CivcraftImport:Cities/traith

Traith is a small town in the (+,-) quadrant, it is currently inactive but is being restored. However, the restoration seems to have been abandoned at this point. It was once the capital of the nation of Mercuria and is connected to sister city Quarth and nearby commune TGS by an elaborate system of subterranean railways.

History:

Back in mid July of 2012, a group of 6 players joined the server together. After converging at an ancient and abandoned town (Fort Saucy) they began rebuilding the battered fortress and gained several new members during this time period. Within a week of their resettlement of the fort and after much reconstruction given dour condition, the group was attacked by escapees from the Lazuli prison. In the wake of the griefing, they opted on uprooting and building elsewhere rather than rebuilding. So in a mass exodus, the band scavenged all they could carry and stole off into the Nether. After traversing the then daunting and unkept Nether highway, they stumbled on a portal leading to the age-old city TGS. Once back on the surface, they hacked through several chunks of jungle before finally coming out on an icy tundra. Then she lay before them. A beautiful hidden valley unfolded, protected by twin peaks to the south and the jungle to the north. Immediately falling in love with the spot and having sufficiency lost the griefers (for the time being at least) they began the tedious process of building. Within a day the skeleton of the 'Old District's' main road was constructed. On the morn of Traith's second day one of the citizens was attacked while constructing his house. After altering the others, the griefer was stomped out quite quickly, however what ensued wasn't as easy as that. Within a few hours one of one of the citizens was killed and pearled in his own home by, what we now know where Nazi-affiliates, who had dug their way into the town through the snowy mountains. After requesting aid on the Civcraft subreddit, the situation was subdued and eventually those pearled were released. However, among the throngs of Civcraft citizens who came to lend a hand against the assailants, were their cronies. After more than an hour of bickering and griefing while the entirety of the Civcraft elite stood in the tiny town center, the aggressors exposed themselves as those they claimed to be hunting. Needless to say, Traith was from then on put on the map. Within 3 days its population soared from 6 to over 20 and continued to increase at such an expediential rate due to the fact that it didn't turn people away because of their beliefs in politics or in religion, didn't require immigrants to pay a premium for settling and also fostered a community very willing to aid new players. So by only a week or so into Traith's existence, it contained a population several times the size of cities which had been there months longer than it had. It thrived in arts, politics, commerce and was a world power which was vastly different than any other during an era of extremism. Shortly after unting several towns and cities in the area (as well as banding together outposts and newer communities world wide) under the Mercurian banner, establishing a Mumble, officially recognizing the state government after nearly 2 weeks of discussion amongst all members, was in the midst of expanding Traith 4X the size it previously was and all the while creating a new settlement in the -+ quadrant, 1.3 was released and Traith never fully coped. Though numerous parts of Mercuria still flourish, the origin point, the Mercurian mecca, has remained all but abandoned.