Civcraft2Import:Settlementclassification

Settlement Classifications
The purpose of these classification methods is to identify shared characteristics between both active and inactive settlements. All methods should be based on conclusions made by examination of physical evidence rather than extrapolated from various personal accounts, though such accounts can be used as a source of information to clarify proper grouping of a site.

Foraging
Food and basic supplies are acquired from gathering from the local environment in a hunter-gatherer style. Such supplies often face scarcity issues, as reserves are small or non-existent. Groups are usually sized between 1 and 5 people, and they are almost always nomadic in nature. Very few permanent settlements can be found of these groups, and properly classifying them based on archaeological evidence can be difficult.

Horticulture
Food and basic supplies such as wood are cultivated and gathered on a small scale that is based largely on immediate need. Supply scarcity is often a looming concern, as reserves are limited but almost always extant. Horticulturalists are often either sedentary or semi-nomadic, and their groups usually are sized between 1-10 people.

Agriculture
Food is entirely acquired through large-scale, consistent agricultural harvest. Supplies are gathered on a consistent, long-term basis with frequent developments of basic, local markets. Non-luxury supply scarcity is often near non-existent, and many raw materials begin to be either sold or used to support secondary production. Some factories may be present, but usually are only the starter factories and a select few others based on direct necessity. Agriculturalists are always sedentary, and groups usually are sized 1-20 people.

Industrialism
Food and resource production/acquisition is greater than what is found in agriculturalists. Supply scarcity is almost never an issue, and most resources gathered are immediately put towards secondary production, usually through use of complex factories. Maximum or near-maximum automation of resource acquisition has usually been achieved, allowing most labor to be devoted to other production, building, creative efforts, or foreign resource acquisition. Industrialist groups usually have at least 5 people upon establishment, and may later be capable of running efficiently with as low as 3.