New Player Guide (CivMC): Difference between revisions

Grammar and phrasing edits + a bit of info in some sections.
m (Update playtime for essence.)
(Grammar and phrasing edits + a bit of info in some sections.)
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== '''Discord Authentication''' ==
The CivMC discord is the main hub for communication. next to the subreddit, where youYou can receive extra help from players, mods or admins concerning any problems you might have., Eithereither through community support or the ticket system. It’s also a place to discover nations that are open to recruiting in the ads section. Or a place to conduct commerce with players all across the server in the market forum.
 
To get full access to the discord all one has to do is authenticate themselves by running the command '''/discordauth''' on the minecraftMinecraft server:
[[File:DiscordAuth.png|none|thumb|Getting the code to authenticate]]
And then running the '''!kira auth''' command with the received code on the discord server:
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* Nation-Ads: a place for nations to advertise their country and why you should join them.
 
== '''[[NameLayer|Namelayer]]''' ==
NamelayerNameLayer is one of CivMC’s foundationalcore features,. It allows you to make groups, which are then used by a variety of other plugins, Suchsuch as [[Citadel]]. One of the main thingsfeatures itis doesthe isability thatto ittalk allowswith other members of athe createdNamelayer group tobeyond talkthe to1000 each other beyond theblock local chat range of 1000 blocks.
 
To make a group simply perform the command '''/nlcreategroup''' (or /nlcg) and then the name for the group you’d like to make.
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This is also possible with the GUI which you can access by performing the command '''/nl.'''
[[File:GuiCreategroup.png|thumb|Creating a group using the '''/''' GUI]]
To start typing in a group use '''/g''' followed by the group name.'''
[[File:Groupchat.png|none|thumb|Turn on chatting in Civ101 group]]
Now only those in the group with the right permissions can see your messages. And if you’d like to return to local chat simply do '''/g''' on its own.'''
[[File:LocalChat.png|none|thumb|Turning on local chat (1000 block range)]]
To edit permissions use the GUI by performing '''/nl''' then clickiclick on the group you’d like to change.
[[File:Namelayergroups.png|none|thumb|List of groups player has joined]]
Now on the fence gate top right. Here thereThere are 5 different layers of permissions.
[[File:GroupPermissions.png|none|thumb|Pressing the fence gate to access permissions]]
The first is for anyone not blacklisted, meaning that even people not on the group can use these permissions. From then on it’s member, mod, admin and owner. All have preset permissions on group creation, but each can be changed simply by clicking on them and changing it from green to red to disallow, or red to green to allow for that layerrank.
[[File:Changing perms.png|none|thumb|Example of a permission]]
 
== '''[[Citadel]]''' ==
Citadel is another one of CivMC’s foundationalcore features. thatCitadels allows players to reinforce blocks and, lock chests and doors. slowing down any villains looking to raid your home. It is not complete protection, anyone can still break your reinforcements with some effort depending on what is used to reinforce them.
 
=== Reinforcing ===
By running '''/reinforcements''' weyou can see that in the overworld, stone has a health of 50, iron 300 and diamond 2000
[[File:Citadel block break animation.gif|thumb|305px| '''Example of a reinforced block being broken.''' The block breaks as normal. However it continues to reappears until the durability of it's reinforcement is depleted.]]
[[File:Reinforcements.png|thumb|265x265px|View of diamond in the menu|none]]
 
Health here equates to how many times a block has to be broken before it is dropped. This is why it is customary on the server to reinforce everything onethat mightyou build. Because it takes resources to do so for each block, stone is most often used for this, while the others like iron and diamond are kept for chests or other important or valuable blocks.
 
To reinforce an already placed block hold one of the above mentioned items in your hand (stone, iron, or diamond) and perform the command: '''/Ctr <Groupname>ctr''' Seefollowed Namelayerby fora how[[NameLayer]] togroup make a groupname.
[[File:CTR on.png|thumb|Turning on CTR|none|346x346px]]
 
Then punch the block you wish to reinforce to that group. This can also be done to change the reinforcement group of the block when it is already reinforced, given that you are on both groups and have a high enough permission level on them.
[[File:PurpleParticles.png|thumb|305x305px|Particles after reinforcing a stone block with stone]]
When purple particles appear around the block the reinforcement has correctly been applied and the block has been protected. It is also possible to '''reinforce while building''' by performing '''/ctf''' instead of /ctr. Be mindful to keep enough stone in your inventory in this mode however, or else you'll exit the reinforcing mode and be building without adding protection. Frustrating if you don't realize and keep on building, forcing you to use ctr afterwards, or let it stay unprotected.
 
Te '''exit reinforcement mode''' or any other type of citadel mode useperform '''/cto''', or repeat the original command.
[[File:CTO.png|thumb|Turning off reinforcement mode|none]]
 
===Maturation time.===
When a block is reinforced it takes time for the protection to mature, meaning that a reinforced block is not immediately at it'sits maximum break amount. soSo, taking stone as an example, it would not immediately cost 50 breaks of a block to drop., Butbut a much lower amount that scales with time. the followingThese timesvalues are howalso longdisplayed eachin reinforcementthe material'''/reinforcements''' takes to reach maximum protection:window.
 
===NoteAcid block===
Stone/Netherbrick: 30 minutes.
Sometimes you'd like to get rid of someone else's build, maybe it doesn't look all that great, or you'd like to make other use of the space. But woe be you! itIt's reinforced and you're not on the group. That's where acid blocks come in.
 
Acid blocks are reinforced gold/diamond/netherite blocks that after some time get rid of the reinforcement and break the block that they're either near. Gold breaks the block above it. Diamond above and under. Netherite does so in every direction.
Iron/Gold: 4 hours.
 
Each reinforcement type used requires an equivalent or greater type to be used tofor the acid block to work. And eachEach acid block has a different maturation time depending on the material used.
Diamond/Gilded blackstone: 12 hours.
 
These values are also displayed in the '''/reinforcements''' window.
 
===Acidblock===
Sometimes you'd like to get rid of someone else's build, maybe it doesn't look all that great, or you'd like to make other use of the space. But woe be you! it's reinforced and you're not on the group. That's where acid blocks come in.
 
Acid blocks are reinforced gold/diamond/netherite blocks that after some time get rid of the reinforcement and break the block that they're either near. Gold breaks the block above it. Diamond above and under. Netherite does so in every direction.
 
Each reinforcement type used requires an equivalent type used to the acid block to work. And each acid block has a different maturation time depending on the material used.
 
'''Gold acid block maturation times:'''
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Diamond/Gilded blackstone: 192 hours.
 
Once the acid block has matured perform '''/ctacid''' while looking at the acid block. This breaks both the acid block and the blockblocks under or above depending on the acid blockbeing usedacided. Multiple acid blocks can be broken at once.
 
===Bunkers===
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===Dropchests ===
The best way to keep raiders away from your goodies is a simple drop chestdropchest. WhichTo meansmake toone, dig down a couple dozen blocks underground, at least to stone level, puttingand downplace a chest. andMake fillingsure to fill the hole back up. makeBe sure toyou notemark down the coordinates though.
 
A pluginmechanic called Orebfuscastion turns some blocks like chests to stone when far away from a player. You may already have noticed this. This is to prevent thecheaters usefrom of xray, keeping yourfinding hidden treasures safe and secure from prying eyesblocks.
 
=='''[[HiddenOre|]]'''Hiddenore''']]==
Every time a block is broken that could contain ores suchis as stonebroken there's a chance ores will spawn around the player. Ores spawned this way depend on the Y level with spawn rates similar to vanilla ore distribution. So mining can be done at the same y -level for every ore like you'd do in vanilla minecraftMinecraft. Diamond ores '''only''' spawn in veins.
 
===Diamond Veins===
[[File:Vein Example.png|thumb|A Diamond vein]]
DIamondOres orecan followsalso aspawn differentin spawning patter than the rest of the oresveins. TheyVeins appearcan intake what'smany knowdifferent asshapes adepending "vein"on Athe veinore basically boils down to '''an area in which diamond ores spawn''', and can take many shapestype. A common strategy for mining out these veins is to mine a box around every found ore, stretching as much as 11 blocks from the center ore found. Every time a diamondan ore is found a message will appear in chat tonotifying notifythe ofplayer itthat they've discovered a new ore. It is common to use other blocks, or a waypoint mod asto markers ofmark the diamond oreores to gain a sense of the shape of the vein to better be able to mine one out. Any ore can be found in a vein but diamond ore '''only''' spawns in veins.
 
===Fossils ===
While mining there's a chance a fossil might drop, these fossils can be broken in the Oreore smelter factory for a small chance at loot. the most common find or "dud" is either dirt!, sand!, or gravel. Then there's player heads and spawn eggs. For the full loot table containing all rare possible items look '''[[HiddenOre|here.]]'''
 
=='''[[JukeAlert|]]'''Jukealert''']]==
Reinforced note blocks and jukeboxes act like CCTV cameras for players. allowingThese themblocks to "see"relay player movement and interactionsactions in atheir 23x23 box field themrange. They're often referred to as "Snitches". Snitches are only accessible to players who are on the same [[NameLayer]] group as the snitch.
 
===Note Block===
A note block snitch only sends out a message ofwhen a player enteringenters its box fieldor tojoins the reinforcementgame groupinside it'sits onfield. It does not record this information or store it,. theyThey're often used on borders of nations to be notified of passing through players or tracking down raiders.
 
===Note block===
A note block snitch only sends out a message of a player entering its box field to the reinforcement group it's on. It does not record this information or store it, they're often used on borders of nations to be notified of passing through players or tracking down raiders.
[[File:SnitchNotificiation.png|none|thumb|600x600px|Notification example of a player entering a snitch field.]]
Both the note block and jukebox snitch can be made by reinforcing them as with any other block, and will send their notifications to thatthe group they are reinforced to. It is therefor handy to split them off from other groups, to control access for security reasons and prevent spam of your chat groups. It is also handy to name snitches themselves to know at a glance where they are located. thisThis can be done by standing nearinside a snitchsnitches range and performing the command: '''/janame <name>''' followed by the new name.
[[File:Snitch Naming.png|none|thumb|400x400px|Naming a nearby snitch.]]
 
===Jukebox===
Jukebox snitches willfunction alsothe insame additionas noteblocks, with the added bonus that they log and store interactions such as: block breaks, chest/door opening and player/animal kills of players inside their field. These logs can be accessed by any player with the right permissions on the snitch group by performing the command: '''/jainfo''' while standing near the snitch you'd like to view. '''/Jaja''' can also be used in the same way to access the logs in GUI form.
[[File:Snitchlogs.png|none|thumb|Example of snitch logs using /jainfo]]
To view a list of all snitches you have access to perform the command: '''/jalist'''. You might notice that it tells you a '''Dormantdormant time''' underneath, this is the time it will take before the snitch stops working, to prevent this a person on the snitch reinforcement group needs to walk through the snitch field, this is commonly referred to as "refreshing the snitch". When instead of dormant it says '''Cull time''', it mean that the snitch has gone dormant, if the snitch is not refreshed within this time the note block/jukebox will need to be broken and replaced for it to work again.
[[File:Cull and dormant example.png|none|thumb|Jalist showing dormant time]]
 
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Snitches can be integrated with discord, to relay the snitch notifications to a discord channel. This way the notifications are logged and even viewable offline.
 
To do this you have to invite the Shakira bot to your discord server ([https://discord.com/oauth2/authorize?client_id=952325487663939645&scope=bot use this link]) and give them access to a channel where you want the bot to relay the notifications to. Then perform the command: '''!kira createrelayhere''' followed by the <snitch group name>''' in the channel.
[[File:Kira relay.png|none|thumb|Making a relay]]
 
=='''ExilePearl'''==
Whenever a player kills another player whilewith havingan a Enderender pearl onin their hotbar the killed player will be banished to the nether, and will have no way to escape. This act of banishing is called "pearling". It is what allows players to enforce their own rules and facilitates high risk combat. When pearled the player will spawn in the nether where they will have to live until they are either released by their captor, orstolen theand pearlreleased is destroyed. Or haveby their allies tryor to break them out by getting their hands on the pearl through wardestroyed. A player for that reason can broadcast the location of their pearl to a group by performing the command: '''/ep broadcast''' followed by the <group name>'''.
 
A list of all pearled players can also be viewed by performing the command: '''/ep showall.''' .
 
===Essence===
Pearls require Essenceplayer toessence for fuel. them,If toa preventpearl theruns playerout fromof beingfuel releasedthe whenplayer it runsholds outis released. Fueling of pearls can be done by crafting them together with essence. Essence is gained daily by logging in and playing for ~30 minutes. This makes Essence a valuable resource for big nations, especially as it is also used in some other crafting, like the production of XP.
[[File:Daily reward.png|none|thumb|Getting 4 essence after 1 hour of playtime]]
 
===Combat===
Combat on civCiv is nottweaked asto vanilla,fit somethe tweaksserver. haveFor been made such as allowing spam clicking likeexample, pre-1.8 minecraft.beforestyle theclicking combatis update.enabled, Abut CPSis (Clickslimited per second) limit ofto 9 isclicks appliedper on the server however, and can not be exceededsecond. A message will appear in chat to warn you of when you cross this limit. Throwing a pearl to teleport also has been given a cooldown of 15 seconds, enchanted apples are dissableddisabled and ender crystals do not inflict damage onto the player. For the full list of changes click [[PvP|here]].
[[File:NEther portal lambat hell side.png|thumb|Example of a nether portal on the nether roof.]]
-picture of exceeding cps limit message-
 
===NethertravelNether travel===
The nether can notcannot be accessed by vanilla obsidian portals. insteadInstead there are end like portals spread out over the world at bedrock. going throughTraversing these portals will spawn the player at the roof of the nether below another reversed end portal like structure. ofThese bedrock. theseportals are also the only way out besides dying for players. unless one is pearled. Pearled players can still PvP in the nether however.
 
==[[Factory|'''FactoryMod''']]==
Factories allow for quick and productiveefficient crafting of a lot of items. Often giving a better rate of return than normal. A good example is the Oreore smelter which will convert 16 diamond ore into 48 diamonds. A better rate than fortune 3 even. All factories and their recipes can be viewed by performing the command: '''/fm'''.
[[File:Factoriesscreen.png|thumb|All factories seen in '''/fm''']]
 
===Setup===
A factory always consists of 3 things: A furnace, a crafting table, and 1at singleleast or double1 chest. See here various factory setups available:
[[File:Factorychestleft.png|left|thumb|Chest of the left]]
[[File:Factorychestright.png|left|thumb|Chest on the right]]
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After putting downconstructing one of these setups, punchhit the crafting table with a stick, this will bring up the /fmfactory GUI. Find a factory you'd like to make. For this example we'll take the '''Basic smelter''' factory. When clicking on the basic smelter shown in the menu as a stone block another menu will open. On the left here are the items required to make the factory, in this case 512 stone. On the right are all the recipes that this factory can run. clicking on them will display their inputs (left) and outputs (right).
 
So following the recipe to create the basic smelter factory, we put 512 stone (8 stacks) into the chest of the setup. Afterwe simplybuilt punchearlier. Hitting the crafting table with '''a normal wooden stick'''. You'vewill now madecreate the factory and a message will appear in chat like so:.
[[File:Made a basic smelter.png|none|thumb|512x512px|Message confirming the creation of the kind of factory.]]
 
===Use===
To make use of a factory and its recipes after it's been made you first punch the crafting table with a stick of the factory you'd like to use. This will bring up the recipes available. Select any of these by clicking on the item in the chest menu. The current active recipe will glow purple like an enchanted item. (reopen the chestcrafting table GUI after selecting a new recipe to see this effect change).
[[File:Recipe change confirmation..png|none|thumb|Confirmation message after switching recipe.]]
[[File:Running a factory.png|thumb|533x533px|Messages confirming activation, run completion and deactivation when using a factory. ]]
After selecting a recipe close out of the menu and inputplace the required materials of the recipe into the chest. Then open the furnace and fill it with '''charcoal.''' (charcoal is the only fuel factories accept)'''.''' Then toTo start the factory punchhit the furnace with a stick. The factory will now run its selected recipe until it runs out of materials required.or Allowing you to run multiple runs of the same recipe at oncefuel. Efficiency!
 
==== Repair ====
'''Factories can break''', either by a player who destroys part of the factory or by the passage of time. When this happens a factory will be in a '''state of disrepair,''' If then left for long enough the factory will ceasebreak completely and will need to existbe recreated from scratch. The health of a factory and when it will break can be observed by punching the chest of the factory with a stick.
[[File:Factory in disrepair.png|none|thumb|A basic smelter factory in disrepair.]]
'''To repair a factory''' one must run the repair recipe. Each factory has a different cost to repair and is usually similar to the cost of creating said factory. TheSome usefactories ofalso '''compacthave their own repair kits''', (madewhich incan thebe compactera factory)convenient isalternative also available. And might be cheaperto thancarrying the normal repair recipe of a factorymaterials.
[[File:Factory repaired..png|none|thumb|Confirmation of repairing a factory]]
 
==== XP production ====
EXP, XP or Experience '''Experience can notcannot be gained through killing mobs''', smelting items or any other wayvanilla expectmethod. Experience foris producinginstead itproduced in the basic and advanced Cauldroncauldron factories.
 
These factories produce either bottles o' enchanting or emeralds, or emerald blocks. '''Emeralds arecan equivalentbe tocrafted XP''into bottles o' onenchanting, civor held and canused eitherlike be consumed directlyfood to gaingrant levelsthe or be crafted intoplayer 9 bottles o'worth enchantingof XP. Similarly those bottlesBottles can be crafted back into emeralds for easy storage.
 
There are many different recipes that can be used depending on the cropcrops growthsyou and resources available in your biome.have (See [[Realistic Biomes]]) and can be seen using '''/fm.''' While the basic cauldron uses normal item stacks, the advanced version uses compacted items. Resulting in 2 stacks of emerald blocks rather than bottles.
[[File:Exp recipe 1, basic cauldron.png|none|thumb|Exp recipe 1 of 5 in the basic cauldron.]]
 
==== Compacting ====
A compacted item is a stack (64) of an item converted into 1 item. havingHaving 64 of '''a compacted item is known as a CS''' (Compacted Stack) A term often used in trading on the server. A CS wouldrefers then refer in actuality to 64x64 (4096) items.
 
Items can be compacted in the '''compactercompactor factory''' using '''crates''' (custom item, looks like a chest) which can in turn be made in the '''carpentry factory.'''
 
==== Netherite Production ====
Netherite, like XP, can only be produced using the appropriate factory, in this case the Advanced ore smelter factory. The recipe for Netherite is: 24 emeralds (xp), 8 gold ingots, 8 player essence and 12 ancient debris to produce 1 Netherite ingot. There are also specialized Netherite factories for armor and tools for cheaper production of these items. Find them in the '''/fm''' menu.
 
The recipe for Netherite is: 24 emeralds (xp), 8 gold ingots, 8 player essence and 12 ancient debris to produce 1 Netherite ingot.
 
There are also specialized Netherite factories for armor and tools for cheaper production of these items. Find them in the '''/fm''' menu
 
==[[Realistic Biomes|'''Realistic Biomes''']]==
-What it does / why
 
Realistic Biomes is a plugin that gives '''each biome their own crops and trees with much longer grow times,''' making farming a lot more in depth or "realistic" as the name would suggest. No more can you grow cocoa beans on the north pole, or spruce trees in the desert. This is important for the economy of the server, making it so that no one person can grow it all on their small island but instead forcing expansion or trade amongst nations and players. Thus also making XP much harder to acquire on your own, forcing cooperation among players even more so to achieve higher states of play.
 
To see what crops and trees grow at your location, perform the command: '''/rb''' This will bring up a GuiGUI like so:
[[File:Realistic biomes example.png|none|thumb|400x400px|Example of using '''/rb''' inside a plains biome.]]
As you can see from the items with an enchanted glow, 3 things grow in thisthe plains biome: Wheatwheat, Carrotscarrots and Oakoak trees. Hovering over any of these will tell you the time in real hours it takes to grow, this is based on a base time, and the biome multiplier. As we can see for this plains biome the multiplier is 0.25, that means an oak tree will grow 4x as slow here as the base time of 12 hours, hence 48 hours.
 
=== Greenhouse / Clay ===
The '''Greengreenhouse House Rate'''rate displayed in the example above means that when '''artificial light from glowstone''' is used instead of sun light the time furtheris befurther altered by this amount. So in this example it will take 2x longer to grown oak trees, meaning 96 hours. This is a lot longer, but depending on the crop couldit may be worth it byto stackingstack up farms, saving horizontal space in exchange for longer growth times. For most crops other than saplings this time can be amended with A '''soil bonus'''.
[[File:Clay example.png|none|thumb|See the soil bonus of clay above for carrots]]
A soil bonus will allow the crop to grow faster than normal. Simply putting layers of clay underneath the farmland, in this case (and most) a max of 8 layers of clay will speed up growth by a decent amount. This example of carrots with 16 hours growth time and 8 layers of clay added underneath would amount to a little below 8 hours. over half of the original time, and so is very much worth it when needed in high quantities for production of XP.
 
==[[Bastion|'''Bastions''']]==
Bastions are special blocks made in a factory that produce a field of protection around themselves. differentiatingThere themselvesare into 2two different kinds of bastions:
 
===City Bastion===
City Bastions prevent reinforcement and placement of fluids and certain entities such as boats within their range. They are typically used to protect large areas due to their low cost and large (100x100) area of effect.
-What they do / Size.
 
The recipe for city bastions can be found in the /fm menu.
-How to make / Recipe.
 
===Vault Bastion===
Vault bastions inherit all the effects of city bastions, but also prevent '''all other placements'''. They are typically used in small areas which require extra protection.
-Extra functions over city bastions.
 
The recipe for vault bastions can be found in the /fm menu.
-How to make / Recipe.
 
=='''Fun/misc'''==
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-What it is. / success rates
 
===RedstoneChunk limits===
-The redstone limits
 
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===Must-Haves===
-Fabric - Base for all mods below.
 
-Journeymap - Map mod for your travels.
 
-Snitch mod - Manage snitches with holographic outlines.
 
===Useful===
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Minihud - Place holographic build guides and spawning circles.
 
Mousetweaks - Better inventory management.
 
CombatRadar / CivModern - Map mod-like radar.
 
=== Performance ===