Snitch: Difference between revisions

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(typo)
(rewrite redstone interaction)
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|12 weeks
|12 weeks
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!Detects movement
![[Snitch#Movement|Detects movement]]
|{{yes}}
|{{yes}}
|{{yes}}
|{{yes}}
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|-
!Detects actions
![[Snitch#Actions|Detects actions]]
|{{no}}
|{{no}}
|{{yes}}
|{{yes}}
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!Preserves logs
![[Snitch#Logs|Preserves logs]]
|{{no}}
|{{yes}}
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![[Snitch#Redstone Interaction|Emits redstone]]
|{{no}}
|{{no}}
|{{yes}}
|{{yes}}
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== Redstone Interaction ==
== Redstone Interaction ==


Jukebox snitches can be configured to cause levers on the blocks on or adjacent to the jukebox sides to output a redstone pulse. This behavior which is disabled by default can be enabled with <code>/jaToggleLevers 1</code> and disabled by <code>/jaToggleLevers 0</code> in radius of snitch.
Snitches with the ability to emit redstone can be be configured to emit a redstone pulse when it records a specific action. This behavior must first be enabled for a specific snitch with <code>/jaToggleLevers</code> (<code>/jaToggleLevers 1</code> to enable, and <code>/jaToggleLevers 0</code> to disable). Then, place a lever on one of the four cardinal directions of the snitch block — i.e., not the top or bottom.


The direction the lever is placed on changes the action type that causes it to trigger.
The cardinal direction the lever is placed on changes the recorded action which will cause the snitch to emit a redstone pulse.


{|class="wikitable"
{|class="wikitable"
|+
|+Redstone signal
!| Direction
!| Direction
!| Trigger
!| Trigger
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| Block break
| Block break
|}
|}

Nearby levers will be turned on for a duration of approximately 750ms. This duration can vary due to server lag. Levers that have already been enabled by players will also be turned off after 750ms.


== Kira ==
== Kira ==