Comprehensive Guide

The Comprehensive Guide provides detailed information on CivClassic mechanics that differ from vanilla Minecraft. For a concise tutorial see the Getting Started Guide. For details on editing this page refer to the talk page.

World
Mechanics that change terrain and chat. The terrain is bounded, and replaces the Nether dimension with overworld Nether biomes. Unless a bed spawn location is set players spawn in a random location. Chat is range restricted unless a chat group is specified. A limited number of blocks prone to cause lag can be placed within a single chunk. Blocks that are frequently used to identify settlements by x-rayers are automatically hidden from sight unless the player comes near them.


 * Terrain
 * RandomSpawn
 * Chat
 * OreObfuscator
 * BlockLimits

Plugins:

Production
Mechanics that change how resources are found and produced.

Importantly, ores do not naturally appear in the world. Instead, as a player mines stone blocks ores will randomly appear and replace the nearby stone blocks. Growing crops requires seeds to be sown in certain biomes and the growth time is modified from vanilla. Items can be created more efficiently by utilising FactoryMod by making factories or by Botting which both output a higher number of items after being setup and maintained.

In addition, ItemExchange allows players to create shops in chests that can automatically sell items, even when offline. OldEnchanting modifies enchanting from the current format to a more basic system seen in 1.7 and below. Brewery modifies the brewing system and expands upon it by creating hundreds of custom recipes that both admins and players have made.


 * FactoryMod
 * Realistic Biomes
 * HiddenOre
 * Arthropod egg
 * Brewery
 * ItemExchange
 * OldEnchanting
 * Botting

Protection
Mechanics that protect structures and items.

Players are able to protect placed blocks by reinforcing them with certain materials. When reinforced, a block must be broken a certain number of times before it actually breaks. A player can allow other players to access their reinforcements by creating and using groups. If a door is reinforced, it cannot be opened by anyone not on the reinforcement group. Players can also talk within groups. To see if players have entered an area, jukeboxes or noteblocks can be used effectively as CCTV. These are known as "snitches", and alert players in-game and on Discord when other players enter an area. Vaults are protective structures that nations can use to store pearled players or other very priceless goods.


 * Citadel
 * Namelayer
 * Bastion
 * JukeAlert
 * Vault

Combat
Mechanics that change player versus player fighting.

Players can carry out their own justice by using Exile Pearl, by killing someone with an ender pearl in their hotbar. Other various combat changes in several plugins change how people kill others, most notably Comprehensive_Guide:Combat, which doesn't allow a player to safely leave the server unless they have not been combat tagged and have done the /logout command and stayed still.


 * Exile Pearl
 * Combat Changes
 * CombatTag

Miscellaneous
Mechanics that do not neatly fall under one category.

With Kira, players can message others in game, and chat in game while using discord. It's also used to verify with the Official Discord. Metagame notes other things that mostly happen outside of game, like donating, or a list of Civclassic-associated Discord servers.


 * Kira
 * Metagame