Snitch: Difference between revisions
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[[File:JukeAlertCheatsheet.png|thumb|350px| A summary of snitch mechanics on [[CivClassic]]. "JukeAlert" refers to the name of the snitch plugin.]]
{{Mechanics series}}
A '''snitch''' is a block commonly included in
Snitches are frequently placed in high-traffic areas to provide real-time insight into player movement, and in high-value areas so that any attacks can be traced back to a particular player or group.
First introduced by [[Civcraft]], snitches have been included in every [[mainline]] civ server since.
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<tabber>
|-|CivMC=
{| class="wikitable defaultcenter sortable"
|+
!Type
!Radius▼
!Noteblock▼
!Dormant after
!Jukebox▼
!Culled after
![[Snitch#Movement|Detects movement]]▼
![[Snitch#Actions|Detects actions]]▼
![[Snitch#Logs|Preserves logs]]▼
![[Snitch#Redstone Interaction|Emits redstone]]▼
|-
▲!Radius
|11 blocks▼
|11 blocks
|4 weeks▼
|8 weeks▼
|{{yes}}▼
|{{no}}▼
|{{no}}▼
|{{no}}▼
|-
▲|11 blocks
▲|4 weeks
|6 weeks
|-▼
▲|8 weeks
|12 weeks
|-▼
▲![[Snitch#Movement|Detects movement]]
|{{yes}}
|{{yes}}
▲![[Snitch#Actions|Detects actions]]
▲|{{no}}
|{{yes}}
▲![[Snitch#Logs|Preserves logs]]
▲|{{no}}
▲|{{yes}}
▲![[Snitch#Redstone Interaction|Emits redstone]]
▲|{{no}}
|{{yes}}
|}
|-|CivCraft 1.0=
{| class="wikitable defaultcenter sortable"▼
▲{| class="wikitable defaultcenter"
|+
!Type
!Noteblock▼
!Jukebox▼
!Radius
!Dormant after
!Culled after
![[Snitch#Movement|Detects movement]]▼
![[Snitch#Actions|Detects actions]]▼
![[Snitch#Logs|Preserves logs]]▼
![[Snitch#Redstone Interaction|Emits redstone]]▼
▲|-
|11 blocks (configurable)
|{{n/a}}▼
|3 weeks▼
|{{yes}}▼
|{{no}}▼
|{{no}}▼
|{{no}}▼
▲|-
|11 blocks (configurable)
|{{n/a}}
▲|{{n/a}}
|3 weeks
▲|3 weeks
▲![[Snitch#Movement|Detects movement]]
|{{yes}}
|{{yes}}
▲![[Snitch#Actions|Detects actions]]
▲|{{no}}
|{{yes}}
▲![[Snitch#Logs|Preserves logs]]
▲|{{no}}
▲|{{yes}}
▲![[Snitch#Redstone Interaction|Emits redstone]]
▲|{{no}}
|{{yes}}
|}
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=== Movement ===
When a player enters the radius of a snitch with the ability to detect movement, the snitch will send a message to the [[NameLayer|group]] it is reinforced to. The format of this message
Snitches that track movement will also track if a player logs in or logs out within their radius. This sends a message in the same way player movement does.
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== Redstone Interaction ==
Snitches with the ability to emit redstone can be be configured to emit a redstone pulse when it records a specific action. This behavior must first be enabled for a specific snitch with <code>/
The
{|class="wikitable"
|+
!|
!| Trigger
|-
|