Amyr: Difference between revisions

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{{Infobox civilization|image=Amyr.png|capital_city=Keldabe|territories=[[Daedalus]]|government_type=Autocracy|preceded_by={{flag|Varathia}}|succeeded_by={{flag|Estalia}}|location={{Coord|6600|3900|100}}|position_title1=High Command|position_name1=[[WSN2]]|governing_document=The First Order (unreleased/unfinished)}}
== Overview ==
Amyr was a small nation in the ++ of [[CivClassic]], with its capital at roughly 6600, 3900. It was lead by [[WNS2]], who was the only main member for a significant part of its existance. The Capital city is named Keldabe, but is often simply referred to as the "New Moon", after the skybunker which dominates the skyline and map.
 
'''Amyr''' was a small nation in the [[+,+ (CivClassic 2.0)|+,+]] of [[CivClassic]], with its capital at roughly 6600, 3900. It was leadfounded and led by [[WNS2]], whoand wasremained theessentially onlyan main member[[Jargon#OMN|OMN]] for a significantthe partmajority of its existance. The Capital city is named Keldabe, but is often simply referred to as the "New Moon", after the skybunker which dominates the skyline and map.
== Government & Alliances ==
 
==== Government ==& Alliances==
 
Largely as a continuation of his old nation/province of [[New Providence]], WNS2 runs Amyr in accordance with strong militarism, preferring to complete construction of adequate defenses before even beginning to start aesthetic builds. The government was always an autocracy under WNS2 who created and bore the title "High Command", in reference to the military style of the nation. The citizens were then broken up into the Amyrians (Regular citizenry), and Necropolis, people who had proven themselves loyal to Amyr. The sole distinguisher of who had what rank was the High Command, so the Necropolis quickly swole with friends and allies from other servers, leading to Amyr having more Necropolis than Amyrians. A governing document called The First Order was being written at the time of EOTW, which was supposed to create directors of Industry, Architecture, and Military under the High Command, as well as officialize the differences between the Necropolis and the Citizens but Amyr never transitioned beyond a pure autocracy.
== ==Government & Alliances ====
Largely as a continuation of his old nation/province of [[New Providence]], WNS2 runsran Amyr in accordance with strong militarism, preferring to complete construction of adequate defenses before even beginning to start aesthetic builds (Disclaimer: These were never really started. Amyr remained a highly war-focused nation for the duration of it's existance, only changing focuses a week or so before the announcement of EOTW). The government was always an autocracy under WNS2 who created and bore the title "High Command", in reference to the military style of the nation. The citizens were then broken up into the Amyrians (Regular citizenry), and NecropolisNecropolites, people who had proven themselves loyal to Amyr and had access to the Amyrian Necropolis. The sole distinguisher of who had what rank was the High Command, so the Necropolis quickly swole with friends and allies from other servers, leading to Amyr having more NecropolisNecropolites than Amyrians. A governing document called The First Order was being written at the time of EOTW, which was supposed to create directors of Industry, Architecture, and Military under the High Command, as well as officialize the differences between the Necropolis and the Citizens but Amyr never transitioned beyondaway from a pure autocracy.
 
'''Close ties'''
 
Amyr maintained close friendship with [[Adina (CivClassics)|Adina]], as ImperatorMendes_ was extremely helpful in the setup of Amyr, lending WNS2 his first beacon so that WNS2 could dig the hole for his skybunker and didn't have to buy one (At the time the best deal was 128d and building a house in IT). WNS2 also made close links with Hyperion and Imperial Truidence, eventually gaining access to and promising to defend the vaults of both nations. While he was also on the Icenian Building Commission, he never actually built anything in Icenia (Despite helping design three Icenian builds, two of which were actually constructed, just not by him). Amyr started with a strong claim to Alexandria in Nro'Meagh, as WNS2 was the last active member of Alexandria, which had been founded by his irl friends. However, this claim quickly became a source of tension between Amyr and Nro'Meagh, as detailed under The Alexandria Debacle, and was eventually released to [[KiWi]] and [[Avo]]
 
==== Alliances and active treaties ====
15th of May, 2021: WNS2 was a signatory on the [https://docs.google.com/document/d/13XkEqgmlsz0zwZI8N4JlwgvPc570xC2LE9VAiOV1FnE/edit?usp=sharing Treaty of Nro'Meagh], which removed [[Caesar's Legion]] from occupying [[Nro'Meagh]]. The following negotiations put [[Alexandria (Classics)|Alexandria]] city and parts of Alexandria's old claims under Amyrian protection, as he was the only remaining Alexandrian who participated in the conflict.
 
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27th of May, 2021: WNS2 made an unnamed agreement with Mr.DoomBringer of Monterry to split the nearest mesa island.
 
Amyr is currentlywas part of the [[CES]] from the CES's inception.
 
October 19th, 2021: WNS2 purchased the old [[Daedalus]] claim from [[Imperial Truidence]], at the price of 48 diamond blocks.
 
== Amyr at War ==
Amyr's conflicts are listed below in chronological order, titled by the name of the conflict:
 
==== The Fall of Caesar ====
Having historic ties to Nro'Meagh, WNS2 joined the coalition against [[Caesar]] as soon as he was invited to it by [[Topher3001]] and [[CooCooMan556]]. He aided the rebellion by funding buff potions and providing other materials such as compactor materials and compacted food. He was also one of the four people fighting Caesar when Caesar was pearled by [[Topher3001]]. Following the fall of Caesar, WNS2 participated in the reformation of Nro'Meagh, and joined the Pan-Nro' Council.
 
==== The Alexandria Debacle ====
Shortly before the Alexandria Debacle, WNS2 was removed from the Pan-Nro' Council, although proof of who did it was never provided. Recognizing that between its large skybunker and close ties Amyr was a vastly stronger nation than [[Nro'Meagh]], WNS2 took it in stride and considered his removal to be Nro's folly, as he would no longer feel any obligation to help defend them from raiders and the like. He canceled his existing plans to restore the wrecked Alexandrian desert and potentially other parts of Alexandria, and started to plan to make Alexandria an Amyrian protectorate and potentially withdraw it from Nro'Meagh should things go further south. However, his plans were cut short when Jevoghnya, another Alexandrian clan, joined the CES as a member state.
 
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The Alexandria Debacle successfully removed Amyr's interest in Nro'Meagh, but whether that was ultimately for the better or the worse is up for debate.
 
==== The Battle of Eddie Murphy Tech Islands ====
The [[Battle of Eddie Murphy|Battle of Eddie Murphy Tech Islands]] is described in far greater detail on it's own page, which can be accessed [[Battle of Eddie Murphy|here]]. Amyr was the battleground of this war, and is widely considered to be the nation threatened, with the notable dissent of the Eddie Murphy Tech players.
 
== History ==
'''The Age of Isolationism'''
 
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Amyr attemped to open up, but unfortunately the attempt was ill-timed and the easily accessible skybunker hole led to serveral curious newfriends being pearled by logon pvpers. WNS2 left for a two-week vacation just after opening the nation, and was therefore unable to properly direct the few who joined. Returning from vacation, WNS2 the newfriends to have mostly dispersed off the server. A couple of already established players joined with alts, but for the most part this was not successful.
 
==== The Effects of the War of Eddie Murphy ====
Up to the Battle of Eddie Murphy, Amyr was largely focused on grinding out and building ever larger defensive bases, a preoccupation which came in very useful during the battle itself. However, these defensive bases were not usually well stocked, and were particularly poorly stocked at the start of the battle. Following the battle, Amyr shifted it'sits focus slightly to ensuring greater security in the future by improving alliances and existing defensive structures, and moved towards buildfriending as well so that it might one day have a city worth defending.
 
== Lore ==
'''The founding of Amyr'''
 
According to their texts, Amyr was founded by a mineman from a faraway land, fleeing from the devastation in the wake of a great war on another server. A quote from the Mynehhsk (pronounced Min eh sch ck), the Amyrian holy book, would be written here, except the Mynehhsk is (quite conveniently) yet to be deciphered.
 
== Lore ==
Most of the Amyr lore is stolen from other sources, primarily ''The Name of the Wind'' and The Mandalorian. References to these include:
 
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- Rising Phoenix (Amyrian elytra bearers)
 
- The {{Sovereign Statesname of the Southeast}}capital city {{CES}}
 
==Trivia==
- Keldabe, the capital city, was once accidently renamed to Caea when WNS2 forgot that he had ever named it in the first place
 
- The Amyr vault project had several names and locations over its existance, starting as the Singularity, before becoming the Armageddon and eventually Dawn vault. However, even the final name was temporary and even it was never intended to be actually used.{{Sovereign States of the Southeast}} {{CES}}
[[Category:Civilizations]]
[[Category:CESConference of Eastern States]]
[[Category:Southeast Countries (CivClassic 2.0)]]
[[Category:CivClassic 2.0]]
[[Category:Defunct]]
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