Civcraft2Import:Factorymod

What is FactoryMod?
FactoryMod allows the production of many valuable items and blocks at a reduced cost, or by different means than vanilla minecraft. It effectively extends and seeks to balance the minecraft technology tree. To use FactoryMod means to create, upgrade, and craft items in physical Factories.

It is motivated by the following goals:


 * 1) A form of Capital Goods where communal investment in a factory can benefit an entire community.
 * 2) Permanence of capital in factories since they cannot be moved. This creates a substantial cost for people to move away from each other, forcing cooperation (or subjugation) between neighbors.
 * 3) A custom tech tree which can also be dynamically modified, making it so that high level technologies can be made extremely hard to get.
 * 4) An endgame resource sink since factories require repairing to keep functional.
 * 5) The possibility of using alternatives to XP for enchanting.

Summary of FactoryMod Configuration 3.0
A factory and recipe list can be found here. It contains the following features.

1. There are factories for stone, charcoal, iron, gold and diamond production. 1. There are factories for all iron, gold and diamond tools and armor. 1. There is a factory for crafted foods and one for cooked meat. 1. There are factories for the dyeing of natural wool, glass and clay colors. 1. There are factories for producing Redstone mechanisms

Click here for more details.

Factory Use
Here is a video tutorial of the mod. The in game mechanics remain the same, but the factories and recipes may have changed, so look [here](#factory-list) for that information.

Setup a Basic Contraption

 * 1) Place a furnace, crafting table and chest in a line like above (the chest and furnace positions may be switched).
 * 2) Insert the exact amount of materials required for the factory into the chest, shown in This setup cost
 * 3) Use left click the crafting table while holding the stick. By poking it you have created a factory.

Use of any factory

 * 1) Left click on the crafting table with a stick to cycle select one of the recipes available to the factory.
 * 2) Left click on the chest while holding a stick to see the status of the currently running recipe.
 * 3) Place the required materials for the recipe into the chest.
 * 4) Fill up the furnace with the charcoal the recipe requires.
 * 5) Left click the furnace while holding a stick to turn on/off the factory.
 * 6) Wait for your output to be produced and placed in the chest.

Fuel
A factory requires fuel to be placed in its furnace before it can run. All factories require charcoal to operate and will consume one charcoal every 2 seconds.

Factory Destruction and Permissions
When any of the three blocks which make up the factory are destroyed the factory is broken, the factory remembers its location and can be rebuilt by placing the appropriate blocks in their original positions. Use of a factory is restricted to individuals who have citadel permissions to the blocks they are interacting with. In order to take control of someone else's factory the blocks composing the factory must be broken and replaced with blocks reinforced by you; this in effect transfers ownership of the factory.

Factory Repair and Removal
Factories can break down over time becoming nonfunctional and eventually disappearing altogether. A factory starts at 100% health and degrades over time (currently over the course of 28 days) to 0% health. Upon reaching 0% health the factory becomes nonfunctional and will be removed in 14 days unless it is repaired. Each factory has a repair recipe which will repair the factory. Destroying any one of the blocks of a factory will immediately reduce its health to 0%, requiring that the block be replaced and the factory repaired within 14 days or it will be removed.

Inputs
Items consumed upon completion of the recipe, excess can exist in the chest and the recipe will still function. Left clicking on the furnace will tell you what additional items are needed in the chest to use that recipe, if everything is in the chest the recipe will start.

Repairs
When a recipe with repairs is used as many multiples as possible of the repair materials will be consumed to repair the factory as many times as possible to return to 100% health.

Outputs
Items produced by the recipe upon completion

Enchantments
Enchantments can be added to some items using the factories]

Redstone Control
Redstone can be used to activate factories, and to tell when they're running.

Control lever
Normally, factories are insensitive to redstone and can only be activated by a player. You can make a factory respond to redstone by sticking a lever on the furnace block (any face but the bottom). This lever can only be placed by someone with access to the furnace to prevent unauthorized activation.

Activating the factory with redstone
Once the right materials are in the factory for the current recipe, it can be started by activating any redstone wire, lever, or button adjacent to the furnace. Due to some fiddly redstone mechanics, repeaters, comparators and direct redstone torches don't work at present.

Detecting factory activation / completion
When the factory starts, the lever on the furnace block will be switched to the on position. This will power the furnace block, lighting up connected redstone. This will keep connected redstone lit while running.

When the factory finishes, the lever will turn off again. This will let the redstone turn off.

Note that the lever will turn off when the factory powers off even if it failed. This could involve manual deactivation, not enough fuel, or modification of the chest contents while operating.

Special Factories
These factories function similarly but not identically to the normal &quot;production&quot; factories.

Printing Presses
Printing Presses are a unique type of factory which allows for mass produced and watermarked books and phamphlets. [Read here for more details](Printing-Press)

Compactors
The compactor allows compression and decompression of materials for easier transportation (turning whole stacks into a single lored item). [Read here for more details](Compactor)

Pylons
wip

Sorters and Pipes
wip

Xp generation
For ease of reference and organization, [the XP Generation topic is now its own page](xp-generation), focused solely on XP production recipes.

Enchanting
Enchantment Factories for Equipment: 1.8 completely rewrote the rules on anvil and enchanting tables. In an effort to keep costs experience related (and not involve the lapis cost), enchantment tables are disabled and a brand new set of factories are the only means to enchant tools, weapons, and armor.

[For full details on these new factories, including install costs and how to use, go to the Enchantment Factory page.](enchanting)

See the full factory list here