CivWiki:Featured/May 30, 2022: Difference between revisions

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[[File:Nox_busted.png|thumb|A screenshot of World Police fighters breaking the [[Nox]] vault during [[Civcraft 2.0]].]]
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'''[[Civcraft 3.0]]''' (also known as simply '''3.0''') was the final iteration of the [[Civcraft]] line of servers. Announced during at the end of [[Civcraft 2.0]], it was to be more ambitious by being the first Civ iteration to introduce sharding, a way of breaking up the server into pieces and handle the massive load of players, and also overhaul Citadel and FactoryMod to make a slower, scaling progression. After the end of [[CivTemp]] in May 2017, its launch was delayed by a week in July due to cave generation issues. 3.0 [https://www.reddit.com/r/Civcraft/comments/4vcdwm/30_launch_day_post_2_electric_boogaloo/ was launched] on July 30 with 15 unique shards. Although the initial launch was successful, many complained about the [https://www.reddit.com/r/Civcraft/comments/1e1dj8/on_artificial_difficulty_realisticbiomes/ unequal distribution of RealisticBiomes] with ores and crops which [https://www.reddit.com/r/Civcraft/comments/51dfrs/why_are_there_so_few_players/d7bslak/ increased scarcity], the [https://www.reddit.com/r/Civcraft/comments/4vwsa9/regarding_land_claims/ increasingly hostile and insular interactions] with other players for space, frustrations with [https://www.reddit.com/r/Civcraft/comments/542v6a/solution_to_the_30_grind/ the slow tech tree], and the [https://www.reddit.com/r/Civcraft/comments/52q129/size_of_30_map_compared_to_20/ small size of shards.] Although many efforts were made from the admins to remedy these issues and recover the player base, in October 2017, ttk2, the owner of the server, ttk2, [https://www.reddit.com/r/Civcraft/comments/55cukp/saying_goodbye/ announced that he would be stepping down as owner], effectively shutting down Civcraft 3.0 as population dropped. '''([[Civcraft 3.0|Full 'article'...]])'''
 
'''[[Civcraft 3.0]]''' (also known as simply '''3.0''') was the final iteration of the [[Civcraft]] line of servers. Announced during at the end of [[Civcraft 2.0]], it was to be more ambitious by being the first Civ iteration to introduce sharding, a way of breaking up the server into pieces and handle the massive load of players, and also overhaul Citadel and FactoryMod to make a slower, scaling progression. After the end of [[CivTemp]] in May 2017, its launch was delayed by a week in July due to cave generation issues. 3.0 [https://www.reddit.com/r/Civcraft/comments/4vcdwm/30_launch_day_post_2_electric_boogaloo/ was launched] on July 30 with 15 unique shards. Although the initial launch was successful, many complained about the [https://www.reddit.com/r/Civcraft/comments/1e1dj8/on_artificial_difficulty_realisticbiomes/ unequal distribution of RealisticBiomes] with ores and crops which [https://www.reddit.com/r/Civcraft/comments/51dfrs/why_are_there_so_few_players/d7bslak/ increased scarcity], the [https://www.reddit.com/r/Civcraft/comments/4vwsa9/regarding_land_claims/ increasingly hostile and insular interactions] with other players for space, frustrations with [https://www.reddit.com/r/Civcraft/comments/542v6a/solution_to_the_30_grind/ the slow tech tree], and the [https://www.reddit.com/r/Civcraft/comments/52q129/size_of_30_map_compared_to_20/ small size of shards.] Although many efforts were made from the admins to remedy these issues and recover the player base, the owner of the server, ttk2, [https://www.reddit.com/r/Civcraft/comments/55cukp/saying_goodbye/ announced that he would be stepping down as owner], effectively shutting down Civcraft 3.0 as population dropped. '''([[Civcraft 3.0|Full 'article'...]])'''
 
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