Chat: Difference between revisions
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== Mechanics ==
[[File:Civchat Example.png|thumb|500px|The first line is output caused by typing <code>/g Circleblob</code>. The second and third line display a message that was types as-is. The fourth line, in yellow, is the output of typing <code>/g</code>. The fifth line was typed as-is.]]When not sending messages to a
<tabber>
|-|CivMC=
{| class="wikitable"
|+
!Local chat distance
!Base Y-Level
!Bonus per block above base
|-
|1,000
|100
|1
|}
|-|CivClassic 2.0=
{| class="wikitable"
|+
!Local chat distance
!Base Y-Level
!Bonus per block above base
|-
|1,000
|100
|1
|}
|-|Devoted 3.0=
{| class="wikitable"
|+
!Local chat distance
!Base Y-Level
!Bonus per block above base
|-
|1,000
|100
|1
|}
|-|CivCraft 3.0=
{| class="wikitable"
|+
!Local chat distance
!Base Y-Level
!Bonus per block above base
|-
|1,000
|100
|1
|}
|-|CivCraft 2.0=
{| class="wikitable"
|+
!Local chat distance
!Base Y-Level
!Bonus per block above base
|-
|1,000
|100
|1
|}
|-|CivCraft 1.0=
{| class="wikitable"
|+
!Local chat distance
!Base Y-Level
!Bonus per block above base
|-
|1,000
|100
|1
|}
</tabber>
=== Groups ===
To switch to chatting in a NameLayer group, use the <code>/g <group></code> command. Messages sent to a group are not affected by the distance restriction, and can be read by anybody on that group.
=== Private Messages ===
You can switch to a private message group with another player by using the <code>/tell <player></code> command. Messages sent to private message groups are also unaffected by the distance restriction.
=== Death Messages ===
One consequence of the distance-restricted nature of chat messages is that death messages are not necessarily broadcast to the entire server. This means that some players may not become aware of important events, like a player being [[Exile Pearl|pearled]], until it is later chosen to be publicized.
== Global Chat Group ==
Some civ servers have a
In earlier civ servers such as [[Devoted]], this global chat group was entirely player-owned and managed, requiring players to join the group manually before being able to talk in it. Some later civ servers like [[CivClassic]] cemented the global chat group as a gameplay mechanic, automatically adding new players as members to the group and having the group be admin owned. However, not all civ servers do this.
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| <code>/g [group] [message]</code>
| If just <code>group</code> is specified, sets your current chat group to <code>group</code>.
If both <code>group</code> and <code>message</code> are specified, sends <code>message</code> to <code>group</code> without changing your current chat group.
If neither <code>group</code> nor <code>message</code> is specified, acts like <code>/exit</code>.
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|-
|<code>/exit</code>
|Sets your current chat group to
|<code>/e</code>
|-
| <code>/tell <player> [message]</code>
| Sends a private <code>message</code> to <code>player</code>. If <code>message</code> is not specified, switches your current chat group to be a private chat with <code>player</code> instead.
| <code>/message</code> <code>/msg</code> <code>/m</code> <code>/pm</code>
|-
Line 49 ⟶ 122:
|-
| <code>/ignore <player></code>
| Toggles ignoring <code>player</code>. You will not see any messages, in any group
| <code>/i</code>
|-
|