Chat: Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
(add mechanics series template)
(rewrite lede)
Line 1: Line 1:
{{Mechanics series}}
{{Mechanics series}}
On civ servers, chat is managed by the '''CivChat2''' plugin ([https://github.com/CivMC/CivChat2 source]). Chat messages are not global by default, in contrast to most minecraft servers. Instead, messages are sent to the local chat, which is only visible to people within a certain radius. Messages can also be sent to [[Namelayer]] groups, which bypasses the distance restriction.
Civ servers commonly modify how chat messages are sent and received. In contrast to most Minecraft servers, chat messages on Civ servers are not global, but can only be read by players within a certain number of blocks. This distance varies by server, but is typically around a thousand blocks.

This was originally intended to create a sense of local community among nearby nations and to restrict the flow of information. However, [[Devoted]] introduced the concept of a [[global group]], where chat messages are not restricted by distance. This global group has been included in every [[mainline]] server since Devoted.

Messages sent to [[NameLayer]] groups do not have any restriction on distance, and can be read by anybody in that group.

The mechanic of chat messages being readable only by nearby players is a staple of the Civ genre. First introduced in [[CivCraft]], this mechanic has been included in every mainline server since, as well as virtually every non-mainline server.


== Mechanics ==
== Mechanics ==