Civcraft2Import:Groups1/start

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= Introduction =

Player politics often grow beyond local disputes in a single city and stretch across.

= Alliances =

Alliances bring together many nations forming political powerhouses, mutual defences, economic strength etc. Note some may technically consider themselves a nation.

= Nations =

Nations are formed when a town starts claiming land and expanding further into uniform towns or cities.

= Factions =

Each faction is a self-labeled association of players. Each is listed here as each faction either announces themselves or as they are discovered by other players. Do not confuse a faction with a system of government as a faction is a concrete group of players on Civcraft (LSIF) rather than the principle that gudies them (Libertarian Socialism).

= Other Groups =

NGO's (and others not fitting the classifications above) don't necessarily have land claims but are still politically relevant.