Comprehensive Guide:Combat

Combat Changes
CivClassic uses a different combat mechanics than in vanilla 1.12 that is based the pre-1.8 combat mechanics.


 * Dual wielding is enabled.
 * Clicking at rate higher than 8.5 (?) CPS will decrease the overall damages dealt.
 * Ender Pearls have a cooldown of 15 seconds (vs. 1s in vanilla).
 * Ender Crystals do not inflict damage on the player but will still destroy surrounding blocks.
 * Snowballs and eggs do no inflict damage nor knock players back but will slightly damage armor.

(strength pots nerfed and bows buffed by 1.2 from humbug?)

CombatTag
CombatTag is a server plugin which is used to balance PvP (Player vs Player combat).

When you are "combat tagged" you are unable to log out of the server safely by using /logout. Instead, you are stuck in the server for a short period of time, and if you simply disconnect from the server you will leave behind a "combat logger". Your body is left behind for 30 seconds, and you can still be killed and pearled after you disconnect.

When you first join the server you are combat tagged for 10 seconds, When somebody hits you, you are combat tagged for 30 seconds. This is to prevent you getting into a PvP fight and deciding to just logout to avoid being killed.

Make sure to always find a safe spot and /logout to leave the server safely. You will have to stand still for 10 seconds in order to log out safely, but this will avoid leaving your body behind for 30 seconds.


 * or  - Check combat tag timer
 * - Logs out without spawning combat tagger (10 seconds w/o movement or pvp)

Exile Pearl & MemeMana
Exile Pearl allows players in game to deliver their own player managed justice upon their own accord.

Killing a player while having an Ender Pearl in your hotbar will imprison the killed player and bind it to the item. The pearled player cannot be within 1000 blocks of their pearl if the pearl is inside a chest (or other block container).

Exiled players cannot


 * Enter bastion fields. An exiled players who enters a bastion field will be teleported outside of it.
 * Attack another player
 * Break reinforcements
 * Place TNT
 * Light fires
 * Damage bastions
 * Place snitches
 * Equip diamond armor

MemeMana
In return for pearling the player, the Pearl must be fuelled every now and then. Players can claim mana daily.


 * Mana can be claimed once a day. The timer for claiming mana is reset at 00:00 GMT.


 * The amount of mana that is received is equal to the number of times the player has done  during the last 10 days. As a result, the maximum of mana  that can be earned per day is 10.


 * Alts share the same pool of mana. It is not possible to claim mana several time on the same day but on different alts.
 * In order to withdraw mana from a group, the MEMEMANA_WITHDRAW permission must be enabled on the group for the specified role. (disabled by default)

Placing the pearl in a chest with the required amount of mana will allow the player to continue to be bound to the pearl. Not remembering will have the pearl decay, by 8 health per hour.

A player can not be pearled twice. Trying to pearl an exiled player will show the coordinates of its pearl.

Prison Pearl
Players whose pearl has been upgraded to a prison pearl are sent to the end and therefore are not able to be sent back into the overworld. They will be permanently in the end. There are several end portals throughout the map that allow people to visit the end, however, and non-pearled players can return to the overworld.

It costs 64 mana to upgrade to a prison pearl.

Pearl decay

 * Exile Pearls decay at a rate of 16 mana a week. (incorrectly labelled as costing 8 mana a week)
 * Prison Pearls decay at a rate of 64 mana a week.

Commands
For more information, please refer to https://github.com/CivClassic/MemeMana, and https://github.com/CivClassic/Configs/ExilePearl.

Decay rate? Health decay rate? When player is inactive?