Xalta Moro: Difference between revisions

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Within the Capital, the voted council resides over affairs around the nation in lieu of the Apulys Moro. Judges, 3 minimum, interpret the law and handle court cases. As for the Apulys Moro, their power is limited namely to the Capital. They interpret the laws if judgements are controversial / going slowly, and can replace council members with others for the rest of the original council member's term, if justified by legal precedent.
 
==== Law ====
At its core, Xalta Moro is a resting place, where people can relax, get resources, and know they're safe from the world. Knowing the eye is important to the heart, cohesive aesthetic is critical to the design of the nation, and so a strict building code is kept to manage this appearance.
 
Security is required for peace, both physical and mental. Like Airhaven, bounty hunting is illegal on the grounds of the nation. However, if anyone within Xalta Moro is attacked without a warrant, this justifies an exile and reps from the attacker. If a known criminal sits within the walls, they are also subject to this; verification is automatic except in special cases, and POS is put out in them. This excludes farming colonies / additions - reaching these is difficult, and not generally worth fighting off party vans for.
=== Foreign Relations ===
 
=== Diplomacy ===
Considered isolationist, little global interaction occurs. Ironically, the Apulys Moro gets involved in the politics of many nations - working to keep peace around the world for peace at home.
 
The only time Xalta Moro gets involved is when something threatens its sovereignty, its peace, or its economy.
 
== Economy ==
 
=== Exp Prospects ===
Being an Ice Mountains biome, central Xalta Moro is unable to produce XP. Relying purely on trade, resources are gathered from nearby towns in exchange for other resources via arbitrage.
 
=== Mining ===
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