Comprehensive Guide:Protection: Difference between revisions
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(Updated information about bastions + CB/VB comparison table) |
(→Decay: updated decay timers) |
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Currently, reinforcements will start decaying after 3 months of inactivity and the damage multiplier doubles every year. |
Currently, reinforcements will start decaying after 3 months of inactivity and the damage multiplier doubles every year. |
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The damage multiplier is applied to every block break. This means that with a damage |
The damage multiplier is applied to every block break. This means that with a damage multiplier of 2, reinforced blocks can be broken twice as fast. |
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Since a single player logging in is enough to reinitialize the decay clock and since the decay rate is rather slow, decayed buildings aren't common. |
Since a single player logging in is enough to reinitialize the decay clock and since the decay rate is rather slow, decayed buildings aren't common. |
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| Not decayed |
| Not decayed |
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| < |
| < 3 months |
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| x1 (normal) |
| x1 (normal) |
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|- |
|- |
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| Partially decayed |
| Partially decayed |
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| > |
| > 3 months but < 1 year |
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| 2-8 |
| 2-8 |
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|- |
|- |
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| Highly decayed |
| Highly decayed |
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| > |
| > 1 year but < 2 years |
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| 16-128 |
| 16-128 |
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|- |
|- |
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| Heavily decayed |
| Heavily decayed |
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| > |
| > 2 years but < 3 years |
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| 256-1024 |
| 256-1024 |
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|- |
|- |
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| Completely decayed |
| Completely decayed |
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| > |
| > 3 years |
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| >= 2048 |
| >= 2048 |
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