Combat

Civ servers often change combat to pre-1.8 mechanics, make players tankier, and generally rebalance all combat-affecting items.

Changes
Specific changes will vary heavily from server to server. On CivClassic, the following changes to combat were impleemnted:


 * Revert combat to pre-1.8 mechanics
 * Dual wielding is enabled.
 * Clicking at rate higher than 8.5 (?) CPS will decrease the overall damages dealt.
 * Ender Pearls have a cooldown of 15 seconds (vs. 1s in vanilla).
 * Ender Crystals do not inflict damage on the player but will still destroy surrounding blocks.
 * Snowballs and eggs do no inflict damage nor knock players back but will slightly damage armor.
 * Buff bows by 20%
 * Enchanted golden apples turn to normal golden apples when eat attempted.
 * Increases damage reduction granted by the Protection enchantment
 * Nerfs the strength potion back to pre-1.5 mechanics
 * tripled added damage from strength potion levels
 * 30% chance projectile causes slow debuff for 100 ticks