Comprehensive Guide

This page is a work in progress, for a short overview guide refer to Getting Started Guide.

Editing Philosophy
See Talk:Comprehensive Guide for a To-Do list.

Civ needs different guides for different purposes, audiences and mediums. This guide is not the essential 5 minute introductory video or the easy to glance at infographic; Ideally it forms the as-detailed-as-possible guide that other guides can be derived from. Think of this guide as only one step up from the civclassic github configs. That does not mean this page will lack quality standards, such as, but not limited to :


 * Clearly demarcated sections
 * Consistent tone
 * Avoiding superfluity
 * Keeping a relatively loose style to make rearranging information easy - particularly for later sorting by how fundamental information is.

Why not use existing guides? There are a lot of useful guides that can be cannibalized from yet they all clearly lack in comprehensiveness or clarity. Other guides also lack the collaborative aspects of a wiki and are thus more prone to become outdated.

Humbug
Humbug is mostly small on/off tweaks :

Easily visible changes :
 * Villager trading is disabled
 * Ender chest usage is disabled
 * Chorus fruit teleportation is disabled
 * Disable XP drops from mobs
 * Allow obsidian to be generated from string and lava

Other changes :
 * Wither explosions disabled
 * Death announcements disabled
 * Golden apples disabled
 * Buff bows by 1.2
 * Chest minecarts disabled
 * End portal frames made indestructible
 * Strength pots nerfed
 * Banners can be equipped as hats
 * Books cannot be manually copied
 * Cannot open inventories inside vehicles

For all humbug options, including those not configured on CivClassic, see the ReadMe

Factorymod


More efficient item production

Most factories offer an increase in yield in exchange for a high setup and upkeep cost, such as the diamond sword smith which creates 15 diamond swords for only 10 diamonds (three times more efficient than vanilla crafting). Some factories create a rare output through an alternate method, such as the aesthetics factory which produces mossy stone brick from stone brick and vines. Finally, there are factories that create entirely new outputs, among these: compactors, allowing a stack of materials to be turned into a single item; printing presses printing notes with unique serial numbers (can be used for currency).

Setup
Create a factory by placing a furnace, a crafting table and a chest or double chest side by side. Hit each component while holding a stick to interact with the factory.


 * The furnace is used to run the factory. Place charcoal (coal will not work) in either or both furnace slots. Hit the furnace with a stick to toggle the factories activation (turning it on or off).


 * The crafting table is used to select which factory recipe to run. Hit the crafting table with a stick to open the 'Select a recipe' GUI. Here you can mouse over an item to see which recipe it corresponds to and the number of times it has been run. Left click an item to switch recipe.


 * The chest is where recipe inputs and outputs are deposited. Hit the chest with a stick to see factory type and health.

Complete the factory setup by placing a dirt block in the chest and running the factory. This creates the dirt factory, from which all other factories are derived. Use the commands  and   to see all factories and their recipes.

Mechanics
Factories have health which degrades over several monthscitation needed. When the health reaches zero only the repair factory recipe can be ran. This recipe is found in every factories 'Select a recipe' GUI and is symbolized by the furnace item. The cost to repair a factory ranges from 5 to 15% of setup costcitation needed. After around 2 years of not being repaired the factory will break permanently. If a component (furnace, crafting table and chest) or all components of the factory are broken not by time but physically they can be replaced in the same location and the factory can be recreated for only half of the initial factory recipe creation cost.

Details

 * If the chest becomes full during a factory run, output has no free slots to be deposited to and will be wasted.


 * The crafting tables 'Select a recipe' GUI has two settings consistent across all factories. The 'Toggle auto select' setting, symbolized by a redstone block is found in all factories and when turned on factory automatically selects any recipe it has the ingredients to run when activated. Be careful as some factories create an output in one recipe and take it as input in another recipe meaning the two products cycle until charcoal runs out. The 'Open menu' setting symbolized by a painting opens a GUI equivalent to the  command.


 * Redstone that activated the factory furnace will cause the factory to run


 * Factories can be placed vertically with a furnace at the bottom, a crafting table in the middle and a chest or double chest at the top.


 * It is possible to create a factory without making a dirt factory first by placing materials needed in the chest instead of the single dirt blockcitation needed.

Printing press

 * A signed book can be turned into a printing plate. The printing plate can then be used in the following recipes : 'Print Book' which makes multiple book copies (without appending 'copy of'); 'Print Note' which makes a readable pamphlet from the first page of a book; 'Print Secure Note' which prints a note and appends the printing plates unique serial number.

Compactor



 * The compactor turns a stack of items and a crate (which is made in a carpentry factory) into one lored compacted item, making it useful for carrying resources. The compacted item stacks meaning a compacted stack can hold the square of said item stack size. For example, a compacted stack of stone (which stacks to 64) fits into one inventory slot yet contains 4096 stone. A compacted stack of ender pearls (which stacks to 16) fits into one inventory slot yet contains 256 ender pearls. The exception is items which do not stack, such as swords, as 8 of any unstackable item will compact into one. All compacted items must have the same NBT data, for example, you can only compact eight swords if each has same enchantment and enchantment ordercitation needed.) Unlike compacted blocks, which cannot be placed, compacted tools armor, ender pearls and so on can be used as normal. Be warned this provides no advantage and waste resources (For example when you use a compacted sword and uncompact it the durability of each uncompacted sword equals the durability on the compacted input object effectively using durability 8 times faster). Selecting the 'Uncompact' recipe will return a full stack of items taking ingredient of 1 compacted item. Crates are not returned.

Cauldron factories

 * XP cannot be gained through vanilla means and must be made in cauldron factories. These create emeralds from large amounts of common crops. The advanced cauldron factory takes compacted materials as ingredients.

Other
Additional factories with special outputs include the Bastion factory which creates lored bastion blocks (see : Bastion )

Namelayer
''A Citadel reinforcement group manager. Allows the creation of groups in Minecraft. From buildings to chat messages, one can selectivity restrict or expand which players have access.''

The extensive Namelayer commands can be entirely avoided:


 * /nl [group] - Open Namelayer GUI.

The first screen of the Namelayer GUI shows rows of chestplates each corresponding to a Namelayer group, each chestplate type corresponding to a permission level (Leather:Member, Gold:Mod, Iron:Admin, Diamond:Owner. The enchanted chestplate shows the default group : what group reinforcements will be on after typing only '/ctf'). For example the admin owner permission level gives the ability to delete the group while the member does not by default.

A private group means that only members of the group can access it.

Using item exchange to setup shops with discounts from private namelayer groups. editor : what is the default perm setup



Updating username
Usernames are permanent. Once an account has logged in, it won't be possible to change the username. Changing the username the username using the official Minecraft website will not change it on CivClassic.

Preset group macros [to do]

More on blacklisted

Group Tiers : not blacklisted, Member, Mod, Admin, Owner.


 * Editors notes : Which nl commands are redundant?

See the github wiki for additional information

Combat Changes
CivClassic uses a different combat mechanics than in vanilla 1.12 that is based the pre-1.8 combat mechanics.


 * Dual wielding is enabled.
 * Clicking at rate higher than 8.5 (?) CPS will decrease the overall damages dealt.
 * Ender Pearls have a cooldown of 15 seconds (vs. 1s in vanilla).
 * Ender Crystals do not inflict damage on the player but will still destroy surrounding blocks.
 * Snowballs and eggs do no inflict damage nor knock players back but will slightly damage armor.

(strength pots nerfed and bows buffed by 1.2 from humbug?)

JukeAlert
A relatively extensive Jukealert description can be found on the here

Creating a snitch
To create a snitch, place a reinforced noteblock or jukebox. An active snitch will be created. A snitch will be triggered whenever someone enters the 11 blocks radius around the snitch. These are 23 blocks long squares. Snitches can be named using the  command.

Unlike noteblocks, jukeboxes snitches will log player entry, block placement, block breaks and entity kills.

Checking snitches
Members of the namelayer that the snitch is reinforced to can check the logs by walking within 11 blocks of the snitch and by typing  to open a GUI or   to print logs in the chat.

can take additional parameters and its full syntax is. These parameters can be combined in any order.

Culling
Snitches that aren't refreshed will cull after a fixed amount of time. Snitches are refreshed when a player on the namelayer the snitch is reinforced to with the permission to list snitches  enters the snitch field. It is not possible to refresh a culled snitch, it must be broken and then replaced to work again.

Lever trigger
Jukebox snitches can be configured to cause nearby levers to output a redstone pulse when triggered. This is behavior is not enabled by default and can be enabled by using the  command near the snitch (  to disable).

The direction of the redstone signal depends on the type of trigger action:

Nearby levers will be turned on for a duration of approximately 750ms. This duration can vary due to server lag. Levers that have already been enabled by players will also be turned off after 750ms.

Tips

 * It is strongly recommended to name snitches appropriately to locate snitches more easily. A good naming pattern can be
 * The [Snitchmaster](https://github.com/iykHvfIvfR/Snitch-Master) is recommended when managing snitches.
 * Breaking an active snitch will print the namelayer it is reinforced to along with the owner of the namelayer.
 * It is advised to configure a [Kira] relay to send snitch messages to a discord channel.
 * Pearling in a snitch field will not trigger the snitch but moving inside will.

Editors Note :

Add image of Juke skybunker setup, correct the cull time. https://github.com/CivClassic/JukeAlert/wiki

Acid blocks
Acid blocks are reinforced gold blocks that can be used to remove grief by placing them below a reinforced block.

The reinforcement type of the acid block must be the same as the one used for the block above.

After a while (see acid maturation time) the blocks can be removed by looking at the acid block and doing /ctacid. The block on the top will be removed an the gold block will be dropped on the ground.

/ctacid has a range of several dozens blocks. It can remove several blocks at the same as long as they line up with the player's cursor.

Insecure reinforcements
A reinforcement can be set to insecure using /ctin or /ctinsecure and hitting it.

Need for bypass?

what is easy mode or /cte?

Notes :
 * Though they are listed as such in some in-game menus, Emeralds are not able to reinforce things.
 * Some blocks cannot be reinforced: Cobweb, Flowers (small ones only ?), Grass (small one only?), Vine, Saplings, Cakes, <... ?>
 * It is possible to double reinforce a double chest by placing it while using

Redstone

 * Reinforced buttons will only emit a signal if someone from the namelayer is nearby (distance?)
 * Comparators cannot inspect the content of a reinforced container block (e.g: chests, furnaces, droppers)
 * Droppers and hoppers will not transfer items if the destination block is not on the same reinforcement group.
 * Blocks can not be attached to a reinforced redstone component (e.g dropper, dispenser, hopper?) if not on the reinforcement groups.
 * Reinforced doors, trapdoors and fences gate will only respond to a redstone signal if someone on the reinforcement group is less than 7 blocks away from it.

https://www.reddit.com/r/civeconomics/comments/9qwas2/on_citadel_redstone/

Known bugs

 * Placing a reinforced button/sign and breaking the block at the base will make it drop but will leave a reinforced air block behind.

Bastion
For an overview of bastions features, see : https://github.com/CivClassic/Bastion/wiki

Specific to Civclassic :

Bastions are created with FactoryMod using a bastion factory. The factory and its runs take relatively large investment and for small quantities trade is advised.

A bastion 'field' refers to the area in which it prevents block placements. A bastion cap refers to the blocks, normally 1 layer of DRO (Diamond-reinforced obsidian), placed around the bastion block itself to protect it. Without a cap, it may be more efficient for attackers to mine the bastion block itself than to break it via block placements.

What do other bastion commands do? bsd,bsgl e.t.c

City Bastion

 * Appearance: Bone block


 * Size: 101 * 101


 * Description: Allow block placement but prevents block reinforcements. Prevent exiled players from entering area of effect. Exiled players who come within the bastion range will be teleported a few blocks away from the bastion. (needs confirmation ?)

Vault Bastion

 * Appearance: Sponge block


 * Size: 21 * 21 centered around the bastion block. Bastion field extends all the way up to sky limit.


 * Description: Prevent block placement. Prevent pearling to the area of effect. (needs confirmation ?)

Editors note :

around 80 min?, time to mature)
 * Are bastions destroyed by block placements deleted or do they turn to sponges e.t.c ?
 * What are the exact CC cooldowns in seconds (e.g. time to break one bastion with block placements
 * Add images of nerd ring layout and skybunker

CivChat2


After using, the commands  ,   etc. do not make you leave direct message mode. To leave direct message mode, do  or wait for the other player to log off.

CombatTag

 * or  - Check combat tag timer
 * - Logs out without spawning combat tagger (10 seconds w/o movement or pvp)

Exile Pearl
Killing a player while having at least one pearl in the inventory hotbar will pearl the victim and bind it to a pearl. A player can not be pearled twice. Trying to pearl an exiled player will show the coordinates of its pearl.

Exiled players cannot


 * Enter bastion fields. An exiled players who enters a bastion field will be teleported outside of it.
 * Attack another player
 * Break reinforcements
 * Be within 1000 blocks of their pearl
 * Place TNT
 * Light fires
 * Damage bastions
 * Place snitches
 * Equip diamond armor

Players whose pearl has been upgraded to a prison pearl are sent and are not able to escape back to the overworld.

Commands:



Tips
 * A pearled player that gets stuck can use  to kill himself.

Pearl decay rate: ?

Decay when player is Inactive: ?

MemeMana
See : https://github.com/CivClassic/MemeMana


 * Mana can be claimed once a day. The timer for claiming mana is reset at 00:00 GMT.


 * The amount of mana that is received is equal to the number of times the player has done  during the last 10 days. As a result, the maximum of mana  that can be earned per day is 10.


 * Alts share the same pool of mana. It is not possible to claim mana several time on the same day but on different alts.
 * In order to withdraw mana from a group, the MEMEMANA_WITHDRAW permission must be enabled on the group for the specified role. (disabled by default)

ItemExchange

 * or  - Creates an exchange in chest in view
 * or  - Sets the field of ExchangeRule currently held

Crop growth rate
Realistic biomes alters the growth rate for most crops.

It is possible to check the growth rate by left clicking on the ground with the seed/crop in hand or by right clicking on the ground with a stick.

Growth rate spreadsheet

Animal breeding
The success rate when breeding animals is biome dependent.

Editor's note: Find link to spreadsheet on animal breeding rate.

HiddenOre
Disable vanilla ore generation.

Ores other than diamond will randomly spawn when mining stone. Diamond will only spawn in large clusters and aren't scattered everywhere.

The chance to get an ore is based on the (number of faces revealed by breaking a block) + (block itself)

Mining diamonds
Diamonds will spawn at the vanilla height, below layer Y=17.

Diamonds veins are randomly generated using a Perlin noise. The diamond density in a vein seems higher near the center.

A message will be displayed every time a diamond ore spawns.

Strategies
See Mining

How to mine diamonds


 * Mining a long tunnel is a good way to find veins.
 * Marking diamonds will help discern the shape of the vein.

OreObfuscator
https://github.com/CivClassic/Orebfuscator OreObfuscator will hide certain type of blocks to stone in order to prevent xray.
 * An obfuscated block will be rendered as a stone block if no player is within 8 blocks of it.
 * The blocks that are obfuscated are: Dispenser, Chest, Mob Spawner, Crafting Table, Furnace, Enchantment table, Anvil, Trapped Chest, Jukebox, Noteblock, Sponge, < ... ?>
 * Because of the range of the OreObfuscator, it is advisable to drop chests at least 8 blocks below the ground.

RandomSpawn
Players who haven't up a bed will respawn in a random location in a 6500 blocks radius around 0,0.

Editor's note: Fastest way to reach a nation

Kira
https://github.com/Maxopoly/Kira/wiki/Relays


 * /deletediscordchannel
 * /discordauth - Creates auth code
 * /linkdiscordchannel
 * /syncdiscordchannel

Brewery
(Brewery Guide)

BlockLimits
Some blocks are limited per chunk. Exceeding the limit will print the " Notes:


 * It is possible to make a system that exceeds the limit as long as it is spread on several chunks.

Editor's note: Test the limits.

Arthropod eggs
Killing a mob with a weapon that has the "Bane of the Arthropods" enchantment will sometime make the mob drop a egg of its respective type.

Each level of "Bane of the Arthropods" will increase the drop rate by 3%. The drop rate will also be increased by 2% for every "Looting" enchantment level.

A monster that drops a spawn egg will not drop loot. It is possible to get the spawn eggs of all passive mobs except for Snow and Iron Golems

Fossils
Fossils will often drop when mining. They can be cracked using the "Ore Smelter" factory for a chance to get extra loot. (1) any of the following: Vindicator, Vex, Silverfish, Endermite, Zombie Horse, Skeleton Horse, Donkey, Polar Bear, Parrot, Llamma, Wolf, Squid, Ocelot, Rabbit, Horse, Mooshroom.

(2) any of the following: Zombie Pigman, Enderman, Cave Spider, Villager, Witch, Slime, Magma Cube, Guardian, Ghast, Blaze, Spider, Skeleton, Zombie, Creeper

(3) any of the following: Power V, Infinity, Efficiency V, Unbreaking III, Sharpness V, Protection IV

(4) Lored diamond pickaxe with Efficiency V and Unbreaking III

(5) Lored bow with Power V, Unbreaking III, Flame I and Infinity

(6) Lored watch with Knockback III

(7) Lored paper

(8) Lored dragon egg

OldEnchanting
(See Enchanting)


 * Enchanting does not consume any Lapis Lazuli and works in a similar manner than the pre 1.8 enchanting system.
 * The only way to get XP is by crafting bottle o' enchanting by placing an emerald in a crafting grid.
 * One bottle o' enchanting will always give 10 XP points. This means that a level 30 enchant will require 140 bottles.
 * Items can be infinitely repaired and the repair cost is capped at level 35.

Vault
See Vault

Metagame
See Discord Servers

Botting
See Botting

Miscellaneous

 * /present - (opens present) [Donum]
 * /helpop - sends message for help [Official discord recommended for fastest help response time]
 * /tps

Namecolor gives players who donate $10 or more to the CivClassic Patreon the ability to change the color their name displays in chat and tab menu using the command /namecolor. For $25 the color can be set as rainbow. Note not to confuse the grey colored names with the greyed out spectator names, which unlike namecolor can only be used by admins. [Add image]