Comprehensive Guide:World

The World
The world generation on CivClassic is different from vanilla.
 * The world is 13'000 blocks in radius.
 * The Nether is disabled. Instead, it is possible to find nether islands in the oceans
 * Biome with very high altitude (y > 128) are common.
 * There are only 3 end portals. A public one can be found at x=2300 z=450
 * Blaze spawners can randomly be found in any biome.
 * Nether fortresses can be found around nether islands and red deserts.
 * Giant trees can be found.
 * Several non-vanilla biomes have been added.
 * The End generation is also custom. Cobweb and Lava can randomly spawn at the lower levels of the End.
 * Custom biomes

Nether Islands
Nether islands are a new biome that randomly generate in oceans. These are replacements for the Nether as Nether blocks and mobs can be found there.

RandomSpawn
Players who haven't up a bed will respawn in a random location in a 6500 blocks radius around 0,0.

Editor's note: Fastest way to reach a nation

OreObfuscator
https://github.com/CivClassic/Orebfuscator OreObfuscator will hide certain type of blocks to stone in order to prevent xray.
 * An obfuscated block will be rendered as a stone block if no player is within 8 blocks of it.
 * The blocks that are obfuscated are: Dispenser, Chest, Mob Spawner, Crafting Table, Furnace, Enchantment table, Anvil, Trapped Chest, Jukebox, Noteblock, Sponge, < ... ?>
 * Because of the range of the OreObfuscator, it is advisable to drop chests at least 8 blocks below the ground.

BlockLimits
Some blocks are limited per chunk. Exceeding the limit will print the " Notes:


 * It is possible to make a system that exceeds the limit as long as it is spread on several chunks.

Editor's note: Test the limits.