Snitch: Difference between revisions
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[[File:JukeAlertCheatsheet.png|thumb|350px| A summary of snitch mechanics on [[CivClassic]]. "JukeAlert" refers to the name of the snitch plugin.]]
{{Mechanics series}}
A '''snitch''' is a block commonly included in
Snitches are frequently placed in high-traffic areas to provide real-time insight into player movement, and in high-value areas so that any attacks can be traced back to a particular player or group.
First introduced by [[Civcraft]], snitches have been included in every [[mainline]] civ server since.
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<tabber>
|-|CivMC=
{| class="wikitable defaultcenter sortable"
|+
!Type
!Radius▼
!Noteblock▼
!Dormant after
!Jukebox▼
!Culled after
![[Snitch#Movement|Detects movement]]▼
![[Snitch#Actions|Detects actions]]▼
![[Snitch#Logs|Preserves logs]]▼
![[Snitch#Redstone Interaction|Emits redstone]]▼
|-
▲!Radius
|11 blocks▼
|11 blocks
|4 weeks▼
|8 weeks▼
|{{yes}}▼
|{{no}}▼
|{{no}}▼
|{{no}}▼
|-
▲|11 blocks
▲|4 weeks
|6 weeks
|-▼
▲|8 weeks
|12 weeks
|-▼
▲![[Snitch#Movement|Detects movement]]
|{{yes}}
|{{yes}}
▲![[Snitch#Actions|Detects actions]]
▲|{{no}}
|{{yes}}
▲![[Snitch#Logs|Preserves logs]]
▲|{{no}}
▲|{{yes}}
▲![[Snitch#Redstone Interaction|Emits redstone]]
▲|{{no}}
|{{yes}}
|}
|-|CivCraft 1.0=
{| class="wikitable defaultcenter sortable"▼
▲{| class="wikitable defaultcenter"
|+
!Type
!Noteblock▼
!Jukebox▼
!Radius
!Dormant after
!Culled after
![[Snitch#Movement|Detects movement]]▼
![[Snitch#Actions|Detects actions]]▼
![[Snitch#Logs|Preserves logs]]▼
![[Snitch#Redstone Interaction|Emits redstone]]▼
▲|-
|11 blocks (configurable)
|{{n/a}}▼
|3 weeks▼
|{{yes}}▼
|{{no}}▼
|{{no}}▼
|{{no}}▼
▲|-
|11 blocks (configurable)
|{{n/a}}
▲|{{n/a}}
|3 weeks
▲|3 weeks
▲![[Snitch#Movement|Detects movement]]
|{{yes}}
|{{yes}}
▲![[Snitch#Actions|Detects actions]]
▲|{{no}}
|{{yes}}
▲![[Snitch#Logs|Preserves logs]]
▲|{{no}}
▲|{{yes}}
▲![[Snitch#Redstone Interaction|Emits redstone]]
▲|{{no}}
|{{yes}}
|}
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=== Movement ===
When a player enters the radius of a snitch with the ability to detect movement, the snitch will send a message to the [[NameLayer|group]] it is reinforced to. The format of this message
Snitches that track movement will also track if a player logs in or logs out within their radius. This sends a message in the same way player movement does.
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=== Breaking ===
When a player breaks a snitch that is not theirs, it will print the name of the group they are reinforced to, along with the primary owner of the group. This
This mechanic was first introduced in [[CivClassic]] and is present in every proceeding [[mainline]] server.
== Logs ==
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== Redstone Interaction ==
Snitches with the ability to emit redstone can be be configured to emit a redstone pulse when it records a specific action. This behavior must first be enabled for a specific snitch with <code>/
The
{|class="wikitable"
|+
!|
!| Trigger
|-
|