CivcraftImport:Cities2/solitude

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= Solitude =

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&lt;/WRAP&gt; Solitude was a small council republic in the +,+ between late December of 2013 and early February of 2014.

It was originally founded by the user JordanPopovich, who had previously played a big role in setting up the city Ravenport.

After having set up a shell for the city, jordan decided to advertise it on the subreddit, which in turn attracted many new citizens to the city.

After experiencing the first influx of citizens, the city decided it would be a wise idea to set up a temporary elected council, that would make the decisions in the early state of the city. The first (and only) council consisted of the players jordanpopovich, nukejay, moraben, and nd27359.

After experiencing exponential growth, the city of Solitude decided to pick up relations to the nearby city of Megaton, which had at this moment just been repopulated. A road between the two cities had been built and the two cities supported each other economically.

Things had been running smoothly for Solitude, a few posts on the Civcraft-subreddit attracted even more citizens and resulted in a large growth of the city.

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&lt;/WRAP&gt; However, only two weeks after Solitude's foundation, it has been hit hard by multiple griefers such as piescavenger, and due to the fact, that most of the city was wood, it was an easy target for lava griefing.

After multiple attacks, the activity in the city slowly declined and left only a few frustrated players, who had to deal with the damage.

These lost interest too eventually and left. The city has since been abandoned.

= Landmarks and Surroundings =

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&lt;/WRAP&gt; Solitude is located in a mountain biome at 1900,5400 and is connected to the two cities Megaton and SkyCity via road. It has water access to the North and the East and is therefor reachable by boat.

Due to it's simplicity, it's short lifespan and the multiple griefers that hit Solitude, there aren't any super impressive sights to see in town.

However, the large keep in the centre of the city, the rustic mill near the farms and the Aurora-esque terraces make Solitude a rather attractive city to pass through.

Sadly, most of Solitude is in a state of disrepair currently.

= Economy =

The economy of Solitude can be described as mixed. Some people pooled their resources and made all their factories public, whereas other players decided to keep all their wealth and resources to themselves.

Towards the end of Solitude's lifetime there had been discussions of making the town Anarcho-Collectivist. The idea had many supporters, but could never be achieved due to the town's short lifetime.

= Notable Residents =

No players of interest ever resided in Solitude.