Comprehensive Guide:Protection: Difference between revisions

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(Updated information about bastions + CB/VB comparison table)
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Reinforcements placed under a group will decay if the group becomes inactive (no player in the groups logs in).
Reinforcements placed under a group will decay if the group becomes inactive (no player in the groups logs in).


Currently, reinforcements will start decaying after 1 year of inactivity and the damage multiplier doubles every year.
Currently, reinforcements will start decaying after 3 months of inactivity and the damage multiplier doubles every year.
The damage multiplier is applied to every block break. This means that with a damage of multiplier of 2, reinforced blocks can be broken twice as fast.
The damage multiplier is applied to every block break. This means that with a damage of multiplier of 2, reinforced blocks can be broken twice as fast.


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CivClassic<ref>https://github.com/CivClassic/Bastion/wiki</ref> uses '''Bastion''' in tandem with Citadel and Namelayer. It adds two types of blocks to the game: city bastions (lored bone block) and vault bastions (lored sponge). They are an advanced defensive block, preventing foes from taking action in the space surrounding it. The fields they project cover a square area from the y-level where the bastion block is located up to y256 (sky limit). Vault bastions are typically used in defensive infrastructure (most notably, vaults) to prevent block placement and ender pearl throwing. They allow or disallow players based in membership on the group the bastion is Citadel-reinforced with, and can be broken by hostile players from any block under their coverage. Essentially, doing any "forbidden" activity inside of a bastion field will cause damage, and over a period of time (scaling with the number of people attacking) the bastion will break, deleting the block and removing its field from existence. The health of the bastion block depends on the Citadel reinforcement, but due to the high cost of the block there is little sense in using anything but diamond. A bastion cap refers to the blocks, normally 1 layer of DRO (Diamond-reinforced obsidian), placed around the bastion block itself to protect it. Without a cap, it may be more efficient for attackers to mine the bastion block itself than to break it via block placements.
CivClassic<ref>https://github.com/CivClassic/Bastion/wiki</ref> uses '''Bastion''' in tandem with Citadel and Namelayer. It adds two types of blocks to the game: city bastions (lored bone block) and vault bastions (lored sponge). They are an advanced defensive block, preventing foes from taking action in the space surrounding it. The fields they project cover a square area from the y-level where the bastion block is located up to y256 (sky limit). Vault bastions are typically used in defensive infrastructure (most notably, vaults) to prevent block placement and ender pearl throwing. They allow or disallow players based in membership on the group the bastion is Citadel-reinforced with, and can be broken by hostile players from any block under their coverage. Essentially, doing any "forbidden" activity inside of a bastion field will cause damage, and over a period of time (scaling with the number of people attacking) the bastion will break, deleting the block and removing its field from existence. The health of the bastion block depends on the Citadel reinforcement, but due to the high cost of the block there is little sense in using anything but diamond. A bastion cap refers to the blocks, normally 1 layer of DRO (Diamond-reinforced obsidian), placed around the bastion block itself to protect it. Without a cap, it may be more efficient for attackers to mine the bastion block itself than to break it via block placements.


* Breaking a bastion alone with block placements takes exactly one hour for a single player. Bastions can be concurrently broken by several players, the speedup factor will be equal to the number of player e.g: It'll take 4 times less time for 4 players to break a bastion that it'd take for 1 player. (15 minutes vs 1 hour)
* Breaking a vault bastion or city bastion alone with block placements takes exactly one hour and 30 minutes respectively for a single player. Bastions can be concurrently broken by several players, the speedup factor will be equal to the number of player e.g: It'll take 4 times less time for 4 players to break a bastion that it'd take for 1 player. (15 minutes vs 1 hour)


* 50% of the damage dealt to vault bastions will also be inflicted on all other bastions within a 5 blocks radius (center block + 5) from the vault bastions that were not initially affected by the initial damages. <ref>https://www.reddit.com/r/civclassics/comments/ggtkdx/changelog_20200510/</ref>
* 50% of the damage dealt to vault bastions will also be inflicted on all other bastions within a 5 blocks radius (center block + 5) from the vault bastions that were not initially affected by the initial damages. <ref>https://www.reddit.com/r/civclassics/comments/ggtkdx/changelog_20200510/</ref>
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{| class="wikitable"
|+Bastions comparison
!Name
!Break time
!Maturation time
!Size
!Block placement
!Block reinforcement
|-
|Vault
|1 hour
|2 days
|21 x 21
|Yes
|Yes
|-
|City
|30 min
|2 days
|101 x 101
|No
|Yes
|-
|}

====== City Bastion ======
====== City Bastion ======


City bastions prevent unauthorized players from
City bastions prevent unauthorized players from