Realistic Biomes: Difference between revisions

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{{Mechanics series}}
Civ servers adjust crop growth times to be much longer (on the order of hours or days). Crop growth times are also biome-dependent, and certain crops will not grow in certain biomes at all. This is done in order to balance [[Experience]] production, where crops are a primary component, and to encourage trade between nations. Animal breeding times are also increased, and certain animals can't be bred in certain biomes.
Civ servers adjust crop growth times to be much longer (on the order of hours or days). Crop growth times are also biome-dependent, and certain crops will not grow in certain biomes at all. This is done in order to balance [[Experience]] production, where crops are a primary component, and to encourage trade between nations. Animal breeding times are also increased, and certain animals can't be bred in certain biomes.