Comprehensive Guide:Production

Mechanics that change how resources are found and produced.

FactoryMod


More efficient item production

Most factories offer an increase in yield in exchange for a high setup and upkeep cost, such as the diamond sword smith which creates 15 diamond swords for only 10 diamonds (three times more efficient than vanilla crafting). Some factories create a rare output through an alternate method, such as the aesthetics factory which produces mossy stone brick from stone brick and vines. Finally, there are factories that create entirely new outputs, among these: compactors, allowing a stack of materials to be turned into a single item; printing presses, creating notes with unique serial numbers that can be used for currency).

Setup
Create a factory by placing a furnace, a crafting table and a chest or double chest side by side. Hit each component while holding a stick to interact with the factory.


 * The furnace is used to run the factory. Place charcoal (coal will not work) in either or both furnace slots. Hit the furnace with a stick to toggle the factories activation (turning it on or off).


 * The crafting table is used to select which factory recipe to run. Hit the crafting table with a stick to open the 'Select a recipe' GUI. Here you can mouse over an item to see which recipe it corresponds to and the number of times it has been run. Left click an item to switch recipe.


 * The chest is where recipe inputs and outputs are deposited. Hit the chest with a stick to see factory type and health.

Complete the factory setup by placing a dirt block in the chest and running the factory. This creates the dirt factory, from which all other factories are derived. Use the commands  and   to see all factories and their recipes.

Mechanics
Factories have health which degrades over several monthscitation needed. When the health reaches zero only the repair factory recipe can be ran. This recipe is found in every factories 'Select a recipe' GUI and is symbolized by the furnace item. The cost to repair a factory ranges from 5 to 15% of setup costcitation needed. After around 2 years of not being repaired the factory will break permanently. If a component (furnace, crafting table and chest) or all components of the factory are broken not by time but physically they can be replaced in the same location and the factory can be recreated for only half of the initial factory recipe creation cost.

Details

 * If the chest becomes full during a factory run, output has no free slots to be deposited to and will be wasted.


 * The crafting tables 'Select a recipe' GUI has two settings consistent across all factories. The 'Toggle auto select' setting, symbolized by a redstone block is found in all factories and when turned on factory automatically selects any recipe it has the ingredients to run when activated. Be careful as some factories create an output in one recipe and take it as input in another recipe meaning the two products cycle until charcoal runs out. The 'Open menu' setting symbolized by a painting opens a GUI equivalent to the  command.


 * Redstone that activated the factory furnace will cause the factory to run


 * Factories can be placed vertically with a furnace at the bottom, a crafting table in the middle and a chest or double chest at the top.


 * It is possible to create a factory without making a dirt factory first by placing materials needed in the chest instead of the single dirt blockcitation needed.

Printing press

 * A signed book can be turned into a printing plate. The printing plate can then be used in the following recipes : 'Print Book' which makes multiple book copies (without appending 'copy of'); 'Print Note' which makes a readable pamphlet from the first page of a book; 'Print Secure Note' which prints a note and appends the printing plates unique serial number.

Compactor



 * The compactor turns a stack of items and a crate (which is made in a carpentry factory) into one lored compacted item, making it useful for carrying resources. The compacted item stacks meaning a compacted stack can hold the square of said item stack size. For example, a compacted stack of stone (which stacks to 64) fits into one inventory slot yet contains 4096 stone. A compacted stack of ender pearls (which stacks to 16) fits into one inventory slot yet contains 256 ender pearls. The exception is items which do not stack, such as swords, as 8 of any unstackable item will compact into one. All compacted items must have the same NBT data, for example, you can only compact eight swords if each has same enchantment and enchantment ordercitation needed.) Unlike compacted blocks, which cannot be placed, compacted tools armor, ender pearls and so on can be used as normal. Be warned this provides no advantage and waste resources (For example when you use a compacted sword and uncompact it the durability of each uncompacted sword equals the durability on the compacted input object effectively using durability 8 times faster). Selecting the 'Uncompact' recipe will return a full stack of items taking ingredient of 1 compacted item. Crates are not returned.

Cauldron factories

 * XP cannot be gained through vanilla means and must be made in cauldron factories. These create emeralds from large amounts of common crops. The advanced cauldron factory takes compacted materials as ingredients.

Other
Additional factories with special outputs include the Bastion factory which creates lored bastion blocks (see : Bastion) A small number of factory recipes are in fact less efficient than vanilla. Smelt lapis into lapis blocks in ore smelter gives less output than using fortune III on lapis ore. Recipes for concrete/diorite/andesite/granite are less efficient than vanilla crafting

OldEnchanting
Enchanting is modified to require extensive infrastructure.

Acquiring Experience
Experience is not dropped by any vanilla means (mobs, ores, smelting). Instead it must be made using a Cauldron factory. Each has four recipes taking various farmable items as input. Upgraded cauldron factories provide more efficient conversions.


 * The only way to get XP is by crafting bottle o' enchanting by placing an emerald in a crafting grid.
 * Enchanting does not consume any Lapis Lazuli and works in a similar manner than the pre 1.8 enchanting system. will take the full amount of experience.
 * One bottle o' enchanting will always give 10 XP points. This means that a level 30 enchant will require 140 bottles.
 * Items can be infinitely repaired and the repair cost is capped at level 35. (Items will be repairable forever but will be expensive to repair in the long run, capping out at 35 levels with no reset.)
 * It is not possible to enchant books (although Enchanted books can be found in naturally generated chests (e.g: dungeons and abandoned mines)
 * The Mending and Frost Walkers enchantments are disabled.

Experience Storage
Experience exists in four forms: in a player's experience bar, as experience bottles, as Emeralds, and as Emerald blocks. All these can be converted into each other: crafting 9 experience bottles created 1 Emerald, 9 Emeralds make an Emerald block, and vice versa. By clicking on an enchanting table while holding bottles you can turn all of your levels into experience bottles. One bottle o' enchanting will give exactly 10 XP points.

Realistic Biomes
Realistic Biomes alters the growth rate for plants and animals.

Growth rate
Growth rates drastically vary across biome type. In some biomes certain plants will not grow at all.

There are two types of growth rate: A biomes growth rate can be checked in multiple ways:
 * Fixed (wheat, potato, beetroot etc) : growth rate given in hours
 * Percentage based (cactus, melon, mushroom etc.) : growth rate given as percent of vanilla growth chance.
 * Left clicking the ground with plant item in hand
 * Right clicking a plant block with a stick
 * Returns how long it will take until fully grown for fixed growth time crops.
 * The player created growth rate spreadsheet

In an optimal setting growth takes around 3 hours for small crops like wheat and potatoes, and for trees between 3 to 8 hours. Water biomes (such as ocean) generally correspond to worse growth rates.

Speeding up growth
The growth rate of a tile can be improved by placing clay blocks directly beneath. Placing more than 4 clay block below will not improve the rate further.



Growing in inhospitable conditions
Placing glowstone above or adjacent to a crop lets the crop grow in situations it normally would not. This includes crops which are underground or in inhospitable biomes.

HiddenOre
Ores have a random chance of spawning adjacent to (or replacing) blocks which a player mines (HiddenOre). If the block is stone or terracotta the ore will be an overworld ore. If the block is Netherrack the ore will be a Nether ore. The chance of an ore block spawning is based upon:. Ore spawn chances are dependent on y-level, with probabilities roughly corresponding to vanilla.

General mining strategies
Ore spawning decreases after many blocks in a chunk have been mined.
 * Mining blocks which cannot generate ores (such as gravel) will thus decrease ore spawn chances. This also applies to placing blocks such as torches.
 * Attempts to abuse HiddenOre, such as mining and replacing the same block multiple times will likely also decrease ore spawn chances.

Emeralds
Emerald Ore is not spawned via HiddenOre. It can be found only in the  biome in bunches of 1 to 10 ore blocks, making it considerably rare (whereas in vanilla they only spawn as single blocks and also in "normal"  ).

Diamond mining
Diamonds spawn at the vanilla height, below layer Y=17. Unlike all other ores, diamonds will spawn in HiddenOre veins. Finding a diamond thus indicates a cluster of nearby diamonds. Veins are randomly generated using a Perlin noise. The vein itself is a disc rotated in 3d space. The diamond density in a vein is higher near the center. A message will be displayed every time a diamond ore spawns.

Strategies
Mining a long tunnel is a good way to find veins. If a player already possess resources, one of fastest ways to mine is using a haste II beacon and efficiency V silk touch pickaxes. Cheaper diamond mining methods include wjkroeker's method, one of the most space efficient. If a player has a minimap mod, it can be useful to waypoint or otherwise mark diamonds to discern the shape and center of the vein.

Fossils
Mining stone blocks has a random chance to drop a fossil. Fossils are a lored Prismarine Shard. They can be cracked by using the "Ore Smelter" factory for random, albeit unlikely, treasure.

Brewery
Brewery allows the creation of potions through a multi-stage process of fermenting, distilling and aging. These potions also make players drunk. For potions used in combat, vanilla brewing is still used.

ItemExchange
ItemExchange is a server plugin which allows players to buy and sell goods in shop chests. It works by creating "Exchange Rules" which are stone buttons with lore that allows them to enable trades. Don't worry, you don't need a craft a bunch of stone buttons! You can make them appear out of thin air.

Browsing shop chests

It is customary to put a sign on the chest with the exchanges. However, if you left click the chest there will be text that says what the input and output for the chest are.

Note: Always check that there is an output! You don't want to put in diamonds only to realize you gave a free donation because they forgot to add an output

Buying from shop chests

There can be multiple exchanges available from a single shop chest. Make sure to left click and be looking at the exchange you want (For example Exchange 1/2 or Exchange 2/2).

Hold the input item in your hand and then right click the chest. The input will be removed from your hand and the output automatically added to your inventory.

1) First way to create exchange rules:

Hold the item you want, in the quantity you would like, (For example, 5 diamonds) and type /iec input. An exchange rule (lored stone button) will be created in your inventory

Hold the item you are selling, in the quantity you are selling for, (For example, one cow egg) and type /iec output. An exchange rule (lored stone button) will be created in your inventory

Place the two buttons in a chest (make sure to reinforce it!). If you left click the chest it will now tell you the exchanges available.

Note: You can place multiple exchanges in a chest. For example, you can have one input rule of 5 diamonds and output rule of 1 cow egg. And also have one input rule for 4 diamonds and one output rule for 1 pig egg in the same chest. Left clicking the chest multiple times will allow you to move through all the available exchanges.

Note: You can have multiple inputs for one output, or one input for multiple outputs. For example, one input rule of 5 diamonds and output rule of 1 cow egg, and a second output rule of 1 pig egg. Second example, one input rule of 5 diamonds, and a second input rule for 9 iron blocks and one output rule for 1 cow egg.

2) Second way to create exchange rules:

If you don't have access to the items you're buying/ selling (or maybe you're too lazy to go grab them!) there are other commands you can use.

/iec input [item] [quantity]

For example: /iec input diamond 5

/iec output [item] [quantity]

For example: /iec output sapling 10

Note: The name of the item has to be the Minecraft data name. For example, dark_oak_sapling.

Editing exchange rules

While holding an exchange, use the following command to change the quantity it trades:

/ies amount [number]

For example: /ies amount 5. This will change the exchange to trade 5 of whatever item

Arthropod egg
Killing a mob with a weapon that has the "Bane of the Arthropods" enchantment has a chance to drop a spawn egg item for the slain mob type. Each level of "Bane of the Arthropods" will increase the drop rate by 3%. The drop rate will also be increased by 2% for every "Looting" enchantment level. A monster that drops a spawn egg will not drop any other loot. It is possible to get the spawn eggs of all passive mobs except for Snow and Iron Golems.