Item Exchange: Difference between revisions

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'''ItemExchange''' ([https://github.com/CivMC/ItemExchange source]) is a plugin that facilitates asynchronous trade without sacrificing physicality or raidability.
 
== How it worksMechanics ==
Shops chests<ref>Shops can, by default, be made with chests, trapped chests, barrels, dispensers, and droppers.
 
FindShops out what containers are supported using the <code>/ieinfo shopblocks</code> command.</ref>chests are created when they contain Exchange Rules: encoded buttons which specify the rules of an exchange. Exchanges are made of pairs of inputs and outputs<ref>Donation 'exchanges'(though onlyan output rule is not requirestrictly necessary and a "donation" item exchange uses only an input rule.</ref>). Bulk exchange rules are a single encoded button which contains within it one or more pairs of Exchange Rules. Players can view and cycle through a shop's available exchanges by punching a shop chest, preferably with an empty hand. If the player then punches the chest again on a given exchange with a matching input, and the shop chest is stocked, then the exchange is transacted.
 
Players can view and cycle through a shop's available exchanges by punching a shop chest, preferably with an empty hand. If the player then punches the chest again on a given exchange with a matching input, and the shop chest is stocked, then the exchange is transacted.
 
Shops chests<ref>Shops can, by default, be made with chests, trapped chests, barrels, dispensers, and droppers. Find out what containers are supported using the <code>/ieinfo shopblocks</code> command.
 
ItemExchange differs from other market and trade plugins in that it functions on a series of rules and criteria, rather than selling specific items. An Exchange Rule that ONLY specifies that the output is a Diamond Pickaxe will be able to output ANY Diamond Pickaxe, enchanted or not, used or not, repaired or not, named or not, etc.