Talk:Comprehensive Guide

General :


 * Start splitting large sections into their own pages while maintaining a link to the new page from the main comprehensive guide page.
 * More logical flow between plugins : e.g. NameLayer and CivChat2 and Citadel should be close together
 * use footnotes to cite the readme's or other sources a section borrows from
 * Clean up! Many confusing or grammatically incorrect fragments and reminders to editors in body.
 * To do : Complete to do list and ordering priorities
 * Coordinate editing effort for civ plugin readme's
 * Do not segregate by plugin for no reason : If two plugins effect the same gameplay aspect it is better to group them together and use asterisk's to denotate which plugin has which effect. (e.g. grouping all pvp changes in single category).
 * Use and fix citation needed markers

Sections are ranked roughly by the proportion of pertinent information filled in.

⠀Almost all pertinent information

Most pertinent information

Some pertinent information

Very little or no pertinent information

Meta:Existing Guides
Here are existing guides to mine for information. Much has already been taken from these, add more guides and compilations of interest as needed.


 * Brinton's New User's Guide
 * Bgbba's New User's Guide
 * Crimeo's Security tips for new friends
 * LordofMarzipan's Centre For Children Who Can't Protect Their Stuff Good And Want To Learn To Do Other Stuff Good Too
 * Civclassic plugins, CivClassic configs

Mostly used but may contain some information : Plugins

Humbug

 * Humbug section can be removed and its contents placed in other sections, e.g. it is better flow to put all changes to PvP in a single place. Include a asterisk next to each humbug change like so : "Buff bows by 1.2†" "† denotes change made by humbug plugin"
 * Where is humbug overridden by other plugins?

Citations needed

 * "Increases damage reduction granted by the Protection enchantment" By how much?
 * "Wither skulls have .4 % drop rate"
 * "Lava water cobble stone generation disabled (cobble_from_lava: false)"


 * fixes glitchy Ender Pearl teleportation coords (any visible effect?)
 * is it humbug that prevents books from being manually copied, normalizes horse stats?
 * Why does humbug say : "obsidian_generator: false"

Factorymod

 * Rewrite compactor section to be clearer
 * Better title formatting : Subtitles and titles may appear too similar at at a glance
 * A more detailed factory guide : Instead of just discussing three factories mention every recipe that is not a yield increase (e.g. Biolab can change saplings). Also compare yield increase amounts between factories, mention any recipes which are less efficient than vanilla. There is no updated, easy to use factory tree anywhere to my knowledge either, an infographic may be useful.
 * There might be a need for a detailed guide of how to interact with and navigate factorymod GUI's - step by step images

Citations needed

 * How many months does it take for factory to degrade to 0 health? ("Factories have health which degrades over a number of months")
 * What is the variation of repair cost ("The cost to repair a factory ranges from 5 to 15% of setup cost")
 * Do tools and armor need same enchantment order to compact ("All compacted items must have the same NBT data ,for example, you can only compact eight swords if each has same enchantment and enchantment order")

Namelayer

 * Section needs more explanatory images
 * Section needs better sorting of common commands from esoteric
 * Make an exportable image 'cheatsheet' for most common commands

Combat Changes

 * List Finale changes to PvP

JukeAlert

 * Add screenshots of snitch logs (ja and jainfo) and skybunker snitch drop
 * Maybe add more details about the interaction between Citadel and JukeAlert (ie: https://github.com/DevotedMC/JukeAlert/wiki#citadel-ranks-and-jukealert)
 * More detailed list of movement events that trigger snitches : e.g. Pearling into field will not trigger snitches

Citadel

 * What is usage of /cte (Citadel easy mode)
 * Use of /ctb and bypass mode (on by default)
 * Confirm maturation is linear
 * Clean up image with overly long description

Bastion
around 80 min?, time to mature)
 * Are bastions destroyed by block placements deleted or do they turn to sponges e.t.c ?
 * What are the exact CC cooldowns in seconds (e.g. time to break one bastion with block placements
 * Add images of nerd ring layout and skybunker / link to vaults introduction

CivChat2

 * Introduction explaining what this plugin does ; move to broader 'chat' section (including things such as colored names)

CombatTag

 * Explain what combat tagging is, when combat taggers float e.t.c

Exile Pearl

 * Verify in-game the list of things an exiled player cannot do.

ItemExchange

 * Explain what item exchange is for, add images and usage examples

Realistic Biome

 * Add a link to a breeding rate spreadsheet.

Brewery

 * Explain what brewerymod is for

Miscellaneous

 * Split into other sections e.g. chat section with civchat2