Orebfuscation: Difference between revisions
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(rewrite random blocks) |
(add proximity rendering distance table) |
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=== Proximity Rendering === |
=== Proximity Rendering === |
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Until a player comes within a certain distance, Orebfuscator visually replaces certain blocks with others. Blocks obscured in this way usually include blocks that are used in [[Infrastructure|defensive infrastructure]], farms, bases, or anything else a player may want to keep hidden. |
Until a player comes within a certain distance (see below), Orebfuscator visually replaces certain blocks with others. Blocks obscured in this way usually include blocks that are used in [[Infrastructure|defensive infrastructure]], farms, bases, or anything else a player may want to keep hidden. |
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<tabber> |
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When a player comes within a certain radius (varies by server, but usually around 8 blocks) of these blocks, they are rendered as their normal block. Even if the player moves outside of the radius, they will keep their normal appearance until the player unloads the chunk. |
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|-|CivMC= |
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{| class="wikitable sortable" |
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!Proximity Rendering Distance (blocks) |
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|16 |
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|} |
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|-|CivClassic 2.0= |
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{| class="wikitable sortable" |
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!Proximity Rendering Distance (blocks) |
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|16 |
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</tabber> |
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=== Random Blocks === |
=== Random Blocks === |