Mechanics and Plugins

Civ servers have many unique mechanics and plugins, which encourage nation building, cooperation, trading, player-enforced rules, and conflict.

Core Mechanics
These are mechanics which are found in every civ server, in one fashion or another. Without these mechanics, a civ server is not a civ server.


 * Citadel - reinforce blocks to make them harder for others to break
 * NameLayer - create groups of players to manage permissions and access to structures
 * Bastion - protect areas from blocks being placed or reinforced
 * Snitch - receive messages when somebody walks near a snitch block
 * Exile Pearl - kill someone to exile them, heavily restricting their gameplay

Often Included Mechanics
These mechanics are included in almost all civ servers, but a server could omit some of these and still keep the spirit of a civ server. They are important, but not crucial, to the civ experience.


 * Orebfuscation - hidden blocks are rendered as junk, to prevent x-raying
 * HiddenOre - vanilla ore spawns are removed and replaced with random spawns as you mine
 * Chat - chat can only be seen by people near you by default
 * Factory - a tech tree of special multiblock structures which can greatly improve efficiency of crafting
 * Enchanting - enchanted items are much harder to obtain and require large amounts of infrastructure
 * Realistic Biomes - crop growth times are much longer and crops only grow in certain biomes
 * Item Exchange - chests can be turned into shops, allowing for asynchronous trading
 * Brewery - alcoholic drinks can be brewed, some with side effects
 * Essence - daily logon reward used for factories and other recipes
 * Kira - discord-minecraft relay which allows seeing some parts of what is going on in-game, without being logged in

Minor Mechanics
These mechanics are sometimes included in civ servers. A server could omit some or all of these and still be considered a civ server.


 * Vanilla Tweaks - balances vanilla gameplay around civ mechanics by removing or tweaking some vanilla mechanics
 * Spawning - players spawn randomly in the world, potentially at predetermined "new player friendly" locations
 * NameColors - donators can change their name color
 * Chunk Limits - redstone related blocks can only be placed a limited number of times per chunk
 * RailSwitch - allows automated rail switching
 * Arthropod Egg - mobs can drop spawn eggs when killed with a Bane of Arthropods enchanted sword
 * Combat Tag - players cannot log out during combat without a penalty
 * Elevator - allows for vertical travel between elevator blocks
 * Miscellaneous Commands - miscellaneous commands that have a small to zero impact on gameplay