Orebfuscation: Difference between revisions

add proximity rendering distance table
(rewrite random blocks)
(add proximity rendering distance table)
Line 8:
=== Proximity Rendering ===
 
Until a player comes within a certain distance (see below), Orebfuscator visually replaces certain blocks with others. Blocks obscured in this way usually include blocks that are used in [[Infrastructure|defensive infrastructure]], farms, bases, or anything else a player may want to keep hidden.
 
<tabber>
When a player comes within a certain radius (varies by server, but usually around 8 blocks) of these blocks, they are rendered as their normal block. Even if the player moves outside of the radius, they will keep their normal appearance until the player unloads the chunk.
|-|CivMC=
{| class="wikitable sortable"
!Proximity Rendering Distance (blocks)
|-
|16
|-
|}
|-|CivClassic 2.0=
{| class="wikitable sortable"
!Proximity Rendering Distance (blocks)
|-
|16
|-
|}
</tabber>
 
=== Random Blocks ===
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