Bastion: Difference between revisions

1,098 bytes removed ,  7 months ago
remove header
(clarify ender pearl blocking (landing, not throwing))
(remove header)
(16 intermediate revisions by 2 users not shown)
Line 1:
{{Template:Mechanics series}}
'''Bastions''' are blocks which allow you to secure an area from enemies. They generally come in two varieties: '''Vault Bastions''' and '''City Bastions'''. Depending on its type, bastions can prevent block placements, reinforcements, ender pearls landing, and more from any player not on the [[Namelayer]] group the bastion is reinforced to. Bastions can be broken over time by performing many disallowed actions.
 
Bastions are managed by the '''Bastion''' plugin ([https://github.com/CivMC/Bastion source]).
 
 
== Mechanics ==
Line 11:
 
Note that due to the high creation cost of bastions, it makes little sense to reinforce them with anything other than diamond.
 
 
{| class="wikitable"
Line 59 ⟶ 58:
=== Breaking ===
 
Each time an action forbidden by a bastion is taken within its area of protection, its reinforcement takes one break worth of damage. Once the reinforcement of a bastion reaches 0, the block is destroyed and its protections removed.
 
<!--
I am not sure if this information is true and will comment it out until I can get some tests done:--In overlapping bastion fields the further bastion take damage reduced by 25%{{CivMC icon}} if bastions are more than 11{{CivMC icon}} blocks apart <!--TODO: confirm this with testing, get info from other servers
-->
{{CivMC icon}}: damage is also applied 1:1 to any bastions the bastion being broken is inside the field of, however this effect does not chain
 
== Bastion Cap ==
Line 70 ⟶ 74:
 
{| class="wikitable"
|-+
|+Bastions comparison
!Name
!Break time
Line 109 ⟶ 113:
Vault bastions prevent block placement, block reinforcement, ender pearls landing inside the bastion field, piston extensions causing blocks to enter the bastion field, and liquids from flowing into the bastion field. Vault bastions will not block entities (including falling entities), dragon eggs teleporting into the bastion field, or bonemeal usage inside the bastion field.
 
Note that ender pearls can still be thrown while inside an enemy bastion field, and they will work if they land outside the bastion. Bastions onlywill block ender pearls which land inside their bastion field, regardless of where they originated from.
 
Vault bastions generally have a radius of 10 blocks (so a 21x21 square, centered at the bastion block).
Line 116 ⟶ 120:
 
50% of the damage dealt to vault bastions will also be inflicted on all other bastions within a 5 blocks radius (center block + 5) from the vault bastions which were not affected by the initial damage.<ref>https://www.reddit.com/r/civclassics/comments/ggtkdx/changelog_20200510/</ref>
 
== Commands ==
 
{| class="wikitable"
|+Bastion commands
!Usage
!Description
|-
|/bsl
|Displays list of all bastions player is on Namelayer group for and their type, location and maturity
|-
|/bsi
|(INFO mode) Using USE key on block within a bastion field displays whether a bastion is present and if player is added to bastion group. If the bastion block itself is clicked, the bastions maturity is shown : e.g. "Bastion: Some Strength" if maturing and a percentage equal to however much health of the bastion remains.
|-
|/bsga <group>
| Add a Namelayer group to a set of "allowed to build" groups for a Bastion's Namelayer group. People on are thus able to build on areas covered by the bastions on . The person running command does not need to be on the added namelayer group.
|-
|/bsgd <group>
|Removes a previously allowed group from a Bastion's Namelayer group
|-
|/bsgl <group>
|list allowed groups in bastion groups
|}
 
{|class="wikitable mw-collapsible mw-collapsed"
|+ class="nowrap" | Obsolete or misleading bastion commands
!width="30%"| Usage
!width="70%"| Description
|-
|/bsf
|Allows you to reinforce a sponge block without turning it into a bastion. Note: After this command is used, it may not be possible to turn sponge block back into bastion - the /bsb command does not appear to work. If you wish to display a bastion block without it applying an effect, simply place it down without reinforcing
|-
|/bsb
|(BASTION mode) Any reinforced target sponge block will become a Bastion Block. Note: This does not appear to work : if one wishes to place a bastion block they should simply place in normal mode, which requires no command.
|-
|/bsd
|(DELETE mode) Click bastions to delete them Note: This does not appear to serve a function - if one wishes to remove a bastion they own they can simply mine the bastion and do not have to delete the block and in the process lose the bastion.
|-
|/bso
|(NORMAL mode) Changes all bastion modes to normal. Note: Is not needed unless one is using DELETE or BASTION modes, which are also necessary. One can place bastions without using any bastion command, simply by reinforcing the bastion block.
|-
|/bsc
|No longer a command
|}
<br />
 
 
 
 
== Placement Tips ==
Line 169 ⟶ 125:
=== Overlapping Fields ===
 
[[File:Hjaltland Vault 09.24.17.png|thumb|[[Hjaltland]]'s vault ason it stood in September 2017[[CivClassic]]. UseThe use of overlapping bastion fields makes advancingit difficult to break through even a single ring difficult.]]
 
While it is efficient to spread bastions out, defensive structures make use of overlapping bastion fields to ensure breaking a single bastion won't grant the breaker access to a full 21*21 area. In open spaces, blocks placed in the overlap would be a liability (since both bastions would take full damage) but vaults use walls and other physical barriers to prevent attackers from doing so. Immense subdivision and traps make ground assaults against such a structure difficult.
Line 175 ⟶ 131:
[[File:Skybunker Bastions.png|thumb|Only two layers protect this skybunker, but they provide a large and durable area of safety for defenders.]]
 
One other form of field overlap involves the vertical dimension. You can protect an area in the sky (typically at sky limit, but not always) by forcing attackers to break one bastion at a time. This is achieved by separating bastion layers by 8 blocks (to prevent mining) and moving each successive layer one block diagonally away from the center. Unless they can find a way to place bastions closer to the center (either on the outside of your structure or on top of it) they can only break a single bastion layer at a time.
 
== Glitches ==
 
=== Block glitching ===
Although vault bastions remove block placements, placed blocks can be walked on for a tick. This can be used, for example, to pillar out of holes inside vault bastion fields.
 
[[Mainline]] servers have been mixed on allowing block glitching.
Vault bastions remove block placements, yet for a tick the block appears as normal. Server rules allow using block glitching to pillar out from holes. Block glitching more than a few blocks high is possible although timings make it difficult.
 
=== Exile glitching ===
 
ExileExiled players are teleported outside of bastion fields. WithBy aligning bastion fields in a correctcontiguous setupline, thisplayers can allowuse teleportationthis overto teleport large distances. This is generally against server rules.
 
== Command Reference ==
{{Template:Mechanics}}
 
{| class="wikitable"
|-+
!Command
!Description
|-
|<code>/help bastion</code>
|+Lists all Bastion commands .
|-
|<code>/bsl</code>
|DisplaysLists list of allthe bastions the player is on Namelayerthe [[NameLayer]] group forof, andincluding their type, location, and maturity.
|-
|<code>/bsi</code>
|(INFOEnters bastion info mode). UsingRight USE keyclicking on block within a bastion fieldblock displays whether a bastion is present and if player is addedon tothat bastion's group. If the bastion block itself is clicked, the bastions maturity is shown : e.g. "Bastion: Some Strength" if maturing and a percentage equal to however much health of the bastion remains.
|}{{Template:Mechanics}}
2,287

edits