Talk:EXPLoration
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Relic drop table
val RELIC_ITEMS: Array<ConfigRelic> = arrayOf(
ConfigRelic(Material.LEATHER_HELMET, "${ChatColor.GRAY}Ancient Helmet", Enchantment.OXYGEN),
ConfigRelic(Material.GOLD_BOOTS, "${ChatColor.GOLD}Boots of Midas", Enchantment.DEPTH_STRIDER),
ConfigRelic(Material.GOLDEN_APPLE, "${ChatColor.GOLD}To the Fairest", Enchantment.PROTECTION_FALL),
ConfigRelic(Material.FLINT, "${ChatColor.DARK_GREEN}Prehistoric Arrowhead", Enchantment.DAMAGE_ALL),
ConfigRelic(Material.BOOK, "${ChatColor.RED}Lost Apocrypha", Enchantment.LUCK),
ConfigRelic(Material.BOOK, "${ChatColor.RED}The New Testament", Enchantment.PROTECTION_PROJECTILE),
ConfigRelic(Material.BONE, "${ChatColor.WHITE}Wish Bone", Enchantment.LOOT_BONUS_BLOCKS),
ConfigRelic(Material.BOOK, "${ChatColor.YELLOW}Harassment Architecture", Enchantment.FIRE_ASPECT),
ConfigRelic(Material.WATCH, "${ChatColor.RED}White Rabbit's Timepiece", Enchantment.LURE),
ConfigRelic(Material.IRON_AXE, "${ChatColor.GRAY}Thor's Hammer", Enchantment.DURABILITY),
ConfigRelic(Material.DOUBLE_PLANT, "${ChatColor.YELLOW}Gold Coin", Enchantment.LOOT_BONUS_MOBS),
ConfigRelic(Material.MILK_BUCKET, "${ChatColor.WHITE}Milk of Human Kindness", Enchantment.WATER_WORKER),
ConfigRelic(Material.COMPASS, "${ChatColor.GRAY}Captain Jack's Compass", Enchantment.DAMAGE_ARTHROPODS),
ConfigRelic(Material.FERMENTED_SPIDER_EYE, "${ChatColor.LIGHT_PURPLE}Telltale Heart", Enchantment.PROTECTION_ENVIRONMENTAL),
ConfigRelic(Material.CAKE, "${ChatColor.RED}The Lie", Enchantment.DAMAGE_UNDEAD),
ConfigRelic(Material.WORKBENCH, "${ChatColor.DARK_GREEN}Workbench", Enchantment.PROTECTION_EXPLOSIONS),
ConfigRelic(Material.PAPER, "${ChatColor.LIGHT_PURPLE}Silk from Akkabah", Enchantment.SILK_TOUCH),
ConfigRelic(Material.STICK, "${ChatColor.DARK_GREEN}Paddlin' Stick", Enchantment.KNOCKBACK),
ConfigRelic(Material.GOLD_INGOT, "${ChatColor.YELLOW}Wonder of Alchemy", Enchantment.ARROW_INFINITE),
ConfigRelic(Material.REDSTONE_BLOCK, "${ChatColor.RED}Flamel's Stone", Enchantment.ARROW_FIRE),
ConfigRelic(Material.TORCH, "${ChatColor.BLUE}Lunar Wand", Enchantment.PROTECTION_FIRE),
ConfigRelic(Material.COAL, "${ChatColor.GRAY}Shriveled Soul", Enchantment.ARROW_DAMAGE),
ConfigRelic(Material.LONG_GRASS, "${ChatColor.GREEN}An Appeal To Heaven", Enchantment.ARROW_KNOCKBACK),
ConfigRelic(Material.SUGAR, "${ChatColor.WHITE}Angel Dust", Enchantment.DIG_SPEED),
ConfigRelic(Material.WOOD_SWORD, "${ChatColor.RED}Vorpal Sword"),
)
Every relic has the same drop rate. It is up to the players to pick and choose what relics they want to hunt for.