Xalta Moro: Difference between revisions

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==== Mountains ====
==== Mountains ====
The most impressive feature of these lands is the imposing mountains scattered throughout. Of all the mountains, a good number exceed 140m high, the tallest confirmed to be 240m tall from bedrock. Shapes vary greatly, with numerous, jet black shadows being projected on the bits of land stuck underneath the mountains.
The most impressive feature of these lands is the imposing mountains scattered throughout. Of all the mountains, a good number exceed 140m high, the tallest confirmed to be 240m tall from bedrock. Shapes vary greatly, with numerous, jet black shadows being projected on the bits of land stuck underneath the mountains.

==== Lakes ====
Lakes are common, but two oceans rest in the Eastern portion of Xalta Moro. Undeveloped as of yet, these will likely function as centers of development for trade towns.


== Politics ==
== Politics ==
{{Quote frame|"If you don't want to be here, then don't come. If I don't like you, I won't go. I'd rather keep peace and talk things out than get in a hiffy about eLegos." -Atraxas}}

{{Quote frame||}}


=== Government ===
=== Government ===

==== Tiering ====
An odd format for a system, Xalta Moro has tiered leadership.

At base, towns vote on leadership, management of resources, and what not. If population is high enough, a representative (usually the mayor) is chosen by the people for the town, as to simplify trade and hegemony of the township in regards to the leadership of the nation.

The citizenry can vote directly whether or not they want someone removed, except for the Apulys Moro, whose absolute control over the tiny, unpopulated center and building nationally is required for national cohesiveness in culture and prevention of corruption within the state.

Within the Capital, the voted council resides over affairs around the nation in lieu of the Apulys Moro. Judges, 3 minimum, interpret the law and handle court cases. As for the Apulys Moro, their power is limited namely to the Capital. They interpret the laws if judgements are controversial / going slowly, and can replace council members with others for the rest of the original council member's term, if justified by legal precedent.


=== Law ===
=== Law ===

Revision as of 17:02, 5 July 2018


Summary

Not much can be said of this nation. Situated in the Ice Mountains of the far South +,+ region, Xalta Moro stands as a testament to will.

Etymology

Xalta Moro (mutation of english "exalted morrow) means "place of rest", a metaphor based on night and day; based on the difficult terrain and long journey to get there the name fits for its position as both a literal and figurative resting place for players travelling in the remote regions of the +,+ (most of which is actually Hell).

History

The Sleep

Long before Xalta Moro was dreamed of, the idea of independence and homesteading filled the mind of the founder. A resident of Southshire, from the pre-Somber War days, there was plenty to do at the time. Building roads, helping clean - the activity was nice and always present. But after a while things slowed down. To the chagrin of Atraxas, there was nothing forward to do - nothing new to add, just demolition and decay. Many days were wasted experimenting with brews and mining ores to make a private tool set.

The Haze

Snapping Awake

One day, while minding his own business, a raider attacked Southshire. All - absolutely everything of value - was gone. So he went to investigate the issue, with TheGameOfLife (new at the time) and others about this raider. Turns out it was Kipse, a man with an old grudge... which, being in the wrong place in the wrong time, left Atraxas in the crossfire. Losing a couple months of progress, including a God Bow™, shocked him awake. He couldn't stay any longer, in this undefended, decaying city.

Wandering

For a while after this, Atraxas had no idea what to do. Shortly thereafter, a mysterious user named Baes20 offered him a iob digging a vault hole - something he did not have much knowledge of at the time. So, going to the far west, he helped Baes20 and ComradeNick dig a large portion of their vault hole out (not really lol just a good chunk). For a while, settlement seemed in sight.

1.12: The Broken Update

When 1.12 came out, many mechanics were broken. People realized this quickly, full prot gear doing nothing to stop basic skeleton shots from killing them. As with the rest he found out the hard way - several times. Things slowed down after that for a while, and though activity has picked up again, an impatient worker is definitely not one to stick around long when nothing is planned.

Foundation

"I thought to make my own way down here, by my own will." - Atraxas

The Search for a New Home

After being cucked by raiders and mobs, nearly nude from scrap gear breaking, and highly annoyed at overpowering leadership in local towns, Atraxas left the southwestern quadrant for somewhere more peaceful and alone. After checking many maps of useful land, claims, and reflecting on intent, the solitary ice mountains of the southeast seemed the best option for a reclusive lifestyle. With short negotiations between himself and BlueSylvaer, a deal was struck: "You are fine with all of your claims." With the only known neighbor totally fine with him settling, he set out to reach and realize the potential of this great land.

The Last Frontier

Unlike most of Civ's map, the Ice Mountains of the far South are much more challenging to navigate. Mapping and analyzing the area wasn't the easiest task, but it got done.

Geography

"That wilderness nearly defeated me the last time I was there." -bgbba1, on the difficult nature of the Ice Mountain terrain

Climate

Being an Ice Mountains biome, nearly all of Xalta Moro is not arable by its current form. Snow decorates all Y levels exposed to the sun, and all water frosts over.

Flora

Very little grows there naturally. Of the few scraggly plants that grow there, most are basic Fir trees, barely surviving a land that never warms up, as well as a stray dandelion or two. Rarely a peony can be spotted in an odd location.

Terrain

Mountains

The most impressive feature of these lands is the imposing mountains scattered throughout. Of all the mountains, a good number exceed 140m high, the tallest confirmed to be 240m tall from bedrock. Shapes vary greatly, with numerous, jet black shadows being projected on the bits of land stuck underneath the mountains.

Lakes

Lakes are common, but two oceans rest in the Eastern portion of Xalta Moro. Undeveloped as of yet, these will likely function as centers of development for trade towns.

Politics

"If you don't want to be here, then don't come. If I don't like you, I won't go. I'd rather keep peace and talk things out than get in a hiffy about eLegos." -Atraxas

Government

Tiering

An odd format for a system, Xalta Moro has tiered leadership.

At base, towns vote on leadership, management of resources, and what not. If population is high enough, a representative (usually the mayor) is chosen by the people for the town, as to simplify trade and hegemony of the township in regards to the leadership of the nation.

The citizenry can vote directly whether or not they want someone removed, except for the Apulys Moro, whose absolute control over the tiny, unpopulated center and building nationally is required for national cohesiveness in culture and prevention of corruption within the state.

Within the Capital, the voted council resides over affairs around the nation in lieu of the Apulys Moro. Judges, 3 minimum, interpret the law and handle court cases. As for the Apulys Moro, their power is limited namely to the Capital. They interpret the laws if judgements are controversial / going slowly, and can replace council members with others for the rest of the original council member's term, if justified by legal precedent.

Law

Foreign Relations

Economy

Exp Prospects

Mining

Infrastructure

Farming

Culture

Architecture

Media

Religion