Bastion: Difference between revisions
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50% of the damage dealt to vault bastions will also be inflicted on all other bastions within a 5 blocks radius (center block + 5) from the vault bastions which were not affected by the initial damage.<ref>https://www.reddit.com/r/civclassics/comments/ggtkdx/changelog_20200510/</ref> |
50% of the damage dealt to vault bastions will also be inflicted on all other bastions within a 5 blocks radius (center block + 5) from the vault bastions which were not affected by the initial damage.<ref>https://www.reddit.com/r/civclassics/comments/ggtkdx/changelog_20200510/</ref> |
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⚫ | While it is efficient to spread bastions out, defensive structures make use of overlapping bastion fields to ensure breaking a single bastion won't grant the breaker access to a full 21*21 area. In open spaces, blocks placed in the overlap would be a liability (since both bastions would take full damage) but vaults use walls and other physical barriers to prevent attackers from doing so. Immense subdivision and traps make ground assaults against such a structure difficult. |
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⚫ | One other form of field overlap involves the vertical dimension. You can protect an area in the sky (typically at sky limit, but not always) by forcing attackers to break one bastion at a time. This is achieved by separating bastion layers by 8 blocks (to prevent mining) and moving each successive layer one block diagonally away from the center. Unless they can find a way to place bastions closer to the center (either on the outside of your structure or on top of it) they can only break a single bastion layer at a time. |
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== Command Reference == |
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{| class="wikitable" |
{| class="wikitable" |
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|+ |
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|+Bastion commands |
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!Command |
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!Usage |
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!Description |
!Description |
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|No longer a command |
|No longer a command |
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⚫ | While it is efficient to spread bastions out, defensive structures make use of overlapping bastion fields to ensure breaking a single bastion won't grant the breaker access to a full 21*21 area. In open spaces, blocks placed in the overlap would be a liability (since both bastions would take full damage) but vaults use walls and other physical barriers to prevent attackers from doing so. Immense subdivision and traps make ground assaults against such a structure difficult. |
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⚫ | One other form of field overlap involves the vertical dimension. You can protect an area in the sky (typically at sky limit, but not always) by forcing attackers to break one bastion at a time. This is achieved by separating bastion layers by 8 blocks (to prevent mining) and moving each successive layer one block diagonally away from the center. Unless they can find a way to place bastions closer to the center (either on the outside of your structure or on top of it) they can only break a single bastion layer at a time. |
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== Glitches == |
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{{Template:Mechanics}} |
{{Template:Mechanics}} |