Amyr

Overview
Amyr is a small nation in the ++, with its capital at roughly 6600, 3900. It is lead by WNS2, who is also no longer the only official member. The Capital city is named Keldabe, but is often simply referred to as the "New Moon", after the skybunker which dominates the skyline and map.

Government
Largely as a continuation of his old nation/province of New Providence, WNS2 runs Amyr in accordance with strong militarism, preferring to complete construction of adequate defenses before even beginning to start aesthetic builds.

Close ties

Amyr maintains close friendship with Adina, who were extremely helpful in the setup of Amyr, and WNS2 also maintains old friendships with friends from previous servers. Amyr players have also recently become moderately involved in Nro'Meagh politics.

Alliances and active treaties
15th of May, 2021: WNS2 was a signatory on the Treaty of Nro'Meagh, which removed Caesar's Legion from occupying Nro'Meagh. The following negotiations put Alexandria city and parts of Alexandria's old claims under Amyrian protection, as he was the only remaining Alexandrian who participated in the conflict.

21st of May, 2021: WNS2 signed the Treaty of Krowatia, handing off part of the Amyr controlled forest island north of the capital to the (somewhat) new nation of Krowatia. Both sides seemed to consider the other rather unreasonable, with the Krowations being upset that WNS2 had claim to the land without their knowledge. While they had been building a town, WNS2 had believed this to be an old Adinan settlement. Likewise, WNS2 was frustrated that they had settled on claimed land without permission from ImperatorMendes_ or Hockey328, and that they were completely unwilling to settle anywhere but in a forest biome. Despite these frustrations, negotiations were ultimately successful although neither side was thrilled with the land split.

27th of May, 2021: WNS2 made an unnamed agreement with Mr.DoomBringer of Monterry to split the nearest mesa island.

Amyr is currently part of the CES

October 19th, 2021: WNS2 purchased the old Daedalus claim from Imperial Truidence.

Amyr at War
Amyr's conflicts are listed below in chronological order, titled by the name of the conflict

The Fall of Caesar
Having historic ties to Nro'Meagh, WNS2 joined the coalition against Caesar as soon as he was invited to it by Topher3001 and CooCooMan556. He aided the rebellion by funding buff potions and providing other materials such as compactor materials and compacted food. He was also one of the four people fighting Caesar when Caesar was pearled by Topher3001. Following the fall of Caesar, WNS2 participated in the reformation of Nro'Meagh, and joined the Pan-Nro' Council.

The Battle of Eddie Murphy Tech Islands
The Battle of Eddie Murphy Tech Islands is described in far greater detail on it's own page, which can be accessed here. Amyr was the battleground of this war, and is widely considered to be the nation threatened, with the notable dissent of the Eddie Murphy Tech players.

History
The Age of Isolationism

Amyr started out as an OMN by WNS2, and was originally intended as a place for him to hang out with friends from realms, especially when he was pearled, but quickly became his main interserver residence following CivRealms's decline. Amyr was officially closed to other players, although you would most likely will not be pearled unless you jump in the bunker snitch zone hole. Throught this period, WNS2 occasionally helped out the various newfriends who wandered through Amyr, but passed them off to stay in nearby nations such as Monterry. It was also during this period that the Treaty of Nro'Meagh, the Treaty of Krowatia, the Mesa Island deal, and the joining of the CES occurred. Only after the New Moon skybunker was completed did the nation open to new arrivals and other players, with the link being posted in the CES alliance discord. However, before announcing the opening of Amyr to the public, WNS2 wanted to (and did) complete both a small shop for essential goods such as pickaxes and XP, and a factory room for future citizens. This era came to an end as the first citizen of Amyr joined on the 13th of july, 2021.

The Opening Attempt

Amyr attemped to open up, but unfortunately the attempt was ill-timed and the easily accessible skybunker hole led to serveral curious newfriends being pearled by logon pvpers. WNS2 left for a two-week vacation just after opening the nation, and was therefore unable to properly direct the few who joined. Returning from vacation, WNS2 the newfriends to have mostly dispersed off the server. A couple of already established players joined with alts, but for the most part this was not successful.

The Effects of the War of Eddie Murphy
Up to the Battle of Eddie Murphy, Amyr was largely focused on grinding out and building ever larger defensive bases, a preoccupation which came in very useful during the battle itself. However, these defensive bases were not usually well stocked, and were particularly poorly stocked at the start of the battle. Following the battle, Amyr shifted it's focus slightly to ensuring greater security in the future by improving alliances and existing defensive structures, and moved towards buildfriending as well so that it might one day have a city worth defending.

Lore
The founding of Amyr

According to their texts, Amyr was founded by a mineman from a faraway land, fleeing from the devastation in the wake of a great war on another server. A quote from the Mynehhsk (pronounced Min eh sch ck), the Amyrian holy book, would be written here, except the Mynehhsk is (quite conveniently) yet to be deciphered.

Most of the Amyr lore is stolen from other sources, primarily The Name of the Wind and The Mandalorian. References to these include:

- The nation's name

- Rising Phoenix (Amyrian elytra bearers)

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