Civcraft2Import:What s new in 3.0

Quick Intro
This guide assumes at many points that you've played civcraft before. If you haven't, here is a very quick run down on what civcraft is.


 * Civcraft is &quot;realistic&quot; You cannot definitively claim land, you cannot perfectly protect your chests, and you cannot be banned for bad behavior (see the rules for exact details)
 * Civcraft gives you tools What you can do is reinforce your blocks so they are harder to break, hide your chests or put them in vaults, and imprison people who treat you in ways you don't like.
 * Civcraft is a civilization game You will not be able to build the best city, the best grinder, or the biggest most secure vault, *unless you work with others* You can't do it alone on this server, costs are simply too high.
 * Civcraft is all server-side No modifications to your game are required to play civcraft, and in fact some modifications are not permitted. Please read the rules before playing.

Shards
The world is split into 13 shards. A Shard is its own small map, 1-3 thousand blocks in radius. Each shard has its own unique terrain generation, including its terrain, trees, and ore. This means that each shard will be rich in some resources, and be barren of others. We don't know the distribution of the resources at this point, so stay tuned, and listen around. To move between shards, simply walk to the edge of the one you are currently in. The border will be marked by floating sprites and will transport you to a different shard. unfortunately, we also don't know how shards connect as of yet.

The shards are as follows:


 * Naunet - Ocean &amp; Underwater caves
 * Eilon - Forest
 * Abydos - Mesa
 * Volans - Floating Islands
 * Tjikko - Spruce Forest
 * Ulca Felya - Caves
 * Sheol - Nether
 * Isolde - Ice Mountains
 * Ovid - The End
 * Drakontas - Swam
 * Padzahr - Spooky Forest
 * Tigrillo - Jungle
 * Rokko Steppe - Plains/Savannah

Tijikko, Isolde, Eilon, Drakontas, Rokko Steppe, Tigrillo, and Voltans are spawning shards, and are where players will appear when they first log in.

Realistic Biomes
Realistic Biomes impacts the growth rate of all plants in civcraft. Each biome and therefore each shard has different rates of growth, from 1 to 24 hours, or no possible growth.

Current growth rates are unknown, but each can be discovered by left clicking on a block in the biome with the plant you wish to grow.

Factory Mod
This article is a summary, more details can be found here

Factory mod allows the production of many valuable items and blocks at a reduced cost, or by different means than vanilla minecraft.

A factory consists of a Furnace, Crafting Bench, and Chest or Double Chest, in that order, from left to right in a line. Such as This To create a factory, you must progress through the factory tree Also see this page for detailed factory recipes.

Each factory requires materials to create, the first factory is always a Basic Contraption, and requires 32 bread, 4 stacks stone, and 16 stacks planks. Each factory has different recipes that convert materials in the chest into different outputs, and require different amounts of time, while also consuming charcoal from the furnace. To select a recipe, left click the Crafting Bench with a stick, and left click one of the menu options that appears, place the proper inputs in the chest and charcoal in the furnace. Left click the Furnace with a stick, and the recipe will run until the factory is out of inputs, out of charcoal, or is otherwise told to turn off.

For example, if someone placed 32 bread, 4 stacks stone, and 16 stacks planks, in a Furnace-Crafting Bench-Chest setup, and left clicked the furnace, it would become a Basic Contraption. The owner would then be able to place 128 cobble in the chest, 10 charcoal in the furnace and run the &quot;Smelt Stone&quot; recipe to obtain 140 stone. Factories can produce many kinds of blocks, and items. Valuables such as enchanted armor/weapons, most reinforcements, and Bastions can only be obtained through the use of factories.

It is important to note that factories will need to be repaired on occasion. This is done with charcoal and Essence, and functions similarly to any other recipe. Essence is a special resource that is deposited in each player's inventory at a rate of 10 per day. Many civilizations will want your Essence, and may exchange safety, land, or items for it!

Pylons
Pylons are a special kind of factory that produce emeralds, which can be used to create powerful enchanted items. Pylons will produce these valuable emeralds over time, as long as they are fueled.

Each shard has a weight capacity, and each pylon has a weight. When the weight of the pylons that exist in a shard is larger than the capacity of the shard, the amount of emeralds that each pylon can produce is reduced. Effectively, there is a maximum amount of emeralds that each shard can produce per time, regardless of how many pylons are created. It is also important to note that some pylons are more efficient uses of emeralds per weight than others.

Sorters and Pipes
Sorters and pipes are another kind of specialty factory that can be used to sort, or transport items between containers respectfully. They aren't currently very useful, so this section will be filled out later.

Reinforcements
Your buildings, factories, chests, and blocks in general can be protected through the use of reinforcements. Reinforcements cause your blocks to take multiple breaks to actually be broken. For example, a stone reinforced block must be broken 50 times by a stranger before it will actually give the stranger the block, or the chest's contents if a chest was reinforced. However, reinforcements must first mature to reach this number of buffer breaks. Reinforcements also only allow their owner(s) to open containers (chests, furnaces, etc), and use redstone components(doors, buttons, etc). There are also a few different tiers of reinforcements.

Required for many reinforcements are &quot;Miner Components&quot;, and, or &quot;Hunter Components&quot; these are special items produced by factories. See the recipes for Basic Contraption and Basic/Intermediate/Advanced Fortifications

Name Layer and Chat
In Civcraft, chat is limited to a 1000 block radius around your location. However, you may bypass this restriction through the use of Namelayer groups, or private message /pm &lt;username&gt; Namelayer groups are configured through a visual menu accessed by using /nl. Groups have a name, members, moderators, admins, and an owner. Using /gc &lt;group&gt; you can talk in your group's global channel. These groups also allow for different permitted interactions with reinforced blocks under the group's name. You can change which permission level is required to place reinforcements, bypass them, open containers, and more.

Jukes and Snitches
In addition to physically reinforcing your possessions, you can keep track of who tampers with them via jukeboxes, and note blocks. Jukeboxes and note blocks can be produced through the vanilla recipes, and can also be produced in a Redstone Mechanics factory. A placed jukebox will log the activity of any player who isn't on its NameLayer group, within an 11 block radius of it. This information can be later retrieved if you aim at the jukebox and enter the /jainfo command. A placed note block will send you chat notifications of when a player enters, logs on, and logs off within the same 11 block radius. Together, you can set up rudimentary &quot;cameras&quot; and be notified when players are approaching your belongings.

Bastions
The final and most expensive option for protecting an area is the use of Bastions. Bastions can only be made through a Bastion Factory, and require 1 of each Concentrate. There are 9 different Concentrates, each produced by 9 different end-game factories. See the FactoryMod documentation for more information. Once obtained and placed, a Bastion will prevent players not on its NameLayer group from placing blocks, and teleporting via ender pearls into, an 11 block square radius. An attempt to do so damages the reinforcement of the Bastion, so the better the reinforcement on the Bastion the more effective it will be. The maximum damage from a single player is capped at a certain amount per hour. More details to come as the relevant threads are rediscovered.

Prison Pearl and Combat Tag
In Civcraft, you can punish other players through the use of Prison Pearl. If you have an ender pearl in your hotbar, and kill another player they will be imprisoned in it, or &quot;pearled&quot;. This means that the pearled player will respawn in the End, and is subject to your whims in many ways. The player cannot escape the end by any means unless the pearl is destroyed. The pearl is considered intact as long as it exists in the world, ie: in a chest, or in a player's inventory. If you log out while holding a pearl, the player inside it may free themselves while you are away. The pearl can be destroyed by anyone holding it using the /ppfree command. Holding pearls for more than 24 hours has a daily coal cost. The pearl will be destroyed at midnight when the server restarts if this cost is not met.

While holding a player's pearl using commands you may: teleport them to you, kill them, enforce a distance which they must stay within or take damage, and toggle their ability to damage players, and their ability to place and break blocks. Many civilizations do not intend to pearl players permanently, and will release them after the player gathers sufficient materials to pay back any harm done.

Combat Tag
Once hit by another player, you are subject to a 1 minute combat tag. This tag means that if you log out, and NPC will be created in your place, and they will drop all of your items if killed before the tag expires. To avoid this simply wait out your combat timer before logging out. This also means you can buy time to pursue players if you can refresh their combat tag with another arrow, snowball, or other kind of damage source.

Anthopod Egg
Mobs on civcraft are sometimes killed by a plugin called MusterCull. This plugin is designed to prevent server lag by damaging dense populations of mobs. Anthropod Egg is a plugin designed to help alievate the impact on players who rely on or enjoy mobs. Any passive mob killed with a sword enchanted with Anthropod Bane has a chance to drop its own spawn egg.

Custom Mobs
Civcraft uses custom mobs, with customized health, damage, behavior, and drops. Unfortunately, no special mobs have been coded in yet, and at launch there will only be vanilla mobs.

Bah, Humbug
Humbug disables many vanilla minecraft features including:

*Nether portal travel
 * iron golem drops
 * villager trading
 * enderchest functionality
 * experience from killing mobs
 * Ender Dragon
 * Join/death/logoff messages
 * endermen griefing
 * enchanted book crafting recipe
 * enchanted golden apple recipe
 * cobble from lava-water interactions