Civcraft

Civcraft was the Civ Server at the core of the Civ genre, introducing the now well-known Civ plugins such as Citadel, FactoryMod, Bastions, PrisonPearl, JukeAlert, RealisticBiomes, and NameLayer. The server address was  and later.

Its first iteration launched on 24 March 2012, making it the second typical Civ server after Ancap Minecraft.

Its goal was to be "an experiment for communities, political ideologies, debate and discussion. The backstory [was] based on history, not fiction. Civcraft [was] forming a new direction for game-play, not just about surviving the elements, but about surviving each other, where players can work together to create and shape civilization or to watch it crumble. A world open to any idea, manifesto or philosophy, created by the players." Civcraft hoped "to push Minecraft to its fullest potential in order to foster discussion, experimentation and community building."

After its demise, Devoted signaled a departure from the initial direction of Civ, but CivClassic brought a return to Civcraft 2.0's mechanics and nostalgia."'This is the great pastime and challenge of mankind: Civilization.' - Civcraft description"

Server Rules
Civcraft had the goal of minimizing admin intervention wherever possible, letting the players moderate themselves about any conflicts arising in-game. Admins only intervened when players took a conflict outside the game and into real life, resulting in this minimal rule set.


 * 1) Remember, its just a game, strictly speaking.
 * 2) No cheating.
 * 3) No doxxing or harassment.
 * 4) No knowingly helping banned players.

Iterations
Even though Civcraft tried to never reset its world save to allow long-term civilization development, a few events were so far reaching that they forced the admins to do a map reset and start a new iteration.

Civcraft 1.0
The first iteration of Civcraft. Also known as 1.0, it launched on 2012-03-24 and ran for 398 days until 2013-04-26. WIP A DDOS around March 26 2013 caused the admin team to struggle to set up a new, appropriate backup server. A redditor offered a server that was well suited, and the admin team took to this opportunity. On April 26, ttk2 announced that the backup server owner, who turned out to be the player Hamster238, had abused his access to the server backups, which contained everything from the map saves down to uncensored server logs, including the locations of all hidden wealth, player activities and associations, and so on. As a result, the admins made the difficult decision to reset the map.

Civcraft 2.0
The most famous iteration of Civcraft. Also known as 2.0, it launched on 2013-05-19 and ran for 982 days until 2016-01-26. Interactive world map. As of 1 Feburary 2020, it is the longest-running iteration of a Civ server. WIP and there is so much that needs to go here

TODO map reset

CivTemp
Intended to be a testing ground for new mechanics such as shards. It launched on 2016-02-27 and ran for 106 days until 2016-06-12. WIP

Civcraft: Worlds
It launched on 2016-07-30 and ran for just 63 days until 2016-10-01. Interactive world map

The third iteration of Civcraft, commonly referred to as Civcraft 3.0 or just 3.0. It ran on Minecraft 1.10.

Civcraft: Worlds introduced a number of mechanics that significantly deviated from the already developed Civcraft formula in the previous servers, tending to head towards a more grindy and RPG nature. One mechanic were called shards, essentially breaking up the map into different servers to reduce server load as well as have more space for the server (which ultimately ended up to have significantly less space than prior maps.) There were 13 "shards":

Five shards were initially designated as 'spawning' shards.


 * Drakontas, a swamp shard that housed a landmass shaped like the famous animation character Shrek, along with a mushroom island. Libra held most of the land within the shard.
 * Eilon, a forest shard with large, expansive, cloud-covering trees. Four nations occupied the shard, being Gensokyo, Mount Augusta, Volterra (a predecessor to Varkonia), and Alpoko.
 * Rokko Steppe, a large expansive plain and savanna with a long river running roughly in the middle. This shard tended to be the most popular since it had much of the arable farming land, and subsequently had many nations, with nobody taking a majority.
 * Tjikko, a taiga shard with snow plains and mountains in its south. Concordia, a predecessor to the The Commonwealth and Iria occupied the most land in this shard.
 * Tigrillo, the jungle shard with a windy river running through with large mountain ranges to its south. Occupants included the likes of Yoahtl, Etherium and Laconia.

The other eight shards were:


 * Abydos, a desert shard housing a mesa in its south. Places like Astanna held territory in this part of the map, but very few did.
 * Isolde, a fully winter shard with ice and treacherous mountains. The largest occupant was the USR, a communist state.
 * Naunet, an ocean shard with a singular, small island. Nations like Aurora built inside the ocean, while others like Aquila took territory on the island.
 * Ovid, the end shard where prison pearled players went.
 * Padzhar, the roofed forest shard with heavy forest cover and a large river. Falstadt, a predecessor to Hjaltland, held all of the territory in the shard at the end of the map.
 * Sheol, the nether shard that was never explored expansively.
 * Ulca Felya, a cave shard that also housed ridiculously large caverns in some areas. This acted as the central area for the map, and was maintained by an international road project that connected each of the cardinal directions. There was also a marketplace at the center.
 * Volans, a unique 'skylands' shard that was primarily snowy in along its edges. Very few held claims in the shard, as crops would not grow.

Each were small worlds varying in size and biome/resource distribution, connected together via wide portals at each world border.

Shards were a good idea to reduce server load. However with previous maps, biomes were locked to have only a few certain kinds of plants growing in each shard. This meant that while some shards had only a few nations, like the Roofed Forest shard; others like the plains shard, Rokko Steppe, had tens of nations vying for a slot of land to be able to grow valuable crops to feed their citizens.

In addition, pylons were introduced which was intended to let citizens in the shard make their own experience, subverting the vanilla experience system. Everyone wanted a piece of the pie, and unfortunately, when too many pylons are introduced and running within the shard, all pylons' outputs are lessened as a result. Because the limit was very harsh, this caused conflict for many nations within the community who were trying to create experience for themselves.

A plugin called SkilUp was also announced to bring the Civcraft brand into a more RPG nature, but this plugin never came into fruition.

While conflict was ripe early map, much of the configuration in FactoryMod and other plugins were changed in favor of a long, arduous tech tree that slowed progression down for many nations. This grindy nature was opposed by many and soon after its onset, people complained to the admins. As Devoted 3.0 began to open in the complaints' wake, many flocked to the new server for a refreshing take on Civ.

Finally, after only a few weeks of the server being live, ttk2 announced his retirement from Redacted Games. While the server stayed live for a couple more days, his departure brought a downturn in attendance on the server and was closed soon after.

While many players attempted to resurrect the Civcraft brand back, none were successful. This coincided with the Great Blackout, where four of the five major Civ servers at the time closed, including Sovereignty Ascending, CivEx 2.0, and RealmsMC: Spera. With this, Devoted 3.0 became the major and only Civ server, and is widely known as its successor, despite deviating from Civcraft's formula.