Civcraft2Import:Conflicts/titanwar

Assault on Playpen
The assault began on Saturday morning March 7th, 2015 these accounts were initially listed as being a part of the assault: http://pastebin.com/EUvF2aM8

The vault at Playpen is a vault, located outside Carson, with rings of IRO and fall traps of cobwebs around it. Here's an bird's eye view shot of it: http://i.imgur.com/GtHMXqA.png

The initial assault force: http://i.imgur.com/3srsh37.jpg

The Titan attack force logged in early in the morning, at around 4am PST. They got on when the defending force had few fighters online or logged off at the vault. They were able to begin popping walls and bastions fairly unopposed during the first couple hours.

The amount of fighters during the first wave of the assault was impressive: http://i.imgur.com/0KoxSY5.jpg

They succeeded in breaking through five rings before finally facing resistance. As you can see in this image they began constructing first a cobblestone structure to protect their miners from arrows, and then eventually an iron reinforced obsidian assault tunnel. You can get a better idea of their structure in this image: (http://i.imgur.com/8oj7qrF.png) Here's an image from GTA http://i.imgur.com/43gw3HV.png showing the inside of their assault tunnel.

This assault helped highlight the changing face of Civcraft warfare. Instead of the old type of warfare or vault defense, where numbers are more important over a smaller period of time, this new type of assault is focused entirely on the siege.

In the old way, one would create a vault that would take ~12-20hrs to break, with the hope that your group could gather enough fighters to come to the vault and regain control of the vaultroom.

Now, these bastion vaults have almost as many diamonds invested in the surrounding rings as is invested in the vault themselves. Instead of attempting to control the vault, an assaulting force must first control a line into the vaultroom. Now, vault defense groups can mount counter attacks from multiple angles and keeping your fighters controlled, focused, and directed on short-term goals is more important. Getting caught in a cobweb is pretty much how you die now.

Their assault originated from an iron reinforced bunker that was bastioned three days prior to the attack. Here's a look into the tunnel http://i.imgur.com/b8SFHbz.png that led to their bunker.

Once the defensive force had about a dozen fighters online they were able to begin distracting and fighting with their miners. (You can see some of the fighting in Tutter's video https://www.youtube.com/watch?v=-nb137GMny0&list=UUzANR-NMpVG7nLRkIieZyaw&index=1) We held them for about five hours at the last line of IRO in the last ring. After the stasis, they began withdrawing slowly to the walls outside the vaultroom, where they begin punching holes in the walls and creating platforms out above their IRO assault tunnel that we were busy deconstructing (Which you can see in GTA's image http://i.imgur.com/SP5olzg.jpg here.)

Eventually they pulled back all the way to their bunker itself, and attempted to lure our fighters into their traps there. Here's an image of the tunnel back to their bunker http://i.imgur.com/bh6ivtF.png

Around this point the defensive forces altbanned Im_Sal, but unfortunately Sole_Adiction took the pearl from our sky bunker and freed him.

These are the guys we pearled recently:

- CrackerJack7209 - Alexander_Nevsky - Ltaqi (Most likely will be released.) - Brucie420 - Stavroforos - tweets_the_owl - Declor - Gigiandthegold - KABOOSE - Bloodloss_Zer0 - Bless - deucecanady - Bobbunny - Mickey423

Eventually they left their bunker and bastions behind, taking the chests and gear inside with them. The defensive forces cleaned up their tunnel and replaced the bastions they broke.

Conclusion of the War
The war was officially declared over on 4/20/2015 by ShadedJon. Yoloswag420.