Yoahtl

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Pre-CivClassics
Main article: Yoahtl's History

The origin of Yoahtl lies shrouded mostly in myth, legend, and non-living memory. Quauhtli_Mia has recorded most of Yoahtl's history into a series of volumes ingame. For a brief background here: Yoahtl divides its history into a series of 'Eras', each with their own feeling and style and population. There have been nearly a dozen of these, but for our purposes there have been three in the Civ server genre:

The Era of Resettlement
This era was marked by the end of Meloncraft and the exodus of many Yoahtlans to Civcraft 2.0. This era began in Meloncraft and was characterized by a sense of being lost and purposeless. The community struggled to survive and adapt to the new environment of Civcraft. This era came to an end with the coming of the Goodspringers and St_Leibowitz, the future Alcuahtl, who took a look at Yoahtl's governing traditions and found them lacking.

The Era of Dissent
This era was the era of Yoahtl's many attempts at a constitution and governmental reform. It was an era formed out of the necessity of change to the community that came from being on a new server. However, the incongruity between the attempted reforms and Yoahtl's traditions led to a period of intense disorganization and power struggles, allowing proliferation of selfish interests. Faced with the ongoing infighting and ineffective governance brought on by corruption and poor governmental reforms, the community split and shattered, leaving Yoahtl nearly dead.

The Era of Reclaimation
We are currently in this era, but this era is marked by the return to traditions and a more informal governing style and focus on community rather than politics.

New Yoahtl City
The capital of the Yoahtlan kingdom, often known simply as NYC. Built on a great terracotta mesa island, in the (-,+), it is a dense metropolis built around the philosophy that activity begets activity. While most cities and towns on the server are large and sprawling, Yoahtl maintains strict dereliction policies in order to keep the urban center as bustling as possible. New players who are not yet sure of their commitment to the game are offered apartments in one of the many public housing buildings. In order to maximize use of space as well as for aesthetic reasons, citizens are encouraged to build their living and storage quarters above their shops in a mixed-use arrangement. Space-intensive economic activity such as farming is done outside the walls.

One benefit of NYC's density is that it makes it much easier to defend. It takes fewer snitches, bastions, and beacons to cover the entire city, and because there are so many eyes around at all times anyone trying to sneak in to steal would be found immediately. Furthermore the town center is surrounded by walls and its famous trench, which extends all the way down to bedrock and makes casual entry infeasible. Inside the walls, the maze of tangled streets and back alleys make navigation difficult to everyone but longtime residents. Yoahtlans consider their well-defended capital to be a point of national pride and strength.

Economy
Yoahtl has a large economy, both internal and external. While free trading is limited by the great trench, traders are not an uncommon sight, and the economy inside the walls is active enough to include price changes, competition, risky market tactics, and more.