Amyr: Difference between revisions

5,830 bytes added ,  2 years ago
Updating Amyr to the Post-Server era
m (Brought this up to date)
(Updating Amyr to the Post-Server era)
Line 1:
== Overview ==
Amyr iswas a small nation in the ++ of [[CivClassic]], with its capital at roughly 6600, 3900. It iswas lead by [[WNS2]], who is <s>also</s> no longerwas the only officialmain member for a significant part of its existance. The Capital city is named Keldabe, but is often simply referred to as the "New Moon", after the skybunker which dominates the skyline and map.
 
== Government & Alliances ==
 
==== Government ====
Largely as a continuation of his old nation/province of [[New Providence]], WNS2 runs Amyr in accordance with strong militarism, preferring to complete construction of adequate defenses before even beginning to start aesthetic builds. The government was always an autocracy under WNS2 who created and bore the title "High Command", in reference to the military style of the nation. The citizens were then broken up into the Amyrians (Regular citizenry), and Necropolis, people who had proven themselves loyal to Amyr. The sole distinguisher of who had what rank was the High Command, so the Necropolis quickly swole with friends and allies from other servers, leading to Amyr having more Necropolis than Amyrians. A governing document called The First Order was being written at the time of EOTW, which was supposed to create directors of Industry, Architecture, and Military under the High Command, as well as officialize the differences between the Necropolis and the Citizens but Amyr never transitioned beyond a pure autocracy.
 
'''Close ties'''
 
Amyr maintained close friendship with [[Adina]], as ImperatorMendes_ was extremely helpful in the setup of Amyr, lending WNS2 his first beacon so that WNS2 could dig the hole for his skybunker and didn't have to buy one (At the time the best deal was 128d and building a house in IT). WNS2 also made close links with Hyperion and Imperial Truidence, gaining access to and promising to defend the vaults of both nations. While he was also on the Icenian Building Commission, he never actually built anything in Icenia (Despite helping design three Icenian builds, two of which were actually constructed, just not by him). Amyr started with a strong claim to Alexandria in Nro'Meagh, as WNS2 was the last active member of Alexandria, which had been founded by his irl friends. However, this claim quickly became a source of tension between Amyr and Nro'Meagh, as detailed under The Alexandria Debacle
Amyr maintains close friendship with [[Adina]], who were extremely helpful in the setup of Amyr, and WNS2 also maintains old friendships with friends from previous servers. Amyr players have also recently become moderately involved in [[Nro'Meagh]] politics.
 
==== Alliances and active treaties ====
Line 27:
==== The Fall of Caesar ====
Having historic ties to Nro'Meagh, WNS2 joined the coalition against [[Caesar]] as soon as he was invited to it by [[Topher3001]] and [[CooCooMan556]]. He aided the rebellion by funding buff potions and providing other materials such as compactor materials and compacted food. He was also one of the four people fighting Caesar when Caesar was pearled by [[Topher3001]]. Following the fall of Caesar, WNS2 participated in the reformation of Nro'Meagh, and joined the Pan-Nro' Council.
 
==== The Alexandria Debacle ====
Shortly before the Alexandria Debacle, WNS2 was removed from the Pan-Nro' Council, although proof of who did it was never provided. Recognizing that between its large skybunker and close ties Amyr was a vastly stronger nation than [[Nro'Meagh]], WNS2 took it in stride and considered his removal to be Nro's folly, as he would no longer feel any obligation to help defend them from raiders and the like. He canceled his existing plans to restore the wrecked Alexandrian desert and potentially other parts of Alexandria, and started to plan to make Alexandria an Amyrian protectorate and potentially withdraw it from Nro'Meagh should things go further south. However, his plans were cut short when Jevoghnya, another Alexandrian clan, joined the CES as a member state.
 
The Alexandria Debacle began when Avo and KiWi of the Jevoghnya clan decided that Jevoghnya was going to be the military protector of all of Nro'Meagh, and that any inactive cities (including Alexandria) had to be razed to make way for newfriends, in an effort to pull Nro'Meagh back from the brink of death. The logic behind this decision was simple: they believed newfriends would be more likely to settle in land that appeared to have never before been used. WNS2 was faced with an ultimatum: Move back into Alexandria, or allow it to be razed. He tried to negotiate a little bit in their discord, but it was clear that the two had no intentions of yielding.
 
WNS2 was incredibly unhappy with this ultimatum, seeing several flaws and other problems in it. Even on the surface, removing Alexandria seemed a fundamentally half-baked proposal. It was a large city which had drastically edited the terrain it was on, and removing it would have been less than half the challenge of making the land seem unused: the land would also need to be excessively terraformed and filled in, a task which would take ludicrous amounts of time given the lack of activity in Nro'Meagh. Additionally, WNS2 didn't see the presence of several cities as the flaw Nro'Meagh was facing. Instead, he thought that newfriends were unhappy with Nro'Meagh for the same reasons he had been when he left: it was limiting in terms of progression, heavily anti-militarism, and highly inactive. While this assessment was likely at least partially incorrect, it provided another apparent flaw with Avo and KiWi's idea. Lastly, WNS2 was in the CES alliance with Nro'Meagh, an alliance which was at this time strictly non-military, and had been created to allow negotiations between nations specifically for situations such as this one. By all definitions, the ultimatum was a direct transgression against the CES charter.
 
WNS2's negotiation tactics quickly changed from an attempt to get Avo and KiWi to allow changes to their ultimatum to subtly (not very subtly) suggesting that Nro would not benefit from a conflict with Amyr, especially given that KiWi had now access to CivClassic and Avo was incredibly inactive. However, the two were quick to point out that CES nations were forbidden from attacking each other, and since WNS2 was neither interested in leaving the CES (Which despite including Avo and KiWi also included several friends) nor attacking a nation which was largely unique among all others on the server, he eventually deescalated and simply refused to agree to either choice of the ultimatum.
 
After many terse and repetitive arguments with representitives of Nro'Meagh, and despite encouragement from other Nro players with similar opinions, WNS2 eventually passed Alexandria off to KiWi in exchange for permission to take a world download of it before it was destroyed. However, the Nro' program came to nothing as Jevoghnya leadership realized that their programs were not beneficial for the health of Nro'Meagh and rollled back their policies of being the official protectors of Nro'Meagh and destroying old cities. Alexandria successfully lasted until the end of the server, and while WNS2 was eventually restored to the Pan-Nro' council during a Nro'Meagh, diplomatic campaign caused by the Thoria Succession Crisis, he never returned to being more than a token part of Alexandria or Nro'Meagh as a whole.
 
The Alexandria Debacle successfully removed Amyr's interest in Nro'Meagh, but whether that was ultimately for the better or the worse is up for debate.
 
==== The Battle of Eddie Murphy Tech Islands ====
48

edits