Realistic Biomes: Difference between revisions
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{{Mechanics series}}
[[Civ]] servers adjust crop growth times to be much longer (on the order of hours or days). Crop growth times are also biome-dependent, and certain crops will not grow in certain biomes at all. This is done in order to balance [[Experience]] production, where crops are a primary component, and to encourage trade between nations. Animal breeding times are also increased, and certain animals can't be bred in certain biomes.
This is managed by the '''RealisticBiomes''' plugin ([https://github.com/CivMC/RealisticBiomes source]).
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See [[Realistic Biomes Growth Rates (CivClassic 2.0)]] for the growth rates on [[CivClassic]].
See [[Realistic Biomes (CivRealms 2.0)]] for mechanical differences and growth rates on [[CivRealms 2.0]].
{{Template:Mechanics}}
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