Comprehensive Guide:Protection: Difference between revisions

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(Updated information about bastions + CB/VB comparison table)
(→‎Decay: updated decay timers)
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Currently, reinforcements will start decaying after 3 months of inactivity and the damage multiplier doubles every year.
Currently, reinforcements will start decaying after 3 months of inactivity and the damage multiplier doubles every year.
The damage multiplier is applied to every block break. This means that with a damage of multiplier of 2, reinforced blocks can be broken twice as fast.
The damage multiplier is applied to every block break. This means that with a damage multiplier of 2, reinforced blocks can be broken twice as fast.


Since a single player logging in is enough to reinitialize the decay clock and since the decay rate is rather slow, decayed buildings aren't common.
Since a single player logging in is enough to reinitialize the decay clock and since the decay rate is rather slow, decayed buildings aren't common.
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|-
|-
| Not decayed
| Not decayed
| < 1 year
| < 3 months
| x1 (normal)
| x1 (normal)
|-
|-
| Partially decayed
| Partially decayed
| > 1 year but < 4 years
| > 3 months but < 1 year
| 2-8
| 2-8
|-
|-
| Highly decayed
| Highly decayed
| > 4 years but < 8 years
| > 1 year but < 2 years
| 16-128
| 16-128
|-
|-
| Heavily decayed
| Heavily decayed
| > 8 years but < 11 years
| > 2 years but < 3 years
| 256-1024
| 256-1024
|-
|-
| Completely decayed
| Completely decayed
| > 11 years
| > 3 years
| >= 2048
| >= 2048
|}
|}