Civcraft2Import:Rules/cheating

Actions defined as cheating

 * 1) The use of client side modification to the Minecraft client that changes the data being sent to the server from the behavior of the standard client.
 * 2) The use of client side modification to gain and act on more information about the server map than possible with the default client.
 * 3) Modifications must not perform task at above human capability.
 * 4) Actions that serve to circumvent server plugins.
 * 5) Malicious exploitation of glitches or bugs
 * 6) This includes item duplication even if it is performed with a vanilla client.
 * 7) Attempting to use more than one account. (aka &quot;Alting&quot;)
 * 8) Botting

Players who have evidence of another player is cheating according to the aforementioned guidelines must report such incidents to modmail with accompanying evidence and context.

&lt;WRAP left round info 60%&gt;

Clarification on Map Information
-


 * 1) Chat information is not considered map information and can be acted on in by mods.
 * 2) Player Radar is not banned however it's usefulness has been severely reduced by a server plugin.

-Attempts to circumvent this plugin are bannable. &lt;/WRAP&gt;

Examples of Common Mistakes
These are examples of common mistakes players make regarding cheating. If something is not mentioned here that does not mean that it is allowed it may still be considered cheating. Contact modmail if you have any questions.


 * Cave mode, chest radar, and entity radar are x-ray, but enabled by default in some minimap mods. Disable those features or use a mod that doesn't support them.
 * Autoclicker scripts/mods or autofisher mods that read environmental data to detect the fish. See Botting.
 * Using hacks in the End thinking it is okay there.
 * Using autobuild features of a mod or script to to build faster than humanly normal.
 * Using a script or mod to sort items in inventory faster than humanly possible. Warning: This also breaks prison pearls and frees any pearled players within inventory.
 * Mods that show the health of other players, their armor durability, and enchantments.

Botting, Macros, and Scripts
Main Article: Botting

The guidelines set in Actions defined as cheating still apply.

Case law and precedent
A list of important cases that set precedent. Any cases denoted as 'Vs Civcraft' are moderator as opposed to player initiated.


 * Scylla Vs Civcraft: Actions that are statistically impossible are considered &quot;proof beyond a reasonable doubt&quot;
 * IPartyOnYourDog Vs Civcraft: If for some reason you want to be banned we will skip the formalities and oblige you.
 * RegalCheese Vs Civcraft: Duplication of items using a client mod is considered cheating
 * Summoner Vs MineCraftIsFTW: Use of Nodus or possession of other cheating mods is not alone grounds for a ban, but must be combined with evidence of actions meeting the definition of cheating above.