Bastion: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
(whitespace)
(standardize command reference, move to bottom)
Line 121: Line 121:
50% of the damage dealt to vault bastions will also be inflicted on all other bastions within a 5 blocks radius (center block + 5) from the vault bastions which were not affected by the initial damage.<ref>https://www.reddit.com/r/civclassics/comments/ggtkdx/changelog_20200510/</ref>
50% of the damage dealt to vault bastions will also be inflicted on all other bastions within a 5 blocks radius (center block + 5) from the vault bastions which were not affected by the initial damage.<ref>https://www.reddit.com/r/civclassics/comments/ggtkdx/changelog_20200510/</ref>



== Commands ==
== Placement Tips ==

=== Overlapping Fields ===

[[File:Hjaltland Vault 09.24.17.png|thumb|[[Hjaltland]]'s vault as it stood in September 2017. Use of overlapping bastion fields makes advancing even a single ring difficult.]]

While it is efficient to spread bastions out, defensive structures make use of overlapping bastion fields to ensure breaking a single bastion won't grant the breaker access to a full 21*21 area. In open spaces, blocks placed in the overlap would be a liability (since both bastions would take full damage) but vaults use walls and other physical barriers to prevent attackers from doing so. Immense subdivision and traps make ground assaults against such a structure difficult.

[[File:Skybunker Bastions.png|thumb|Only two layers protect this skybunker, but they provide a large and durable area of safety for defenders.]]

One other form of field overlap involves the vertical dimension. You can protect an area in the sky (typically at sky limit, but not always) by forcing attackers to break one bastion at a time. This is achieved by separating bastion layers by 8 blocks (to prevent mining) and moving each successive layer one block diagonally away from the center. Unless they can find a way to place bastions closer to the center (either on the outside of your structure or on top of it) they can only break a single bastion layer at a time.

== Glitches ==

=== Block glitching ===

Vault bastions remove block placements, yet for a tick the block appears as normal. Server rules allow using block glitching to pillar out from holes. Block glitching more than a few blocks high is possible although timings make it difficult.

=== Exile glitching ===

Exile players are teleported outside of bastion fields. With a correct setup this can allow teleportation over large distances. This is against server rules.


== Command Reference ==


{| class="wikitable"
{| class="wikitable"
|+
|+Bastion commands
!Command
!Usage
!Description
!Description
|-
|-
Line 164: Line 188:
|No longer a command
|No longer a command
|}
|}
<br />




== Placement Tips ==

=== Overlapping Fields ===

[[File:Hjaltland Vault 09.24.17.png|thumb|[[Hjaltland]]'s vault as it stood in September 2017. Use of overlapping bastion fields makes advancing even a single ring difficult.]]

While it is efficient to spread bastions out, defensive structures make use of overlapping bastion fields to ensure breaking a single bastion won't grant the breaker access to a full 21*21 area. In open spaces, blocks placed in the overlap would be a liability (since both bastions would take full damage) but vaults use walls and other physical barriers to prevent attackers from doing so. Immense subdivision and traps make ground assaults against such a structure difficult.

[[File:Skybunker Bastions.png|thumb|Only two layers protect this skybunker, but they provide a large and durable area of safety for defenders.]]

One other form of field overlap involves the vertical dimension. You can protect an area in the sky (typically at sky limit, but not always) by forcing attackers to break one bastion at a time. This is achieved by separating bastion layers by 8 blocks (to prevent mining) and moving each successive layer one block diagonally away from the center. Unless they can find a way to place bastions closer to the center (either on the outside of your structure or on top of it) they can only break a single bastion layer at a time.

== Glitches ==

=== Block glitching ===

Vault bastions remove block placements, yet for a tick the block appears as normal. Server rules allow using block glitching to pillar out from holes. Block glitching more than a few blocks high is possible although timings make it difficult.

=== Exile glitching ===

Exile players are teleported outside of bastion fields. With a correct setup this can allow teleportation over large distances. This is against server rules.

{{Template:Mechanics}}
{{Template:Mechanics}}