CivcraftImport:Commands

= Server Commands
=

Server state


 * /ss - displays server-state information such as ticks per second and chunks loaded

Citadel

† Command which enters the player into insecure-mode, similar to info-mode. Hitting reinforced blocks causes them to toggle their insecure flag. This only affects Hopper transfers at the moment by overriding the security when the hopper is transferring from or into a less secure block. The source block of the item movement is the one for which this flag matters. The player must be the founder or a moderator of the block's group to toggle the flag. For example, your hopper sorting machine is all reinforced with your group. At the end of it you want to provide copious amounts of cobble free to the unwashed masses. Without the insecure flag, it's not possible to move the items into a public chest. By toggling the insecure bit on your group reinforced hopper that dumps into the public chest, the items will now flow into the chest. Also, it's possible to make transfers between two groups work by having a source chest flagged insecure with the next group's hopper feeding from it.

&lt;&gt; = mandatory [] = optional

Hierarchy:

***Owner:** Can: delete group, transfer group, add &amp; remove mods, allow &amp; disallow members, access reinforcements, modify reinforcements, set password. Prison pearl
 * Moderator:** Can: allow &amp; disallow members, access reinforcements, modify reinforcements.
 * Member:** Can: access reinforcements (such as doors, chests)

Imprison player by killing them with ender pearl in hotbar


 * /ppsummon - teleports player from the end to you (hold pearl in hand)
 * /ppsetdist (value) - sets the distance a player can survive at from the pearl, this is variable, default 30
 * /ppr - returns player to end without killing them
 * /ppk - kills player then returns him to the end
 * right click pearl - free’s prisoner, returns them to you

/mlhsec - enables our two factor authentication

/mlhsecdel - disables our two factor authentication

Discussion/Comments
Please refer to the discussion page.