Snitch: Difference between revisions
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(rewrite redstone interaction) |
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|12 weeks |
|12 weeks |
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!Detects movement |
![[Snitch#Movement|Detects movement]] |
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|{{yes}} |
|{{yes}} |
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|{{yes}} |
|{{yes}} |
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!Detects actions |
![[Snitch#Actions|Detects actions]] |
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|{{no}} |
|{{no}} |
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|{{yes}} |
|{{yes}} |
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!Preserves logs |
![[Snitch#Logs|Preserves logs]] |
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|{{no}} |
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|{{yes}} |
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![[Snitch#Redstone Interaction|Emits redstone]] |
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|{{no}} |
|{{no}} |
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|{{yes}} |
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== Redstone Interaction == |
== Redstone Interaction == |
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Snitches with the ability to emit redstone can be be configured to emit a redstone pulse when it records a specific action. This behavior must first be enabled for a specific snitch with <code>/jaToggleLevers</code> (<code>/jaToggleLevers 1</code> to enable, and <code>/jaToggleLevers 0</code> to disable). Then, place a lever on one of the four cardinal directions of the snitch block — i.e., not the top or bottom. |
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The direction the lever is placed on changes the action |
The cardinal direction the lever is placed on changes the recorded action which will cause the snitch to emit a redstone pulse. |
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{|class="wikitable" |
{|class="wikitable" |
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|+ |
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|+Redstone signal |
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!| Direction |
!| Direction |
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!| Trigger |
!| Trigger |
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| Block break |
| Block break |
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Nearby levers will be turned on for a duration of approximately 750ms. This duration can vary due to server lag. Levers that have already been enabled by players will also be turned off after 750ms. |
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== Kira == |
== Kira == |