENSION
|-|Civcraft 3.0=
{| class="wikitable sortable"
!Material
!Durability
!Maturation time
!Acid maturation
|-
|Stone
|PISTON_MOVING_PIECE
|50
|5 minutes
|30 minutes
|-
|Basic reinforcement
|TNT
|250
|20 minutes
|2 hours
|-
|Decent reinforcement
|FIRE
|750
|3 hours
|8 hours
|-
|Good reinforcement
|SNOW (only layers of snow, the full block can be reinforced)
|1500
|10 hours and 40 minutes
|1 day
|-
|Rapid reinforcement
|ICE (only normal ice)
|1500
|5 minutes
|1 day
|-
|Best reinforcement
|PORTAL
|2000
|-
|42 hours and 40 minutes
|CAKE_BLOCK
|48 hours
|-
|WEB
|-
|Any plant
|}
|-|Civcraft 2.0=
 
{| class="wikitable mw-collapsible mw-collapsedsortable"
!Material
|+ class="nowrap" |Non reinforceable plants
!Durability
!Block name
!Maturation time
!Acid maturation
|-
|Stone
|CROPS
|25
|10 minutes
|10 minutes
|-
|Iron Ingot
|CARROT
|250
|1 hour
|1 hour
|-
|Diamond
|POTATO
|1800
|1 day
|1 day
|-
|}
|NETHER_WARTS
|-|Civcraft 1.0=
{| class="wikitable sortable"
!Material
!Durability
!Maturation time
!Acid maturation
|-
|Stone
|VINE
|25
|{{n/a}}
|{{n/a}}
|-
|Iron Ingot
|CACTUS
|250
|{{n/a}}
|{{n/a}}
|-
|Diamond
|SUGAR_CANE_BLOCK
|1800
|{{n/a}}
|{{n/a}}
|-
|}
|RED_ROSE (Includes all single block tall flowers)
|-|CivRealms 2.0=
{| class="wikitable sortable"
!Material
!Durability
!Maturation time
!Acid maturation
|-
|Stone
|YELLOW_FLOWER
|100
|10 minutes
|30 minutes
|-
|Iron Ingot
|BROWN_MUSHROOM
|750
|1 hour
|8 hours
|-
|Diamond
|RED_MUSHROOM
|3000
|10 hours
|36 hours
|-
|Bedrock
|SAPLING
|3000000
|5 minutes
|5 minutes
|-
|LONG_GRASS
|-
|DEAD_BUSH
|}
</tabber>{{Notelist}}
 
=== Restricted Usage ===
 
Unless they have permissions on the NameLayer group the block is reinforced to, players cannot interact with reinforced blocks in any way. This includes:
== Reinforcement Modes ==
 
* Opening reinforced containers, such as chests, barrels, or hoppers
There are several reinforcement modes which have different functionality when placing blocks. By default, you are in normal mode, which will not allow you to reinforce any blocks. To reinforce blocks, you must switch to a particular reinforcement mode.
* Pulling items out of — or putting them into — a reinforced container with a hopper (unless the container has been marked as [[Citadel#Insecure Mode|insecure]])
* Opening or closing reinforced apertures, such as doors or trapdoors
* Tilling reinforced grass or destroying reinforced farmland
* Initiating a redstone signal from a reinforced redstone component. Stepping on a reinforced pressure plate or clicking a reinforced button, for instance, will not send a redstone signal
* Harvesting or planting crops on top of a reinforced block
 
=== Tool Durability ===
 
Breaking a reinforced block will not take durability off a tool. However, performing the final break which destroys a reinforced block will. This means that destroying a reinforced block with a tool consumes the same durability as breaking a regular block.
 
=== Gravity ===
 
Reinforced blocks are not affected by gravity. This means that, for instance, reinforced sand will float, even when unsupported by blocks under it.
 
However, blocks which require a supporting block to be placed on — such as doors, rails, buttons, or torches — still have this requirement, even if they are reinforced.
 
== Modes ==
Citadel has several modes which players can enter into or exit from at any time. These modes change how players reinforce blocks or interact with reinforced blocks.
{| class="wikitable"
!Type
|+
!Mode
!Command
|-
!Functionality
! rowspan="6" |[[Citadel#Reinforcement Modes|Reinforcement Modes]]
|[[Citadel#Reinforce Mode|Reinforce Mode]]
|<code>/ctr [group]</code>
|-
|[[Citadel#Fortify Mode|Fortify Mode]]
|<code>/ctf [group]</code>
|-
|[[Citadel#Easy Mode|Easy Mode]]
|<code>/cte</code>
|-
|[[Citadel#Advanced Mode|Advanced Mode]]
|Fortify
|<code>/ctfcta [group]</code>
|Enters fortify mode with the reinforcement material held (or fails if not holding any). While on, automatically reinforce blocks placed on [group] or your default group with the selected material. Fortify mode exits when a reinforcement is failed. Allows reinforcing both sides of a double chest
|-
|[[Citadel#Patch Mode|Patch Mode]]
|Reinforce
|<code>/ctp</code>
|/ctr [group]
|Enters reinforcement mode. On reinforcement mode reinforce blocks on [group] or your default group by punching or right clicking them with a reinforcement material
|-
|[[Citadel#Normal Mode|Normal Mode]]
|Easy
|<code>/cto</code>
|/cte
|Enters easy reinforcement mode. On easy reinforce you can hold a reinforcement material on your off-hand and fortify blocks you place on your default group. You can also hold the reinforcement material on your main-hand and punch blocks to reinforce them on your default group, unlike ctr this won't generate warnings when attempting to interact with blocks without a reinforcement material, letting you leave it on, however doing so may lead to accidental reinforcement
|-
! rowspan="3" |[[Citadel#Toggle Modes|Toggle Modes]]
|Advanced
|[[Citadel#Insecure Mode|Insecure Mode]]
|/cta [group]
|<code>/ctin</code>
|Enables fortifying the block held in your main hand with the material held in your off-hand on [group]. Behaves like fortify mode while allowing you to choose individual groups and different reinforcements (or, by default, none) for each individual block type
|-
|[[Citadel#Info Mode|Info Mode]]
|Patch
|<code>/cti</code>
|/ctp
|Repairs damaged reinforced blocks interacted (left or right click) with if you have the reinforcement material in your inventory. The chance of consuming the material is proportional to how damaged the block is.
|-
|[[Citadel#Bypass Mode|Bypass Mode]]
|Normal
|<code>/ctb</code>
|/cto
|Exits any reinforcement mode. By default also disables information mode if enabled but this can be changed in /config
|}
 
=== ReinforceReinforcement ModeModes ===
 
These modes change the mechanism by which players reinforce blocks.
The most common mode is reinforce mode, entered via <code>/ctr</code>. When in this mode, you can reinforce blocks by punching them with a reinforcement material.
 
By default, players are in [[Citadel#Normal Mode|Normal mode]], which does not allow blocks to be reinforced.
=== Easy Mode ===
 
==== Reinforce Mode ====
Use <code>/cte</code> or <code>/cteasy</code> to enter this mode. Easy mode is like a permanent reinforce mode - it acts like reinforce mode in that you can punch blocks with reinforcement materials to reinforce them, but it will not give you error messages whenever you punch blocks with an item that is not a reinforcement material. If you enter this mode and forget about it, be careful about punching things with valuable reinforcement materials like diamonds!
{{hatnote|<code>/ctr [group]</code>}}
 
Reinforce mode is the most basic reinforcement mode. While in Reinforce mode, left or rick clicking on a block with a reinforcement material in the player's hand will reinforce that block.
=== Fortify Mode ===
 
<code>group</code> is the NameLayer group blocks will be reinforced to. If not supplied, it will use the player's [[default group]].
Fortify mode will reinforce all blocks placed with a specific reinforcement material while in fortify mode. To enter this mode, hold a reinforcement material in your hand and type <code>/ctf</code> or <code>/ctfortify</code>.
 
==== Fortify Mode ====
While double chests can normally only be reinforced once, it is possible to reinforce both blocks of a double chest by placing both chests while in fortify mode.
{{hatnote|<code>/ctf [group]</code>}}
 
The command for Fortify mode must be run while holding a reinforcement material in the player's hand. While in Fortify mode, any blocks the player placees will automatically be reinforced with that material. If the player runs out of reinforcement material, or a reinforcement fails for any reason, Fortify mode will exit.
=== Advanced Mode ===
 
<code>group</code> is the NameLayer group blocks will be reinforced to. If not supplied, it will use the player's [[default group]].
Advanced mode is similar to fortify mode, but allows matching an arbitrary number of block types with different reinforcements. To enter this mode, hold a reinforcement material in your off hand and a block in your main hand, then type <code>/cta</code> or <code>/ctadvanced</code>. While in this mode, whenever a block of the selected block type is placed, it will be reinforced with the selected reinforcement material. Unlike fortify mode, only this block will be reinforced when placed, not all blocks.
 
==== Easy Mode ====
You can repeat this process to assign as many block/reinforcement pairs as you want. This means that you could reinforce iron doors with diamond and obsidian with stone while in the same mode, for instance.
{{hatnote|<code>/cte</code>}}
 
While in Easy mode, left clicking a block with a reinforcement material in the player's hand will reinforce that block. Although similar to Reinforce mode, Easy mode allows players to right click blocks without the risk of accidentally reinforcing them. Additionally, Easy mode does not take a <code>group</code> argument, and can only reinforce to a player's default group.
All block/reinforcement pairs are forgotten when you exit out of advanced mode, and must be re-associated again whenever you re-enter advanced mode.
 
==== ToggleAdvanced ModesMode ====
{{hatnote|<code>/cta [group]</code>}}
 
The command for Advanced mode must be run while holding a block in the player's main hand and a reinforcement material in the player's offhand. Until Advanced mode exits, whenever that block type is placed, it will be reinforced with the corresponding material.
 
The command for Advanced mode may be repeated multiple times to tie different block types to different reinforcement materials. These associations last only until the player exits Advanced mode.
 
<code>group</code> is the NameLayer group the corresponding block type will be reinforced to. If not supplied, it will use the player's [[default group]].
 
==== Patch Mode ====
{{hatnote|<code>/ctp</code>}}
 
Used to repair existing reinforcements instead of creating them. While in Patch mode, left or right click an existing reinforced block. It will be repaired to full durability if you have the reinforcement material used to reinforce the block in your inventory. The chance of consuming the reinforcement material is proportional to how damaged the block is. For instance, a block at 95% durability would have a 5% chance of consuming the material.
 
==== Normal Mode ====
{{hatnote|<code>/cto</code>}}
 
Exits any reinforcement mode and returns to Normal mode. This is the default mode for all players. While in Normal mode, reinforcements cannot be created.
 
=== Toggle Modes ===
 
These modes allow you to retrieve information about reinforcements or affect reinforcements in some other way besides creating a reinforcement. These modes can be toggled on or off independently of a reinforcement mode or of each other. In other words, you could have info mode, bypass mode, and reinforce mode all active at the same time.
 
==== Insecure Mode ====
{{hatnote|<code>/ctin</code>}}
 
Insecure mode allows you to punchleft click a reinforced blockscontainer to turn themit tointo an "insecure" reinforcement. ThisAn modeinsecure is entered via <code>/ctin</code> or <code>/ctinsecure</code>. A container which is insecurely reinforced willreinforcement allowallows hoppers to move items in and out of itthe container, in contrast to a normallynormal reinforced containerreinforcement, which will not.
 
==== Info Mode ====
{{hatnote|<code>/cti</code>}}
 
ToWhile togglein thisInfo mode, type <code>/cti</code>left or <code>/ctinfo</code>.right When you punchclicking a block whilewill in this mode,cause information about theits reinforcement of that block willto be displayed. If the block is not reinforced, itincluding will say so, and if it is reinforced it will tell you what theits reinforcement material is and howdurability. muchThis healthcan itbe hasused left.even If the blockon isblocks reinforced to a group you do not have permissions on, the group name will also be displayed.
 
==== Bypass Mode ====
{{hatnote|<code>/ctb</code>}}
 
To toggle this mode, type <code>/ctb</code> or <code>/ctbypass</code>. ThisBypass mode allows you to bypass reinforcements toon a group you have permissions on. TheThis reinforcementmeans materialthat willyou becan returnedtreat whenreinforced youblocks breakas aunreinforced blockblocks when in bypassBypass mode. WithoutWhen thisbreaking modea enabled,reinforced youblock willin beBypass forcedmode, tothe breakreinforcement blocksmaterial overoriginally andused overwill againbe just like a normal player, even if the blocks are reinforcedreturned to a group you are a member of.
 
== Acid Block ==
[[File:Icenia obbybomb acid.png|thumb|Acid (here gold) blocks being used to clean up an [[obbybombing]] of [[Icenia]] on [[CivMC]]. ]]
An acid block is the name given to a particular block which can be used to clear reinforced blocks at scale, without manually breaking each reinforced block. Servers have historically used gold blocks as acid blocks since their introduction on Civcraft.
 
AnTo use an acid block, isplace it underneath a particularreinforced block, (usuallythen areinforce goldthe acid block) whichwith canthe besame placedmaterial underneaththat a reinforcedthe block toabove "dissolve"it theis reinforcementreinforced with. Depending on the reinforcementthis material used, the acid block couldwill take hoursa orcertain daysamount of time to mature and(see fully{{section dissolve thelink||Reinforcement reinforcementMaterials}}). AsOnce manymatured, acidrun blocks can<code>/ctacid</code> bewhile placedlooking at the sameacid timeblock andto theydestroy allthe matureblock atabove once,it. acidThis blocksworks canregardless beof how much fasterdurability atthe breakingreinforced reinforcementsblock inhas. someOnly users with permissions on an acid block's reinforcement group can run <code>/ctacid</code> on circumstancesit.
 
To use an acid block, place the designated acid block type underneath a reinforced block, then reinforce it with the same material that the block you're trying to dissolve is reinforced with. Wait the designated maturation time, then come back, look at the acid block, and type <code>/ctacid</code> to both pop the acid block and break the block above it.
 
<code>/ctacid</code> can be run on many acid blocks simultaneously, as long as they are all beneath the player's cursor when the command is issued.
Note that acid blocks do not gradually do damage to the block above them - they only have an effect once <code>/ctacid</code> has been run on them, and <code>/ctacid</code> will only work once the acid block is fully matured.
 
Note that an acid block does not gradually do damage to the block above it. It only has an effect once it matures and someone runs <code>/ctacid</code> on it.
The <code>/ctacid</code> command has a range of 40 blocks and can be used to remove many acid blocks simultaneously, as long as they are all in line with the player's cursor when the command is issued.
 
Acid blocks areis one reason why almost all defensive infrastructure (such as [[Vaults]] and [[Bunkers]]) are built at bedrock:. youBuilding cannoton usean acidunbreakable blocksblock onsuch blocksas whichbedrock areprevents builtacid directlyblocks onfrom topbeing ofused bedrockagainst you.
 
Acid blocks are often used to clean up [[Obsidian Bombs]].
Line 270 ⟶ 376:
 
{| class="wikitable"
|+
|+Decay steps
!Decay state
!Inactivity
Line 295 ⟶ 401:
| >= 2048
|}
 
On CivMC, decay follows https://www.desmos.com/calculator/awern3k4ol, where the y axis is the multiplier and the x axis is the time passed in months.
 
==Redstone Interactions==
Line 305 ⟶ 413:
*Blocks can not be attached to a reinforced redstone component (e.g dropper, dispenser, hopper?) if not on the reinforcement groups.
*Reinforced doors, trapdoors and fences gate will only respond to a redstone signal if someone on the reinforcement group is less than 7 blocks away from it <ref>https://www.reddit.com/r/civeconomics/comments/9qwas2/on_citadel_redstone/</ref>
== Command Reference ==
 
 
==Commands==
 
{| class="wikitable"
!Category
|+Citadel commands
!Command
! +class="nowrap" |Usage
!Alias
!Description
!Alias
|-
! rowspan="2" |Info
|<code>/help citadel [page]</code>
|Lists all Citadel commands.
|{{n/a}}
|-
|<code>/ctdl</code>
|Shows an interface of all reinforcement materials.
|{{n/a}}
|-
! rowspan="5" |[[Citadel#Reinforcement Modes|Reinforcement Modes]]
|<code>[[Citadel#Fortify Mode|/ctf [group]]]</code>
|Enters fortify mode.
|<code>/ctfortify</code>
|-
|<code>[[Citadel#Reinforce Mode|/ctr [group]]]</code>
|Enters reinforce mode.
|<code>/ctreinforce</code>
|-
|<code>[[Citadel#Advanced Mode|/cta [group]]]</code>
|Enters advanced mode.
|<code>/ctadvanced</code>
|-
|<code>[[Citadel#Normal Mode|/cto]]</code>
|Enters normal mode.
|<code>/ctoff</code>
|-
|<code>[[Citadel#Easy Mode|/cte [group]]]</code>
|Enters easy mode.
|<code>/cteasy</code>
|-
! rowspan="3" |[[Citadel#Toggle Modes|Toggle Modes]]
|<code>[[Citadel#Info Mode|/cti]]</code>
|Toggles info mode.
|<code>/ctinfo</code>
|-
|<code>[[Citadel#Bypass Mode|/ctb]]</code>
|Toggles bypass mode.
|<code>/ctbypass</code>
|-
|<code>[[Citadel#Insecure Mode|/ctin]]</code>
|Toggles insecure mode.
|<code>/ctinsecure</code>
|-
![[Citadel#Acid Block|Acid Block]]
|<code>/ctacid</code>
|Activates an acid block.
|{{n/a}}
|}
 
== History ==
{| class="wikitable"
|+
! colspan="3" |[[CivMC]]
|-
!'''July 16, 2023'''
|Acid maturation durations changed for Stone (2 hours -> 30 minutes), Iron Ingot (12 hours -> 6 hours), Nether Brick (2 hours -> 30 minutes), and Gold Ingot (12 hours -> 6 hours)
|-
!'''April 5, 2023'''
|Maturation durations changed for Stone (5 minutes -> 30 minutes), Iron Ingot (30 minutes -> 4 hours), Diamond (4 hours -> 12 hours), Nether Brick (5 minutes -> 30 minutes), Gold Ingot (30 minutes -> 4 hours), and Gilded Blackstone (4 hours -> 12 hours).
 
Acid maturation durations changed for Stone (20 minutes -> 2 hours), Iron Ingot (6 hours -> 12 hours), Diamond (2 days -> 1 day), Nether Brick (20 minutes -> 2 hours), Gold Ingot (6 hours -> 12 hours), and Gilded Blackstone (2 days -> 1 day).
|-
!'''September 19, 2022'''
|Diamond and Netherite blocks are added as acid blocks, which apply acid vertically and in all directions respectively. Gold blocks still only apply acid upwards.
|-
!'''June 2, 2022'''
|/ctfortify [groupname]
|Server launches with Citadel.
|/ctf
|Toggles fortify mode
|-
! colspan="2" |[[CivClassic 2.0]]
|/ctreinforce [groupname]
| /ctr
|Toggles reinforce mode
|-
!June 2, 2017
|/ctadvanced [groupname]
|Server launches with Citadel.
| /cta
|Toggles advanced mode
|-
! colspan="2" |[[Devoted 3.0]]
|/cteasy [groupname]
| /cte
|Toggles easy mode
|-
!September 17, 2016
|/ctinfo
|Server launches with Citadel.
|/cti
|Toggles info mode
|-
! colspan="2" |[[Civcraft 3.0]]
|/ctoff
|/cto
|Turns off all reinforcement and information modes
|-
!July 30, 2016
|/ctacid
|Server launches with Citadel.
|
|Activates an acid block
|-
! colspan="2" |[[Civcraft 2.0]]
|/ctbypass
|/ctb
|Toggles bypass mode
|-
!May 19, 2013
|/ctinsecure
|Server launches with Citadel.
|/ctin
|Toggles insecure mode
|-
! colspan="2" |[[Civcraft 1.0]]
|/ctdl
|
|List all possible materials you can reinforce with, in a GUI
|-
!March 24, 2012
|/help Citadel
|Server launches with Citadel.
|
|List all commands
|}
 
==Known bugsNotes ==
 
{{notelist}}
* Placing a reinforced button/sign and breaking the block at the base will make it drop but will leave a reinforced air block behind. As this is an exploit its use should be avoided.
 
==References==
<references />
{{Template:Mechanics}}
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