Imperial Truidence: Difference between revisions
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Imperial Truidence's main geographical feature consists of plains and forrests, with a more diverse range of biomes further from the capital. The other biomes in the empire include nether islands, a mooshroom island, a roofed forrest biome, a savannah, several swamps, and a couple of mesas. The entire empire is centered just north-west of 0,0, with the capital of Anburon in the very south of the main land cluster. The capital boasts a medieval architectural style, and the seat of power of the emperor. The rest of the nation's many provinces and regions have several small towns, with their own unique styles and buildings. |
Imperial Truidence's main geographical feature consists of plains and forrests, with a more diverse range of biomes further from the capital. The other biomes in the empire include nether islands, a mooshroom island, a roofed forrest biome, a savannah, several swamps, and a couple of mesas. The entire empire is centered just north-west of 0,0, with the capital of Anburon in the very south of the main land cluster. The capital boasts a medieval architectural style, and the seat of power of the emperor. The rest of the nation's many provinces and regions have several small towns, with their own unique styles and buildings. |
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[[File:Geographical Overview of Imperial Truidence and Surrounding Lands.png|thumb|Geographical Overview of Imperial Truidence and Surrounding Lands]] |
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=== Regions and Provinces === |
=== Regions and Provinces === |
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==== Eivindia ==== |
==== Eivindia ==== |
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Purpose: Alternative to Anburon as home of skillfull builders in Imperial Truidence. |
Purpose: Alternative to Anburon as home of skillfull builders in Imperial Truidence. |
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Capital: Ban Ard |
Capital: Ban Ard |
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