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{{Mechanics series}}
[[Civ]] servers commonly modify how chat messages are sent and received. In contrast to most Minecraft servers, chat messages on most Civ servers are not global, but can only be read by players within a certain number of blocks. This distance varies by server, but is typically around a thousand blocks. Messages can also be sent to a specific [[NameLayer]] group, where they are only readable by members in that group.
 
This was originally intended to create a sense of local community among nearby nations and to restrict the flow of information. However, [[Devoted]] introduced the concept of a [[global group]], where chat messages are not restricted by distance. This global group has been included in every [[mainline]] server since Devoted.
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=== Death Messages ===
One consequence of the distance-restricted nature of chat messages is that death messages are not necessarily broadcast to the entire server. This means that some players may not become aware of important events, like a player being [[Exile Pearl|pearled]], until it is later chosen to be publicized.
 
== Global Chat Group ==
 
Some civ servers have a NameLayer group for the sole purpose of providing a global chat. This group is usually called <code>!</code> or <code>g</code>. It is used to effectively bypass the local chat restrictions and send messages which are visible to anybody, regardless of distance.
 
In earlier civ servers such as [[Devoted]], this global chat group was entirely player-owned and managed, requiring players to join the group manually before being able to talk in it. Some later civ servers like [[CivClassic]] cemented the global chat group as a gameplay mechanic, automatically adding new players as members to the group and having the group be admin owned. However, not all civ servers do this.
 
== Command Reference ==
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