Item Exchange: Difference between revisions
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'''ItemExchange''' ([https://github.com/CivMC/ItemExchange source]) is a plugin that facilitates asynchronous trade without sacrificing physicality or raidability. |
'''ItemExchange''' ([https://github.com/CivMC/ItemExchange source]) is a plugin that facilitates asynchronous trade without sacrificing physicality or raidability. |
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== |
== Mechanics == |
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Shops chests are created when they contain Exchange Rules: encoded buttons which specify the rules of an exchange. Exchanges are made of pairs of inputs and outputs (though an output rule is not strictly necessary and a "donation" item exchange uses only an input rule). Bulk exchange rules are a single encoded button which contains within it one or more pairs of Exchange Rules. |
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Players can view and cycle through a shop's available exchanges by punching a shop chest, preferably with an empty hand. If the player then punches the chest again on a given exchange with a matching input, and the shop chest is stocked, then the exchange is transacted. |
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ItemExchange differs from other market and trade plugins in that it functions on a series of rules and criteria, rather than selling specific items. An Exchange Rule that ONLY specifies that the output is a Diamond Pickaxe will be able to output ANY Diamond Pickaxe, enchanted or not, used or not, repaired or not, named or not, etc. |
ItemExchange differs from other market and trade plugins in that it functions on a series of rules and criteria, rather than selling specific items. An Exchange Rule that ONLY specifies that the output is a Diamond Pickaxe will be able to output ANY Diamond Pickaxe, enchanted or not, used or not, repaired or not, named or not, etc. |