Airhaven

Airhaven is a town nestled in the tranquil Hollow Hills of the +,-. A stone's throw from the bustling metropolises of Falstadt and Yoahtl, the snow-dusted valleys provide a sanctuary for all players where violence is heavily discouraged and bounty hunting is illegal. The expansive hollow hills underneath provide opportunities for mob hunters, while small farms and abundant spruce growth allow for more passive farming to take place. Despite this, its primary export is its tourism.

Etymology
The name Airhaven comes from two sources; Firstly, the Mortal Engines series by Phillip Reeve contains a fictional town of the same name which is suspended in the air by large balloons, and serves as a refuge from the war-torn ground below for anyone who can fly there in airships. The second source of Airhaven's name is a play on a translation of the German word for Airport, Flughafen, which literally means Flighthaven.

Foundation
After the adoption of Lotus by Impasse, RektTangle left the -,- for Commonwealth. Soon finding the bustling city life to be to his distaste, he moved south to Vale, where he started a building project that had been on his mind for months. He founded Airhaven on the least valuable land he could find: firstly, hollow hills meant that no mining could occur under Airhaven. The biome was Extreme Hills fraught with peaks and ravines, such that farming was very limited. As such, the only value the land had was for buildings upon it- which was exactly what RektTangle aspired to do.



Independence
Initially, the land was first registered as a district of Vale, but as activity declined, RektTangle moved to Falstadt and placed the area under its protection. Now the land is in a limbo state; it is mostly independent but the lead Shambali is still a dual citizen with Falstadt and frequently travels there to help with projects. Despite this, Airhaven does not inherit several of Falstadt's laws, such as players barred from entering.

Geography
The city of Airhaven rests on a hilly plateau approximately 25 blocks above sea level, with additional variations in terrain stretching up past y=120 in some places. The mountains and valleys alike are considered sacred, and terraforming more than 0.1 blocks per metre squared to build is illegal. As such, the roads in Airhaven closely follow the hills.

Climate
Being on an extreme hill, everywhere below y=95 is snowless and experiences rainfall, and, starting in patches, blocks above have snowfall. This causes a curious effect where the road and objects at street level are dry but the roofs of houses are covered in snow.

Flora
Natural trees that generated on Airhaven include Oaks, Giant Birches, and the rare Giant Oaks. Introduced trees include Spruces, Giant Spruces, and a custom-bred tree known as Dwarf Pine. At its foothills, in Eichenfeld, Canopy Oaks grow. Giant Oaks are protected and harvesting them is a serious offense in Airhaven.

Law
[1] The line is drawn through the Tribunal of Shambali and is evaluated case-to-case.

[2] 10 blocks altered per 100 metres squared is the limit.

Exp Prospects
Being on a single biome bordering a river/ocean, Airhaven's exp production is practically nonexistent. This is further compounded by the fact that terraforming the natural landscape around the settlement is highly discouraged.

Mining
Airhaven has no mines. The hollow hills start at approximately y=40 and continue down to a dirt floor at y=4, with only one or two layers of stone above bedrock. This makes mining for valuable ores impossible. Airhaven imports ore, or more accurately exports mining work while keeping any ore found for themselves.

Tourism
Tourism is Airhaven's chief export and the focus of most of its investments. It is currently ranked as a 5/5 destination by Gjum, and an S rank civilization by Specificlanguage.