Talk:EXPLoration

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Relic drop table

	val RELIC_ITEMS: Array<ConfigRelic> = arrayOf(
		ConfigRelic(Material.LEATHER_HELMET, "${ChatColor.GRAY}Ancient Helmet", Enchantment.OXYGEN),
		ConfigRelic(Material.GOLD_BOOTS, "${ChatColor.GOLD}Boots of Midas", Enchantment.DEPTH_STRIDER),
		ConfigRelic(Material.GOLDEN_APPLE, "${ChatColor.GOLD}To the Fairest", Enchantment.PROTECTION_FALL),
		ConfigRelic(Material.FLINT, "${ChatColor.DARK_GREEN}Prehistoric Arrowhead", Enchantment.DAMAGE_ALL),
		ConfigRelic(Material.BOOK, "${ChatColor.RED}Lost Apocrypha", Enchantment.LUCK),
		ConfigRelic(Material.BOOK, "${ChatColor.RED}The New Testament", Enchantment.PROTECTION_PROJECTILE),
		ConfigRelic(Material.BONE, "${ChatColor.WHITE}Wish Bone", Enchantment.LOOT_BONUS_BLOCKS),
		ConfigRelic(Material.BOOK, "${ChatColor.YELLOW}Harassment Architecture", Enchantment.FIRE_ASPECT),
		ConfigRelic(Material.WATCH, "${ChatColor.RED}White Rabbit's Timepiece", Enchantment.LURE),
		ConfigRelic(Material.IRON_AXE, "${ChatColor.GRAY}Thor's Hammer", Enchantment.DURABILITY),
		ConfigRelic(Material.DOUBLE_PLANT, "${ChatColor.YELLOW}Gold Coin", Enchantment.LOOT_BONUS_MOBS),
		ConfigRelic(Material.MILK_BUCKET, "${ChatColor.WHITE}Milk of Human Kindness", Enchantment.WATER_WORKER),
		ConfigRelic(Material.COMPASS, "${ChatColor.GRAY}Captain Jack's Compass", Enchantment.DAMAGE_ARTHROPODS),
		ConfigRelic(Material.FERMENTED_SPIDER_EYE, "${ChatColor.LIGHT_PURPLE}Telltale Heart", Enchantment.PROTECTION_ENVIRONMENTAL),
		ConfigRelic(Material.CAKE, "${ChatColor.RED}The Lie", Enchantment.DAMAGE_UNDEAD),
		ConfigRelic(Material.WORKBENCH, "${ChatColor.DARK_GREEN}Workbench", Enchantment.PROTECTION_EXPLOSIONS),
		ConfigRelic(Material.PAPER, "${ChatColor.LIGHT_PURPLE}Silk from Akkabah", Enchantment.SILK_TOUCH),
		ConfigRelic(Material.STICK, "${ChatColor.DARK_GREEN}Paddlin' Stick", Enchantment.KNOCKBACK),
		ConfigRelic(Material.GOLD_INGOT, "${ChatColor.YELLOW}Wonder of Alchemy", Enchantment.ARROW_INFINITE),
		ConfigRelic(Material.REDSTONE_BLOCK, "${ChatColor.RED}Flamel's Stone", Enchantment.ARROW_FIRE),
		ConfigRelic(Material.TORCH, "${ChatColor.BLUE}Lunar Wand", Enchantment.PROTECTION_FIRE),
		ConfigRelic(Material.COAL, "${ChatColor.GRAY}Shriveled Soul", Enchantment.ARROW_DAMAGE),
		ConfigRelic(Material.LONG_GRASS, "${ChatColor.GREEN}An Appeal To Heaven", Enchantment.ARROW_KNOCKBACK),
		ConfigRelic(Material.SUGAR, "${ChatColor.WHITE}Angel Dust", Enchantment.DIG_SPEED),
		ConfigRelic(Material.WOOD_SWORD, "${ChatColor.RED}Vorpal Sword"),
    )

Every relic has the same drop rate. It is up to the players to pick and choose what relics they want to hunt for.

--Amelorate (talk) 01:10, 25 November 2022 (UTC)