CivcraftImport:Vault

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Vault ============



= Introduction =

A Vault is a means of safekeeping valuables in Civcraft by encasing them in some structure that impedes raiders. The typical vault design in Civcraft is that of a pyramid of diamond-reinforced obsidian blocks (DRO) located at bedrock, such that raiders must spend considerable time breaking through them in order to reach the treasures within.

Each &quot;layer&quot; of a DRO vault fully covers the old one, requiring a raider to break an additional DRO block or blocks before moving closer to the treasure at the heart. DRO vaults are often characterized by their width-height ratiom, or slope, with 1:1 being the most basic, and 6:5 being preferred to counter certain advanced vault-breaking tactics.

= Building Vaults =

DRO vaults are often characterized by their width-height ratiom, or slope, with 1:1 being the most basic, and 6:5 being preferred to counter certain advanced vault-breaking tactics. The following quick-reference table shows the number of additional DRO blocks for each layer, and the total DRO count for the entire vault as each layer is added. The numbers assume 1:1 slope with a single chest at the core, which is counted as a DRO block itself in the &quot;Vault Total&quot; column.

= Bedrock Layering =

While most of the Civcraft map has entirely flat bedrock, certain random chunks still have a &quot;vanilla&quot; distribution of bedrock, which is uneven and peppered with nooks and crannies. By placing a chest in one of these nooks, one can reduce the effective number of &quot;layers&quot; of the vault by one or more. For especially large vaults, this can result in thousands of DRO saved given the number of layers.

= World Edge Vaults =

Placing a vault at the edge of the map, beyond which players are teleported back, can allow a vault using as little as half the number of DRO blocks for a given layer number. The edge of the world acts as an impossible-to-cross barrier that the builder can straddle a vault over, only having the build the side within the map border. Any player who tries to go around behind the vault will be teleported to the outside of it.

= Breaking Vaults =

Breaking vaults is often a time-consuming affair, executed over multiple hours with as many allies as possible, as each layer of DRO must be broken through, a slow process even with Efficiency V pickaxes. During the operation, the vaultbreakers may be subject to attack by the owners

= DRO Spike =

A &quot;DRO Spike&quot; is a method of breaking vaults over the course of multiple sessions. When a session is over, the vaultbreakers will back out of their partial hole and fill it with their own reinforced DRO. When they log in again, they can thus bypass the reinforcements on their own blocks and resume where they left off. The vault owner must either break the spike and replace it with their own DRO again, or move bypass and move the entire vault away from the spike.