New Player Guide (CivMC): Difference between revisions

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==== Repair ====
==== Repair ====
'''Factories can break''', either by a player who destroys part of the factory or by the passage of time. When this happens a factory will be in a '''state of disrepair,''' If then left for long enough the factory will cease to exist.The health of a factory and when it will break can be observed by punching the chest of the factory with a stick.
[[File:Factory in disrepair.png|none|thumb|A basic smelter factory in disrepair.]]
'''To repair a factory''' one must run the repair recipe. Each factory has a different cost to repair and is usually similar to the cost of creating said factory. The use of '''compact repair kits''' (made in the compacter factory) is also available. And might be cheaper than the normal repair recipe of a factory.
[[File:Factory repaired..png|none|thumb|Confirmation of repairing a factory]]


==== XP production ====
==== XP production ====
-Xp is only made in factories


-Cauldron factory
==== Bastion production ====

-Recipes


==== Netherite Production ====
==== Netherite Production ====
-Netherite exclusive to factory.

-Recipe


==[[Realistic Biomes]]==
==[[Realistic Biomes]]==
-What it does / why

-Biomes / crop growth table.

-Use of clay


==[[Bastion|Bastions]]==
==[[Bastion|Bastions]]==


===City Bastion===
===City Bastion===
-What they do / Size.

-How to make / Recipe.


===Vault Bastion===
===Vault Bastion===
-Extra functions over city bastions.

-How to make / Recipe.


==Fun/misc==
==Fun/misc==


===[[Item Exchange|ItemExchange]]===
===[[Item Exchange|ItemExchange]]===
-What it does

-How to buy stuff

-How to set up your own shop chest.

-Ender chest functions.


===[[Brewery]]===
===[[Brewery]]===
-What it does

-Setting up a brewery

-Cauldron

-Distilling

-Ageing

-Starter Brews

-Discovering new brews


===[[RailSwitch|Railswitch]]===
===[[RailSwitch|Railswitch]]===
-What it does

-/Dest (mention gjum's map)

-Setting up a railswitch


===[[Elevator|Elevators]]===
===[[Elevator|Elevators]]===
What it is / how to use

-Recipe


===[[CastleGate|Castlegate]]===
===[[CastleGate|Castlegate]]===
-What it is / How to set one up.


===[[Arthropod Egg|Arthropod egg]]===
===[[Arthropod Egg|Arthropod egg]]===
-What it is. / success rates


===Redstone limits===
===Redstone limits===
-The redstone limits


===[[WordBank|Wordbank]] - Soon.tm===
===[[WordBank|Wordbank]] - Soon.tm===
-What it is

-How to use the printer factory / discovering new words

-Secure notes / printing plates connection


==Client Mods==
==Client Mods==


===Warning/Rules===
===Warning/Rules===
Bots and mods are generally allowed as long they adhere to vanilla Minecraft behavior and work by the following rules: • Bots and mods must follow all vanilla behavior including but not limited to: Physics, Occlusion, Movement, etc.

'''What bots and mods can do'''

• Bots and mods can only read server provided chat messages, not ones generated by client side mods.

• Bots and mods are allowed to read any inventory, their selected hot bar slot, their own location, their health, their hunger, their potion effects, their EXP, their boss bar, chat messages, kick reasons, player logins/logouts, the tab list from the server and ''nothing else''.

• Reading environmental data in particular is not allowed. This includes the location of entities, blocks, and information about them.

• Client mods ''may'' access the following information of other entities in the world: type, item type, name, X and Z coordinate. Mods may manipulate and visually/auditorily present this information to the user within their client (radar, chat alerts, dings, etc), but it ''cannot'' be used for any other bot, script, or external program functionality.

• Client mods ''may'' read the top layer only of solid blocks (including y position), and above transparent blocks in the world for mapping purposes '''Additional Limitations'''

• Bots and scripts may not be used to directly help a player during combat. • Mods may manipulate the text color and content of nametags, but not make them more visible at distance or through walls

• Any mods that manipulate the rendering of entities (capes, cosmetics, etc) may do so so long as they do not significantly alter the size, or alter the hitbox of the rendered entity

Please note World Download and Replaymod are legal to use only for the purpose of producing renders and videos, or to obtain data for territory owned by the person downloading it. Use of these mods to discover unknown details or to export a copy of land you don't own is not allowed Tools that place blocks indirectly like schematica's printer are allowed only to help make vanity builds and shouldn't be used to create structures that affect gameplay.


===Must-Haves===
===Must-Haves===
-Fabric - Base for all mods below.

-Journeymap - Map mod for your travels.

-Snitch mod - Manage snitches with holographic outlines.


===Useful===
===Useful===
Litematica - Building mod

Appleskin - See saturation

Minihud - Place holographic build guides and spawning circles.

Mousetweaks Better inventory management.

=== Performance ===
Ferritecore

Lithium

Phosphor

Sodium

Smooth boot

Enhanced block entities


===Misc===
===Misc===
Cosmetica - Custom Capes, Titles, Helmets and pets for your skin that others with the mod will see.

Effective - More effects, adding more movement to the game, making it feel more reactive.

Illuminations - Fireflies and other small lights to decorate the night time.

LambDynamicLights - Dynamic light

Sound Physics Remastered - Dynamic realistic sounds and reverberations.

Worldedit - singleplayer only