Nro'meagh

Nro'meagh is a clan based society, with all clans being fully independent of one another. Clans are permitted to have independent diplomacy with each other and foreign nations, and periodically war with each other. Nro'meagh is a nation, in that it shares a common culture and heritage, but it is not a state. The individual clans are states.

Guide to Newfriends
Join an existing clan- Current ones that are good for starting are Alexandria, Jevoghnya, Legion, Threlkeld, Topha'nya, or Forta'are.

Politics
Within Nro'meagh, each clan or tribe has their own internal claims and laws. If you want citizenship within one or several, if they even recognize the difference between citizenship, then you must follow that clan's laws. Unclaimed land is also available for anyone to settle, be it for an existing clan, or for a new one. The clans have many conflicts and relations, and it is important to understand them. For example, Legion is very imperialistic and is feared by their neighbors, and Alexandria and Threlkeld have a very love/hate relationship

Alexandria
A large and active clan located in the Northeast of Nro'meagh, Alexandria was founded in October 2019. Alexandria focuses primarily on building, trade, and shitposting. It's main economic activities are mining, sugarecane, wood, sand, and vines production. Alexandria is also known as the "City of Vice", with 2 drug companies that are in vigorous competition, and Alexandria exports vast amounts of drugs and alcohol for illicit consumption all over the world. In addition, Alexandria has a "Gentleman's Club", where ladies get to put on "shows" (calling it a strip club is possibly the only crime that might here you pearled in Alexandria). In addition, Alexandria is famed for it's large and prospering market of slaves, and it is the regional center for slaving ever since Pacem banned slavery within it's borders. Alexandria primarily imports xp. Alexandria also has a very controversial build style, with no official build style, so the city looks a bit chaotic, but with some very nice builds. The pace of building in Alexandria is extremely rapid, with new buildings going up all the time. Government is an Oligarchic Republic, where a group of very active citizens known as "Electors" act as the legislative branch and elect all the government positions, with elections monthly. Current President is Unsuperior, although that changes every month. Population is about 14, with about 8 being active. Has alliances with every clan in Nro'meagh except Threlkeld, and also with Adina. Located at 500x, 8200z

Threlkeld
One of the largest clans in Nro'meagh, Threlkeld dominates the southeast of Nro'meagh. Threlkeld is very active, and has large territories all over Nro'meagh. Threlkeld primarily focuses on producing cactus and diamonds. Like Alexandria, Threlkeld city has several districts each completely different from the last but with the original district being a conglomerate of structures, and Threlkeld has been repeatedly rated the most chaotic in Nro'meagh. Threlkeld i Also like Alexandria, they are run by an "Inner Circle" who act as the legislature, and SocialistRuler is the chief and acts as a president. Threlkeld is currently set on building defensive structures and getting every Threlkeldrian proper gear. Threlkeld used to be an Imperialistic clan after they conquered Topha'nya but SocialistRuler changing the tides and passed a bill setting Topha'nya free and independent. They now focus on keeping their own independence watching the threat of Ceaser's Legion. Recently, SocialistRuler declared Threlkeld was a communist state and was called the People's Republic of Threlkeld, but in reality, little seems to have changes. Founded December 2019. Population around 10, with around 6 being active. Located at 800x, 8900z

Jevoghnya
The oldest clan in Nro'meagh, and it's cultural capital. Currently under control of Caesar's Legion. Jevoghnya is known for it's beautiful cultural buildings and extensive lore and history, with a unique build style. Jevoghnya is also the production site of the world-famous Krohil Brew. A little known fact about Jevoghnya is that the vast majority of it's citizens live underground, and there are vast tunnels of residences and storage space in the mesa on which the town is built. Jevoghnya is a commune, one of the last active communist cities on the server. It is legal to break privately reinforced chests and move the items to communal storage.with all resources Here, the conlag Nro'meagh and much of it's culture was formed.Population is 5, with active population being 4. Avo is currently the Proconsul of Nro'meagh under Legion control. It's date of founding has been lost to the mists of time. Located at -650x, 7800z.

Legion
A newcomer to the Steppe, already, the Legion owns nearly have of Nro'meagh. That's right, this is none other than Caesar's Legion, led by none other than Caesar himself. Crushing all who come before them, Caesar's Legion believes in Pax per Bellum - Peace through War. They have one goal: The unification and empowerment of Nro'meagh as a whole. With their extensive and profitable diamond mines located near their capital of Flagstaff, they single handedly bought out NYC's entire prot stock to fund their vast army of conquered people's. Already they have forced or bribed into submission the clans of Jevoghnya, Vujanya, Kren'nra Krevul, Nyavinland, Kro'ushro, and Kriav'nya. Caesar's Legion is an authoritarian state run as a dictatorship by Caesar, however, conquered tribes are granted considerable local autonomy. Those leaders who submit are allowed to retain the title of "Proconsul", and life continues as it was before, barring occasional tribute requirements in diamonds and slaves. Those who resist are crushed by the Legion's considerable military might. In addition, the Legion bans drugs and alcohol, possession of which is punishable by crucifixion. Population: about 16, with 14 being active(including the occupied clans) Location(Flagstaff): -900x, 8800z.

Founding
=== At the close of the Second Okashiman-Ancap War, the Ancaps and Ancap sympathizers were given individual trials. While some were let off, most were imprisoned for a month- it was during this time the Ancaps founded Enderia. After the month imprisonment, they were all sent south to live in the Vinlandic Penal Colony, known as Kabul, where an Ancap who was sypathetic to Okashima ran the colony. Sir Avocado, an ancap sympathizer who cooperated with the Ancaps, quickly fled to found Krohilnra across the river, and declared rivalry against Kabul. This was the pivotal moment for the establishment of the semi-anarchic-clan system, the core ideal of Nro'meagh. ===

Evolution
As time passed with little conflict between the clans, Krohilnra would go on to expand the Krohil Clan along the river greatly, developing the towns of Kahrokro, Kro'ushro and Lriln'Kriavnra; all the while, Kabul and Kairo faded, passing the mantle of Hegemony upon Krohil, who attempted their very best to uphold the responsibilities they felt it carried.

Upon feeling confident in the clan's safety from others, Krohil sent their Shilofeev'Avghod, their scholars, to study foreign administrative systems to improve Krohil, and Nro'meagh as a whole. While they did not find much that wasn't already theoretically discussed at home, a small group studying in Annwyn experienced the Annwyn-Nyasaland separation.

With the experiences of the Shilofeev'Avghod returning home with them, Krohil internally debated about whether unification with Vinland should be on the table, as they shared very similar goals and ideals. Ultimately, they unified with Kairo before signing the treaty of unification between Vinland and Krohil-Kairo.

>The unification of Krohil and Vinland allowed for Krohil to continue it's own growth uninhibited, both internally and externally. But this unification is better known as "Vinland Annexes Nro'meagh" which Krohil leadership was initially concerned about, but ultimately decided it didn't matter how anyone saw it, Krohil entered the union with their independence clear in the terms.

As the attitudes of annexation continued, the majority of clans consisting of the now fractured Krohil decided that they were getting annoyed with Vinlandic leadership attempting to reform governance, and left the Union officially. Clans still within the Union by technicality include Kahrokro, Il'olmhil, and Kabul.

Annwyn-Nyasaland Reunification
The Shilofeev'Avghod watched the situation unfold, trying to find a plan to reunite the Neko Queendoms, as Annwyn was quickly pulled into the Mir-NATO war. Fleeing to Nyasaland, they found their way to reunite the divided Queendom, via the Queen of Nyasaland opening up government to allow for more democratic action. With support from the Queen herself, and a very publicized running, the Shilofeev'Avghod managed to secure a position on the council.

> (however it is suspected from speculative hindsight that they had most likely managed to win by the queen herself manipulating votes in some regard)

Over time, they had pressed for reunification on both sides, within Annwyn and Nyasaland, but they would not budge. All the while, the Shilofeev'Avghod from outside watched the situation unfold.

It wasn't until the people of Nyasaland revolted against the Queen and her sympathizers, toppling the monarchy and replacing it with a communist dual-dictatorship. Public opinion in Annwyn and Nyasaland were overwhelmingly in favor of unification, and the tyrannical queen was toppled, that unification talks were seriously discussed. Annwyn surrendered to Mir, and accepted a position as a territory within Nyasaland, where they peacefully cooperate to this day.

During this time, the Shilofeev'Avghod returned to Krohil, greater experience in diplomatic unification, and pondered on their situation.

Alexandria Founded
In the extreme east of Alexandria, there lies very thick, hilly, mountainous forest, impassible for all but the most dedicated and experienced travelers. In these forests were a group of primitive clansmen who survived primarily by hunting wild animals. These primitives built several temporary settlements deep in the forest, the locations of which have been unfortunatly been lost to history. One day, a clansman by the name of gordona22 was traveling along the coast when he met prominent Jevoghnyan Monerd22, who introduced him to civilization and factories, and gave him building materials. With this newfound knowledge, gordona22 proceeded to found a town on one of the rare flat places in the forest, on a peninsula next to the coast. He invited his friends Memeneme, Unsuperior, and BurstingGoose to leave the forest and help him build a town known as Alexandria. Many of gordona22's early buildings, including the first structure in Alexandria, where destroyed by the townsmen due to "excessive ugliness". The group mostly lived communally. However, as Alexandria developed, personal residences sprung up, and people began keeping personal belongings. After a brief period of anarchy where many people's chests were being broken into, gordona22 was elected Despot of Alexandria with a promise to restore order to Alexandria, and the Electorate was formed, consisting of gordona22, Memeneme, and Unsuperior.

Present Situation
Jevoghnya, formerly Krohilnra, has maintained the mantle of hegemony, and take care not to be as aggressive as the prior Krohil regime to the clans of Southern Nro'meagh.

However, an idealistic conqueror has picked up Kabul as their city to power their armies, while Kren'nra Krevul grows in power.

Again, the political environment may shift in Nro'meagh, as it always has, and always will..