Airhaven: Difference between revisions

changed to past tense
(Updated it to reflect modern day airhaven)
(changed to past tense)
Line 14:
| location = {{Coord|-4580|9118|R492}}
}}
Airhaven (/'ɛrheɪvən/) is a town nestled in the tranquil Hollow Hills of the -,+, belonging to the nation of [[Beretia]].
Airhaven (/'ɛrheɪvən/) is a town nestled in the tranquil Hollow Hills of the -,+. It includes a single capital city of the same name, split into five indistinct districts. Airhaven covers an area of almost 250,000 square metres and has a cold mountain climate. The nation has one land border with [[Resimere]] and two water borders with [[Falstadt]] and [[Stonewall]]. With 3 inhabitants, the civilization is close to being a one man nation in several regards and is mostly treated as such.
 
Airhaven covers an area of almost 250,000 square metres and has a cold mountain climate. The city is nearby [[Resimere]] and the [[Antipodean Union]].
The lands of Airhaven remained uninhabited until settled in late 2017. Evidence of only one other attempt to settle the land had been found in what is now Ravinetown. The island was mostly undocumented before settling; only after its coasts were mapped was it claimed by Vale. As Vale fell into inactivity, Airhaven moved allegiances but pledged its own values more than any labels. This is also evident by Airhaven's absence from both the Western and Northern Alliance, although it is a member nation of the Order of the White Lotus.
 
The lands of Airhaven remained uninhabited until settled in late 2017. Evidence of only one other attempt to settle the land had been found in what is now Ravinetown.
A stone's throw from the bustling metropolises of [[Falstadt]] and [[Yoahtl]], the snow-dusted valleys provide a sanctuary for all players where violence is heavily discouraged and bounty hunting is illegal. The expansive hollow hills underneath provide opportunities for mob hunters, while small farms and abundant spruce growth allow for more passive farming to take place. Despite this, its primary export is its tourism.
 
As an independant city state, it included a single capital city of the same name, split into five indistinct districts. With 3 inhabitants, the civilization was close to being a one man nation in several regards and was mostly treated as such.
 
The lands of Airhaven remained uninhabited until settled in late 2017. Evidence of only one other attempt to settle the land had been found in what is now Ravinetown. The island was mostly undocumented before settling; only after its coasts were mapped was it claimed by Vale. As Vale fell into inactivity, Airhaven moved allegiances but pledged its own values more than any labels. This iswas also evident by Airhaven's absence from both the Western and Northern Alliance, although it iswas a member nation of the Order of the White Lotus.
 
A stone's throw from the bustling metropolises of [[FalstadtHjaltland]] and [[Yoahtl]], the snow-dusted valleys providehistorically provided a sanctuary for all players, whereas violence iswas heavily discouraged and bounty hunting iswas illegal. The expansive hollow hills underneath provideprovided opportunities for mob hunters and is now home to Dolo, [[Beretia]]'s capital, while small farms and abundant spruce growth allowallowed for more passive farming to take place. Despite this, its primary export iswas its tourism.
 
== Etymology ==
Line 28 ⟶ 34:
== History ==
 
Airhaven has had a thankfully peaceful history, with close to no dramas or issues with neighbouring nations. Although it was young when compared to larger nations, it iswas comparatively older for a one-man nation, having been active since late 2017.
 
=== Foundation ===
Line 46 ⟶ 52:
=== Independence ===
 
Initially, the land was first registered as a district of Vale, but as activity declined, RektTangle moved to Falstadt[[Hjaltland]] and placed the area under its protection towards the end of 2017. Now theThe land iswent ininto a limbo state; it iswas mostly independent, but theits leadleader, Shambali, iswas still a dual citizen with FalstadtHjaltland and frequently travelstraveled there to help with projects. Despite this, Airhaven does not inherit several of FalstadtHjaltland's laws, such as players barred from entering. This is especially important for Airhaven's tourism business because if it inherited FalstadtHjaltlandt's limited travel laws, the economy would flounder.
 
=== Beretia ===
With the territory of Airhaven being left unclaimed and unmarked on server maps for about a year, the [[Beretia|Theocratic State of Beretia]] would lay claim to Airhaven and build a city in its underground caves, Dolo.
 
== Geography ==
Line 58 ⟶ 67:
Natural liquid in Airhaven is limited to lava and water lakes. However, as the town expands it is introducing areas of water, mostly for aesthetic purposes.
 
[[Resimere]]'s canopy forest district, Eichenfeld, lies to the south, the border being the line between the two biomes. [[FalstadtHjaltland]] lies across the channel to the east, past the ice mountains on both sides of the river. The inactive nation [[StonewallAntipodean Union]] owns the islands to the north of Airhaven, with [[Yoahtl]] lying across the sea even further north.
 
[[File:AirhavenGeography2.png|thumb|270px|An example of a road following the slope of the land near the Underhill.]]
Line 88 ⟶ 97:
The Industrial district houses the majority of Airhaven's factories. Examples include the Basic Smelter in the Old Forge building, and the Carpentry in the sawmill.
 
== Pre-Beretia Politics ==
 
{{Quote frame|Our politics are to remain neutral and only act defensively and charitably. <br>Airhaven is ruled by everyone equally, but if necessary, the elite Shambali monks can overrule any decision. <br>Violence is heavily discouraged, and bounty hunting is illegal on Airhaven land.|Airhaven recruitment post}}
 
When it was independent, Airhaven iswas a devoutly pacifist town. It encouragesencouraged acting with sensibility and compassion, and aimsaimed to be friendly with all other civilisationscivilizations.
 
=== Government ===
 
The ruling class of Airhaven arewere known as the Shambali Monks and arewere responsible for executive decisions such as approving builds and expansions, lawmaking and imposing sentences, and dealing with foreign parties. Currently, theThe only Shambali iswas [[RektTangle]].
 
=== Law ===
The Old Laws of Airhaven are the following:
 
{| class="wikitable" style="text-align: center;"
|-
Line 129 ⟶ 138:
=== Foreign Relations ===
 
Airhaven currently enjoysenjoyed friendly relations with all of its contacts. Tourism iswas prominent and most people enjoyenjoyed visiting the small town.
 
== Pre-Beretia Economy ==
 
The economy of Airhaven iswas not plentiful, nor iswas it self-sustaining. As it iswas mostly a one-man effort, it reliesrelied on a lot of goodwill, especially from [[FalstadtHjaltland]].
 
=== Exp Prospects ===
 
Being on a single biome bordering a river/ocean, Airhaven's exp production iswas practically nonexistent. This iswas further compounded by the fact that terraforming the natural landscape around the settlement iswas highly discouraged.
 
=== Mining ===
 
Airhaven hashad no mines. The hollow hills start at approximately y=40 and continue down to a dirt floor at y=4, with only one or two layers of stone above bedrock. This makes mining for valuable ores impossible. Airhaven importsimported ore, or more accurately exportsexported mining work while keeping any ore found for themselves.
 
=== Tourism ===
 
Tourism iswas Airhaven's chief export and the focus of most of its investments. It is currentlywas ranked as a 5/5 destination by [[Gjum]], and an S rank civilization by [[Specificlanguage]].
 
<div style="overflow: hidden">
625

edits