Dagon: Difference between revisions

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'''Dagon''' is a developing nation in the corner of the Northwest quadrant. It neighbours [http://www.example.org Gensokyo] to the East, [https://civclassic.miraheze.org/wiki/Impasse Impasse] to the Northwest (RIP), and [https://civclassic.miraheze.org/wiki/Tierra_de_Conciencia the TDC] directly to the West. It takes pride in being a land where traditional architectural designs are a must, and architectural integrity is crucial.
'''Dagon''' is a developing nation in the corner of the Northwest quadrant. It neighbours [[Gensokyo]] to the East, [[Impasse]] to the Northwest (RIP), and [[TdC]] directly to the West. It takes pride in being a land where traditional architectural designs are a must, and architectural integrity is crucial.
Dagon currently is linked to no railway line, but plans are being made. Dagon will need to benefit and make use of its neighbours, as biome-diversity is quite low in Dagon, [https://github.com/Namrufus/RealisticBiomes/wiki/Usage thus making it harder to grow various types of crops. Realistic biomes? Yeah, never knew it was "realistic" to make animals completely infertile in forests.]
Dagon currently is linked to no railway line, but plans are being made. Dagon will need to benefit and make use of its neighbours, as biome-diversity is quite low in Dagon, [https://github.com/Namrufus/RealisticBiomes/wiki/Usage thus making it harder to grow various types of crops. Realistic biomes? Yeah, never knew it was "realistic" to make animals completely infertile in forests.]

Revision as of 17:05, 11 July 2019

Dagon
Capital CitySweethome
GovernmentAdvisory autocracy
ChiefLordChieftain
National dishBread, it's easy to make
Founded3rd of March 2018
ReligionNone
MottoIn this world, it's OOF or be OOF'd.
Populationlike, 2?
ColoursRed and gold



Dagon is a developing nation in the corner of the Northwest quadrant. It neighbours Gensokyo to the East, Impasse to the Northwest (RIP), and TdC directly to the West. It takes pride in being a land where traditional architectural designs are a must, and architectural integrity is crucial. Dagon currently is linked to no railway line, but plans are being made. Dagon will need to benefit and make use of its neighbours, as biome-diversity is quite low in Dagon, thus making it harder to grow various types of crops. Realistic biomes? Yeah, never knew it was "realistic" to make animals completely infertile in forests.

Dagon sits near the centre of the map, so this should make it a more profitable spot due to easy access to trade. However, this makes it more vulnerable to shitters and griefers.

Also we need recruits real bad.


Lordchieftain, ruler of Dagon. Hail to the King, baby.