Comprehensive Guide

This page is in its very early stages : For a currently comprehensive and more proofread guide see Getting Started Guide

Editing Philosophy
Civ needs radically different guides for different purposes, audiences and mediums. This guide is not the essential 5 minute introductory video or the easy to glance at infographic; Ideally it forms the as-detailed-as-possible guide that other guides can be derived from. Think of this guide as only one step up from the civclassic github configs. That does not mean this page will lack quality standards, such as, but not limited to :


 * Consistent tone
 * Very clearly demarcated sections
 * Avoiding superfluity
 * Keep the loose bullet point style to make rearranging information easy - particularly so information can later be sorted by how fundamental it is.

Why not use existing guides? There are a lot of useful guides that can be cannibalised from yet they all clearly lack in comprehensiveness or clarity. Other guides also lack the collaborative aspects of a wiki and are thus more prone to become outdated.

Humbug
Small Tweaks

Easily visible changes :
 * Villager trading is disabled
 * Ender chest usage is disabled
 * Chorus fruit teleportation is disabled
 * Disable XP drops from mobs
 * Allow obsidian to be generated from string and lava

Other changes :
 * Wither explosions disabled
 * Death announcements disabled
 * Golden apples disabled
 * Buff bows by 1.2
 * Chest minecarts disabled
 * End portal frames made indestructible
 * Strength pots nerfed
 * Banners can be equipped as hats
 * Books cannot be manually copied
 * Cannot open inventories inside vehicles

Factorymod
More efficient item production


 * Setup : Create a factory by placing a furnace, a crafting table and a single or double chest side by side.




 * The chest : Inputs for the factory must be placed in the chest and after running, inputs are consumed and outputs are deposited in the chest. The factory will keep running even if the chest is full, which wastes output [??Some people report he factory runs but output is no longer wasted]. Hitting the chest with a stick gives the factory type and its health.


 * The crafting table : Hitting the crafting table with a stick is used to select the factory recipe/upgrade/repair the factory. In the 'select a recipe' GUI, hover over an item to see what recipe it corresponds to and how many times it has been run.


 * Three exceptions of items inside 'select a recipe' GUI that are consistent across all factories. The furnace item, or 'repair factory', which fixes broken factories. The redstone block or 'Toggle Auto Select' (Mouse over text) which sets the factory to automatically select any recipe it has materials to run whenever activated. (Be careful for some factories create a block as output in one recipe and take it as input in another recipe meaning the two products cycle until fuel runs out) Finally the painting or 'Open Menu' which shows the setup, recipes and upgrades of the factory. By clicking on one of these three categories one can see input and output amounts and all details required to run and manage the factory. The chat commands /fm and /fm [factory name] can be used to open this informational factory GUI at any time.






 * The furnace : The furnace requires charcoal. Charcoal can be placed in either the bottom slot, top slot or both slots. Hitting the furnace with a stick activates the factory and runs the selected recipe, which will run until there are no longer enough inputs or enough charcoal.


 * Complete the factory setup by placing a dirt block in the chest. Using a stick hit the furnace. This creates the dirt factory, from which all other factories are derived.


 * Generic factory : Many factories can be upgraded further. When factory health reaches zero only the repair recipe can be ran in the factory. This normally happens after (x) months.


 * Special factories : all factory recipes can be seen here [This is outdated!] . Most factories offer an increase in yield, for example the iron forge 'Make Buckets' takes 96 iron and outputs 64 buckets versus a vanilla cost of 192 iron. Some factories create a rare output through an alternate method, for example the Aesthetics Factory can make mossy stone brick taking stone brick and vines. However some factories offer entirely new outputs


 * The basic, intermediate and advanced Cauldrons create emeralds from common crops. These emeralds can be placed in a crafting grid and turned into XP bottles.


 * The Compactor : Used to make carrying bulk items easier or in factory recipes of advanced cauldron. Place stacks of items with crates (Made in carpentry factory with iron and chests) Running the factory will turn a stack of items (64 if cobble, 16 if enderpearls, 8 if unstackable items e.t.c) into 1 compacted version of the item. This compacted item has the same stack size that said item normally has. Unstackable items must have the same NBT data, for example When one wishes to uncompact they simply must placed compacted items in compactor and select uncompact.


 * Compacted blocks cannot be placed however compacted tools and armour can be used. Be warned this provides no advantage and effectively uses 8 times the durability, for when uncompacted the durability on each of the 8 output object equals the durability on the compacted input object.




 * The printing press : Printing plates have unique ids and the basis of the following : 'Print Book' which copies a book without appending 'copy of'. Notes which function as lored paper created from book. Secure notes which use the serial number from printing plates, allowing them to be used as, for example, currency.


 * Aesthetic factory : Used to create unobtainable blocks such as Smooth Stone Slab


 * Factories can be run by redstone that activates the furnace. One use of this is automating compacting at farms which run constantly by connecting the compactor to a redstone clock.




 * If the crafting table, furnace and/or chest is physically broken the blocks can be replaced and the factory recreated for only half the initial factory startup cost.

Building on other plugins and advice:


 * The blocks composing a factory can and( for protection) should be reinforced.
 * Factories can be dropchested for safety
 * Factories require charcoal and cannot run with coal in furnace

Namelayer
''A Citadel reinforcement group manager. Allows the creation of groups in Minecraft. From buildings to chat messages, one can selectivity restrict or expand which players have access.''

The extensive Namelayer commands can be entirely avoided:


 * /nl [group] - Open Namelayer GUI.

The first screen of the Namelayer GUI shows rows of chestplates each corresponding to a Namelayer group, each chestplate type corresponding to a permission level (Leather:Member, Gold:Mod, Iron:Admin, Diamond:Owner. The enchanted chestplate shows the default group : what group reinforcements will be on after typing only '/ctf'). For example the admin owner permission level gives the ability to delete the group while the member does not by default.

A private group means that only members of the group can access it.

Using item exchange to setup shops with discounts from private namelayer groups. editor : what is the default perm setup



Preset group macros [to do]

More on blaclisted

Group Tiers : not blacklisted, Member, Mod, Admin, Owner.


 * Editors notes : Which nl commands are redundant?

Combat Changes
What finale changes?

(strength pots nerfed and bows buffed by 1.2 from humbug?)

JukeAlert
A relatively extensive Jukealert description can be found on the devoted wiki


 * New command /jalistlong

Copy over, add image of Juke skybunker setup, correct cull time.

Acid blocks :

insecure reinforcment :

reinforcable materials :

Need for bypass?

what is easy mode or /cte?

Note : Though they are listed as such in some in-game menus, Emeralds are not able to reinforce.

Bastion
/bsl - list bastions

What do other bastion commands do? bsd,bsgl e.t.c

City Bastion Vault Bastion

CombatTag

 * /combattagplus - Check combat tag timer
 * /logout - Logs out without spawning combat tagger (10 seconds w/o movement or pvp)

Exile Pearl

 * /suicide

ItemExchange

 * /iecreate or /iec - Creates an exchange in chest in view
 * /ieset or /ies - Sets the field of ExchangeRule currently held

Kira

 * /deletediscordchannel
 * /discordauth - Creates auth code
 * /linkdiscordchannel
 * /syncdiscordchannel

Other

 * /present - (opens present) [Donum]
 * /helpop - sends message for help [Official discord recommended for fastest help response time]
 * /tps