Chat: Difference between revisions

629 bytes added ,  5 months ago
link civ
(rewrite lede)
(link civ)
 
(7 intermediate revisions by the same user not shown)
Line 1:
{{Mechanics series}}
[[Civ]] servers commonly modify how chat messages are sent and received. In contrast to most Minecraft servers, chat messages on most Civ servers are not global, but can only be read by players within a certain number of blocks. This distance varies by server, but is typically around a thousand blocks. Messages can also be sent to a specific [[NameLayer]] group, where they are only readable by members in that group.
 
This was originally intended to create a sense of local community among nearby nations and to restrict the flow of information. However, [[Devoted]] introduced the concept of a [[global group]], where chat messages are not restricted by distance. This global group has been included in every [[mainline]] server since Devoted.
 
Messages sent to [[NameLayer]] groups do not have any restriction on distance, and can be read by anybody in that group.
 
The mechanic of chat messages being readable only by nearby players is a staple of the Civ genre. First introduced in [[CivCraft]], this mechanic has been included in every mainline server since, as well as virtually every non-mainline server.
Line 10:
== Mechanics ==
 
[[File:Civchat Example.png|thumb|500px|The first line is output caused by typing <code>/g Circleblob</code>. The second and third line display a message that was types as-is. The fourth line, in yellow, is the output of typing <code>/g</code>. The fifth line was typed as-is.]]When not sending messages to a chatparticular messageNameLayer group (referred to theas using ''local group (the defaultchat''), only users within a certain radius of you will be able to see the message. This radius differscan frombe serverincreased todepending server, but is generally around 1000 blocks. You can increaseon your range by sending messages from a high y -level - again, thegiving exact values depend on the server, but you generally get around 1 extra block of broadcastinga rangebonus for everyeach block youabove climbthe abovebase y 100-level.
<tabber>
|-|CivMC=
{| class="wikitable"
|+
!Local chat distance
!Base Y-Level
!Bonus per block above base
|-
|1,000
|100
|1
|}
|-|CivClassic 2.0=
{| class="wikitable"
|+
!Local chat distance
!Base Y-Level
!Bonus per block above base
|-
|1,000
|100
|1
|}
|-|Devoted 3.0=
{| class="wikitable"
|+
!Local chat distance
!Base Y-Level
!Bonus per block above base
|-
|1,000
|100
|1
|}
|-|CivCraft 3.0=
{| class="wikitable"
|+
!Local chat distance
!Base Y-Level
!Bonus per block above base
|-
|1,000
|100
|1
|}
|-|CivCraft 2.0=
{| class="wikitable"
|+
!Local chat distance
!Base Y-Level
!Bonus per block above base
|-
|1,000
|100
|1
|}
|-|CivCraft 1.0=
{| class="wikitable"
|+
!Local chat distance
!Base Y-Level
!Bonus per block above base
|-
|1,000
|100
|1
|}
</tabber>
 
=== Groups ===
You can also switch your chat group from local chat to a Namelayer group with the <code>/g <group></code> command. Messages sent to a Namelayer group will be visible to anybody in that group with the read messages permission, regardless of how far away they are.
To switch to chatting in a NameLayer group, use the <code>/g <group></code> command. Messages sent to a group are not affected by the distance restriction, and can be read by anybody on that group.
 
=== Private Messages ===
Direct messages will also bypass the distance restriction.
You can switch to a private message group with another player by using the <code>/tell <player></code> command. Messages sent to private message groups are also unaffected by the distance restriction.
 
=== GlobalDeath Chat GroupMessages ===
One consequence of the distance-restricted nature of chat messages is that death messages are not necessarily broadcast to the entire server. This means that some players may not become aware of important events, like a player being [[Exile Pearl|pearled]], until it is later chosen to be publicized.
 
Some civ servers have a Namelayer group for the sole purpose of providing a global chat. This group is usually called <code>!</code> or <code>g</code>. It is used to effectively bypass the local chat restrictions and send messages which are visible to anybody, regardless of distance.
 
In earlier civ servers such as [[Devoted]], this global chat group was entirely player-owned and managed, requiring players to join the group manually before being able to talk in it. Some later civ servers like [[CivClassic]] cemented the global chat group as a gameplay mechanic, automatically adding new players as members to the group and having the group be admin owned. However, not all civ servers do this.
 
== Command Reference ==
Line 26 ⟶ 93:
{|class="wikitable"
!width="30%"| Command
! width="1570%" | AliasDescription
! width="7015%" | FunctionAlias
|-
| <code>/g <[group] [message]</code>
| If just <code>group</code> is specified, sets your current chat group to <code>group</code>.
If both <code>group</code> and <code>message</code> are specified, sends <code>message</code> to <code>group</code> without changing your current chat group.
 
If neither <code>group</code> nor <code>message</code> is specified, acts like <code>/exit</code>.
| <code>/groupchat</code> <code>/gchat</code> <code>/gc</code>
| Switches chat to the group chat for <code>group</code>. Exits current group chat if no group is included
|-
|<code>/exit</code>
|/g <group> <message>
|Sets your current chat group to local chat (messages are only visible locally).
|<code>/groupchat</code> <code>/gchat</code> <code>/gc</code>
|Sends <code>message</code> to group without switching to it.
|-
| /tell <player>
| <code>/message</code> <code>/msg</code> <code>/m</code> <code>/pm</code>
| Enters a private message chat with <code>player</code>. If no player is provided exits private message chat instead
|-
| /tell <player> <message>
| <code>/message</code> <code>/msg</code> <code>/m</code> <code>/pm</code> <code>/e</code>
| <code>Sends message</code> to <code>player</code> without entering private chat.
|-
|/exit
|<code>/e</code>
|Leaves private message and group chat
|-
| <code>/exittell <player> [message]</code>
| Sends a private <code>message</code> to <code>player</code>. If <code>message</code> is not specified, switches your current chat group to be a private chat with <code>player</code> instead.
| <code>/e</code>
| Sends <code>/message</code> to<code>/msg</code> local chat.<code>/m</code> Doesn't leave private message or group chat<code>/pm</code>
|-
| <code>/reply [message]</code>
| Acts the same as <code>/tell</code>, but automatically sets <code><player></code> to be the last player to send you a private message.
| <code>/r</code>
| Acts the same as <code>/tell <player></code> with the last player to message you. Use with caution, as another player may message you just before you send the command.
|-
| <code>/ignore <player></code>
| Toggles ignoring <code>player</code>. You will not see any messages, in any group, from an ignored player.
| <code>/i</code>
| Toggle ignoring a player
|-
| <code>/ignoregroup <group></code>
| Toggles ignoring <code>group</code>. You will not see any messages sent to an ignored group.
| <code>/ig</code> <code>/igroup</code> <code>/ignoreg</code>
| Toggle ignoring a group
|-
| <code>/ignorelist
| List ignored groups and players.
|
|{{n/a}}
| List of ignored groups and players
|-
| <code>/afk</code>
| Toggles afk (away from keyboard) state. While afk, any private messages sent to you will be automatically replied to with a preset afk message.
|
|{{n/a}}
| Toggles afk (away from keyboard) state. Automatically replies to dms with an afk message when afk
|}
<section end="command_table" />
2,232

edits