Comprehensive Guide

This page is in its very early stages : For a currently comprehensive and more proofread guide see Getting Started Guide. If there is lacking in-depth information go to the source itself at CivClassic configs or all Civclassic plugins and select a plugin of interest

Editing Philosophy
Civ needs radically different guides for different purposes, audiences and mediums. This guide is not the essential 5 minute introductory video or the easy to glance at infographic; Ideally it forms the as-detailed-as-possible guide that other guides can be derived from. Think of this guide as only one step up from the civclassic github configs. That does not mean this page will lack quality standards, such as, but not limited to :


 * Consistent tone
 * Very clearly demarcated sections
 * Avoiding superfluity
 * Keep the loose bullet point style to make rearranging information easy - particularly so information can later be sorted by how fundamental it is.

Why not use existing guides? There are a lot of useful guides that can be cannibalized from yet they all clearly lack in comprehensiveness or clarity. Other guides also lack the collaborative aspects of a wiki and are thus more prone to become outdated.

Humbug
Small Tweaks

Easily visible changes :
 * Villager trading is disabled
 * Ender chest usage is disabled
 * Chorus fruit teleportation is disabled
 * Disable XP drops from mobs
 * Allow obsidian to be generated from string and lava

Other changes :
 * Wither explosions disabled
 * Death announcements disabled
 * Golden apples disabled
 * Buff bows by 1.2
 * Chest minecarts disabled
 * End portal frames made indestructible
 * Strength pots nerfed
 * Banners can be equipped as hats
 * Books cannot be manually copied
 * Cannot open inventories inside vehicles

For all humbug options, including those not configured on CivClassic, seethe ReadMe

Factorymod
More efficient item production


 * Setup : Create a factory by placing a furnace, a crafting table and a single or double chest side by side.


 * The chest : Inputs for the factory must be placed in the chest and after running, inputs are consumed and outputs are deposited in the chest. The factory will keep running even if the chest is full, which wastes output [??Some people report he factory runs but output is no longer wasted]. Hitting the chest with a stick gives the factory type and its health.


 * The crafting table : Hitting the crafting table with a stick is used to select the factory recipe/upgrade/repair the factory. In the 'select a recipe' GUI, hover over an item to see what recipe it corresponds to and how many times it has been run.


 * Three exceptions of items inside 'select a recipe' GUI that are consistent across all factories. The furnace item, or 'repair factory', which fixes broken factories. The redstone block or 'Toggle Auto Select' (Mouse over text) which sets the factory to automatically select any recipe it has materials to run whenever activated. (Be careful for some factories create a block as output in one recipe and take it as input in another recipe meaning the two products cycle until fuel runs out) Finally the painting or 'Open Menu' which shows the setup, recipes and upgrades of the factory. By clicking on one of these three categories one can see input and output amounts and all details required to run and manage the factory. The chat commands /fm and /fm [factory name] can be used to open this informational factory GUI at any time.






 * The furnace : The furnace requires charcoal. Charcoal can be placed in either the bottom slot, top slot or both slots. Hitting the furnace with a stick activates the factory and runs the selected recipe, which will run until there are no longer enough inputs or enough charcoal.


 * Complete the factory setup by placing a dirt block in the chest. Using a stick hit the furnace. This creates the dirt factory, from which all other factories are derived.


 * Generic factory : Many factories can be upgraded further. When factory health reaches zero only the repair recipe can be ran in the factory. This normally happens after (x) months.


 * Special factories : all factory recipes can be seen here [This is outdated!] . Most factories offer an increase in yield, for example the iron forge 'Make Buckets' takes 96 iron and outputs 64 buckets versus a vanilla cost of 192 iron. Some factories create a rare output through an alternate method, for example the Aesthetics Factory can make mossy stone brick taking stone brick and vines. However some factories offer entirely new outputs


 * The basic, intermediate and advanced Cauldrons create emeralds from common crops. These emeralds can be placed in a crafting grid and turned into XP bottles.


 * The Compactor : Used to make carrying bulk items easier or in factory recipes of advanced cauldron. Place stacks of items with crates (Made in carpentry factory with iron and chests) Running the factory will turn a stack of items (64 if cobble, 16 if enderpearls, 8 if unstackable items e.t.c) into 1 compacted version of the item. This compacted item has the same stack size that said item normally has. Unstackable items must have the same NBT data, for example When one wishes to uncompact they simply must placed compacted items in compactor and select uncompact.


 * Compacted blocks cannot be placed however compacted tools and armour can be used. Be warned this provides no advantage and effectively uses 8 times the durability, for when uncompacted the durability on each of the 8 output object equals the durability on the compacted input object.




 * The printing press : Printing plates have unique ids and the basis of the following : 'Print Book' which copies a book without appending 'copy of'. Notes which function as lored paper created from book. Secure notes which use the serial number from printing plates, allowing them to be used as, for example, currency.


 * Aesthetic factory : Used to create unobtainable blocks such as Smooth Stone Slab


 * Factories can be run by redstone that activates the furnace. One use of this is automating compacting at farms which run constantly by connecting the compactor to a redstone clock.




 * If the crafting table, furnace and/or chest is physically broken the blocks can be replaced and the factory recreated for only half the initial factory startup cost.

Building on other plugins and advice:


 * The blocks composing a factory can and( for protection) should be reinforced.
 * Factories can be dropchested for safety
 * Factories require charcoal and cannot run with coal in furnace



Namelayer
''A Citadel reinforcement group manager. Allows the creation of groups in Minecraft. From buildings to chat messages, one can selectivity restrict or expand which players have access.''

The extensive Namelayer commands can be entirely avoided:


 * /nl [group] - Open Namelayer GUI.

The first screen of the Namelayer GUI shows rows of chestplates each corresponding to a Namelayer group, each chestplate type corresponding to a permission level (Leather:Member, Gold:Mod, Iron:Admin, Diamond:Owner. The enchanted chestplate shows the default group : what group reinforcements will be on after typing only '/ctf'). For example the admin owner permission level gives the ability to delete the group while the member does not by default.

A private group means that only members of the group can access it.

Using item exchange to setup shops with discounts from private namelayer groups. editor : what is the default perm setup



Preset group macros [to do]

More on blacklisted

Group Tiers : not blacklisted, Member, Mod, Admin, Owner.


 * Editors notes : Which nl commands are redundant?

See the github wiki for additional information

Combat Changes
What finale changes?

(strength pots nerfed and bows buffed by 1.2 from humbug?)

JukeAlert
A relatively extensive Jukealert description can be found on the here

Editors Note :

Copy over, add image of Juke skybunker setup, correct the cull time.

Acid blocks
Acid blocks are reinforced gold blocks that can be used to remove grief by placing them below a reinforced block.

The reinforcement type of the acid block must be the same as the one used for the block above.

After a while (see acid maturation time) the blocks can be removed by looking at the acid block and doing /ctacid. The block on the top will be removed an the gold block will be dropped on the ground.

/ctacid has a range of several dozens blocks. It can remove several blocks at the same as long as they line up with the player's cursor.

Insecure reinforcements
A reinforcement can be set to insecure using /ctin or /ctinsecure and hitting it.

Need for bypass?

what is easy mode or /cte?

Note : Though they are listed as such in some in-game menus, Emeralds are not able to reinforce things.

Blocks that cannot be reinforced: Cobweb, Flowers (small ones only ?), Grass (small one only?), Vine, Saplings, Cakes, <... ?>

Redstone

 * Reinforced buttons will only emit a signal if someone from the namelayer is nearby (distance?)
 * Comparators cannot inspect the content of a reinforced container block (e.g: chests, furnaces, droppers)
 * Droppers and hoppers will not transfer items if the destination block is not on the same reinforcement group.
 * Blocks can not be attached to a reinforced redstone component (e.g dropper, dispenser, hopper?) if not on the reinforcement groups.
 * Reinforced doors, trapdoors and fences gate will only respond to a redstone signal if someone on the reinforcement group is less than 7 blocks away from it.

https://www.reddit.com/r/civeconomics/comments/9qwas2/on_citadel_redstone/

Known bugs

 * Placing a reinforced button/sign and breaking the block at the base will make it drop but will leave a reinforced air block behind.

Bastion
For an overview of bastions features, see : https://github.com/CivClassic/Bastion/wiki

Specific to Civclassic :

Bastions are created with FactoryMod using a bastion factory. The factory and its runs take relatively large investment and for small quantities trade is advised.

A bastion 'field' refers to the area in which it prevents block placements. A bastion cap refers to the blocks, normally 1 layer of DRO (Diamond-reinforced obsidian), placed around the bastion block itself to protect it. Without a cap, it may be more efficient for attackers to mine the bastion block itself than to break it via block placements.

What do other bastion commands do? bsd,bsgl e.t.c

City Bastion

 * Appearance: Bone block


 * Size: 101 * 101


 * Description: Allow block placement but prevents block reinforcements. Prevent exiled players from entering area of effect. Exiled players who come within the bastion range will be teleported a few blocks away from the bastion. (needs confirmation ?)

Vault Bastion

 * Appearance: Sponge block


 * Size: 21 * 21 centered around the bastion block. Bastion field extends all the way up to sky limit.


 * Description: Prevent block placement. Prevent pearling to the area of effect. (needs confirmation ?)

Editors note :

around 80 min?, time to mature)
 * Are bastions destroyed by block placements deleted or do they turn to sponges e.t.c ?
 * What are the exact CC cooldowns in seconds (e.g. time to break one bastion with block placements
 * Add images of nerd ring layout and skybunker

CivChat2


After using, the commands  ,   etc. do not make you leave direct message mode. To leave direct message mode, do  or wait for the other player to log off.

CombatTag

 * or  - Check combat tag timer
 * - Logs out without spawning combat tagger (10 seconds w/o movement or pvp)

Exile Pearl
Exiled players cannot


 * Enter bastion fields
 * Attack another player
 * Break reinforcements
 * Be within 1000 blocks of their pearl
 * Place TNT
 * Light fires
 * Damage bastions
 * Place snitches
 * Equip diamond armor

Commands:


 * /suicide

Pearl decay rate: ?

Decay when player is Inactive: ?

MemeMana
See : https://github.com/CivClassic/MemeMana


 * Mana can be claimed once a day. The timer for claiming mana is reset at 00:00 GMT.


 * The amount of mana that is received is equal to the number of times the player has done /manaclaim during the last 10 days. As a result, the maximum of mana that can be earned per day is 10.


 * Alts share the same pool of mana. It is not possible to perform /manaclaim several time on the same day but on different alts.
 * In order to withdraw mana from a group, the MEMEMANA_WITHDRAW permission must be enabled on the group for the specified role. (disabled by default)

ItemExchange

 * /iecreate or /iec - Creates an exchange in chest in view
 * /ieset or /ies - Sets the field of ExchangeRule currently held

Crop growth rate
Realistic biomes alters the growth rate for most crops.

It is possible to check the growth rate by left clicking on the ground with the seed/crop in hand or by right clicking on the ground with a stick.

Growth rate spreadsheet

Animal breeding
The success rate when breeding animals is biome dependent.

Editor's note: Find link to spreadsheet on animal breeding rate.

HiddenOre
Disable vanilla ore generation.

Ores other than diamond will randomly spawn when mining stone. Diamond will only spawn in large clusters and aren't scattered everywhere.

The chance to get an ore is based on the (number of faces revealed by breaking a block) + (block itself)

Mining diamonds
Diamonds will spawn at the vanilla height, below layer Y=17.

Diamonds veins are randomly generated using a Perlin noise. The diamond density in a vein seems higher near the center.

A message will be displayed every time a diamond ore spawns.

Strategies
How to mine diamonds


 * Mining a long tunnel is a good way to find veins.
 * Marking diamonds will help discern the shape of the vein.

RandomSpawn
Players who haven't up a bed will respawn in a random location in a 6500 blocks radius around 0,0.

Editor's note: Fastest way to reach a nation

Kira
https://github.com/Maxopoly/Kira/wiki/Relays


 * /deletediscordchannel
 * /discordauth - Creates auth code
 * /linkdiscordchannel
 * /syncdiscordchannel

Brewery
(Brewery Guide)

Block limits per chunk
Some blocks are limited per chunk. Exceeding the limit will print the " Notes:


 * It is possible to make a system that exceeds the limit as long as it is spread on several chunks.

Editor's note: Test the limits.

Arthropod eggs
Killing a mob with a weapon that has the "Bane of the Arthropods" enchantment will sometime make the mob drop a egg of its respective type.

Each level of "Bane of the Arthropods" will increase the drop rate by 3%. The drop rate will also be increased by 2% for every "Looting" enchantment level.

A monster that drops a spawn egg will not drop loot. It is possible to get the spawn eggs of all passive mobs except for Snow and Iron Golems

Fossils
Fossils will often drop when mining. They can be cracked using the "Ore Smelter" factory for a chance to get extra loot. (1) any of the following: Vindicator, Vex, Silverfish, Endermite, Zombie Horse, Skeleton Horse, Donkey, Polar Bear, Parrot, Llamma, Wolf, Squid, Ocelot, Rabbit, Horse, Mooshroom.

(2) any of the following: Zombie Pigman, Enderman, Cave Spider, Villager, Witch, Slime, Magma Cube, Guardian, Ghast, Blaze, Spider, Skeleton, Zombie, Creeper

(3) any of the following: Power V, Infinity, Efficiency V, Unbreaking III, Sharpness V, Protection IV

(4) Lored diamond pickaxe with Efficiency V and Unbreaking III

(5) Lored bow with Power V, Unbreaking III, Flame I and Infinity

(6) Lored watch with Knockback III

(7) Lored paper

(8) Lored dragon egg

Miscellaneous

 * /present - (opens present) [Donum]
 * /helpop - sends message for help [Official discord recommended for fastest help response time]
 * /tps

Namecolor gives players who donate $10 or more to the CivClassic Patreon the ability to change the color their name displays in chat and tab menu using the command /namecolor. For $25 the color can be set as rainbow. Note not to confuse the grey colored names with the greyed out spectator names, which unlike namecolor can only be used by admins. [Add image]